Alien Trilogy (1996)

Probe Entertainment

DOS · PC (Microsoft Windows) · PlayStation · Sega 32X · Sega CD · Sega Saturn

3.22 from 87 ratings

232 members have it in their collection · 3 playing now · 62 backlogged · 41 wish listed

Alien Trilogy takes many elements from Alien film series, such as face huggers, chest bursters, dog aliens, adult aliens, and Queen aliens. The video game consists of 30 levels and 3 Queen alien bosses. This video game is single player only and has several weapons to choose from.
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Release dates

  • Feb 29, 1996 (Full Release) (North_America) PlayStation
  • Mar 1996 (Full Release) (Australia) PlayStation
  • Mar 29, 1996 (Full Release) (Europe) PlayStation
  • May 31, 1996 (Full Release) (Japan) PlayStation
  • Aug 1996 (Full Release) (Brazil) Sega Saturn
  • Aug 08, 1996 (Full Release) (North_America) Sega Saturn
  • Aug 30, 1996 (Full Release) (Japan) Sega Saturn
  • Sep 04, 1996 (Full Release) (Europe) Sega Saturn
  • Nov 30, 1996 (Full Release) (North_America) DOS
  • 1996 (Full Release) (Europe) DOS
  • Jul 13, 2020 (Full Release) (Worldwide) PC (Microsoft Windows)
  • TBD (Cancelled) (North_America) Sega 32X, Sega CD
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Featured in lists

Rating distribution

5 stars
6
4 stars
23
3 stars
44
2 stars
12
1 star
2
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Community All Reviews Statuses

scoopings

Review scoopings 3/5 · Apr 12, 2026

Nothing Special, But It's Alien!

Preliminary: I had this growing up but could never get far or rarely played it, not sure exactly. It's pretty bland to start with but again, it'll probly get an honorary 3 star because of nostalgia and because of its playability. That being said, the movement is a bit slippery and nauseating. Otherwise it's quite intuitive and fine enough Doom-like …

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Preliminary: I had this growing up but could never get far or rarely played it, not sure exactly. It's pretty bland to start with but again, it'll probly get an honorary 3 star because of nostalgia and because of its playability. That being said, the movement is a bit slippery and nauseating. Otherwise it's quite intuitive and fine enough Doom-like so far. Plus I love the Alien universe.

Day 2

I dunno. I am either realyl impressed with this or very meh'd by this lol it's an odd feeling. I love the darkness, teh pop-outs, the controls intuitive and tight in some ways, the way it feels actually creepy, the moody music, and the setting/Xenomorphs etc. But I simultaneously am finding the darkness hard to handle, the popouts unfair when you ahve a face hugger (but isn't that how it is in the Aliens sooo), the controls wonky in other ways, etc etc. Similarly I both loved and disliked the feeling something was always behind me (unfairly so). Even if I don't play through all of this, it at least earned its 3+ stars rather than just being an honorary :-p

Hu I got 64% of Aliens, 100% of Secrets (I did?), and 75% of Mission done. I don't think I blew up all the barrels. I don't do well with keeping track of maps/where I've been etc. But if I wanted to put in the effort I could certainly mark it or follow a guide. Hmmm. This is intriguing me more than it should...

I love that you can control the volume of the shooting sfx and whatnot. Bahaha I just realized I accidentally thew the Seismic Survey Charges while trying to see if Square makes you run >.< I felt committed ot this game cuz I had a hook but somehow thinking of replaying this level is makign me think not... What stinks is I would have been all set if I hadn't used those, I was near the end of the level. And if this didn't rely on a password system...

Day 3

I surprisingly actually replayed up to that point. But yea a couple missions after, it's devolving too much into swarms of enemies a la the later Doom episodes. Still, I couldn't believe how hooked I was for a bit there, despite not being a preferred genre, and I can't believe I replayed the first two missions, which says something (plus I loved seeing the Weyland signs)

Look: 7/10

Sound: 7.5/10 Good customizability

Play: 7.5/10

Feel: 7.5/10

Attachment: 7.5/10

Overall: 7.4/10

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