Of Orcs and Men box art

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Of Orcs and Men

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Of Orcs and Men

Oct 11, 2012

Main game

2.62 average rating based on 52 ratings

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Of Orcs and Men first puts the player into the role of an elite Orc soldier, Arkail, from the legendary legion of Bloodjaws. The legion is a league of warriors deeply involved in the war between the Orcs and the Goblins on one side and their persecutors, Humankind, on the other. As a veteran warrior who has seen the most brutal of battles, the player is appointed by the Orc commander to complete a mission that could change the course of the war, to kill the Emperor himself, the man responsible for the bloodshed. A Goblin, Styx, soon joins the … More
Of Orcs and Men first puts the player into the role of an elite Orc soldier, Arkail, from the legendary legion of Bloodjaws. The legion is a league of warriors deeply involved in the war between the Orcs and the Goblins on one side and their persecutors, Humankind, on the other. As a veteran warrior who has seen the most brutal of battles, the player is appointed by the Orc commander to complete a mission that could change the course of the war, to kill the Emperor himself, the man responsible for the bloodshed. A Goblin, Styx, soon joins the player, an unlikely but indispensable ally. Less
Release Dates
Oct 11, 2012 (Worldwide)
PC (Microsoft Windows)
Oct 12, 2012 (North_America)
PC (Microsoft Windows)
Oct 12, 2012 (Europe)
PlayStation 3, Xbox 360
Oct 16, 2012 (North_America)
PlayStation 3
Oct 18, 2012 (Australia)
PC (Microsoft Windows), PlayStation 3, Xbox 360
Oct 24, 2012 (North_America)
Xbox 360
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User Stats
721
In Collection
30
Wish Listed
5
Playing
511
Backlogged
How Long Is Of Orcs and Men?
Main story: 16.0 hours
Main + extras: 8.0 hours
Total completions: 3
GigaDeathNullGolem
GigaDeathNullGolem gave Mar 13, 2016
GigaDeathNullGolem gave Mar 13, 2016
Decent story, mediocre gameplay

The first game I played by Spiders was Mars War logs (made after oOaM) and oOaM like MWL has a hard bitter feel to the story, and the game itself feels general purpose mean to tell that story. oOaM now has a sequel my friend informed me (Styx) and I am curious to check that out.

The gameplay consists of using two man squad. A brutish tank and a stealthy rogue. you scout out an area with the rogue, backstab as much opposition as you can until getting caught where you then deliver an assault to the now softened up guard regiement. It's not a bad concept.

The combat itself resembles a active pause battle system (or smart pause) that slows down time to issue commands. you have different kinds of moves, however I wasn't really impressed by the combat so much. Some battles are drastically harder than others as you don't get the luxury of ambush with your asssassin (Styx) and together, managing both the brute and the assassin is often overwhelming. There are interesting mechanics with the brute's rage, and the assassin's focus power, but it onyl goes so far. Like Mars War logs the combat isn't that …

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The first game I played by Spiders was Mars War logs (made after oOaM) and oOaM like MWL has a hard bitter feel to the story, and the game itself feels general purpose mean to tell that story. oOaM now has a sequel my friend informed me (Styx) and I am curious to check that out.

The gameplay consists of using two man squad. A brutish tank and a stealthy rogue. you scout out an area with the rogue, backstab as much opposition as you can until getting caught where you then deliver an assault to the now softened up guard regiement. It's not a bad concept.

The combat itself resembles a active pause battle system (or smart pause) that slows down time to issue commands. you have different kinds of moves, however I wasn't really impressed by the combat so much. Some battles are drastically harder than others as you don't get the luxury of ambush with your asssassin (Styx) and together, managing both the brute and the assassin is often overwhelming. There are interesting mechanics with the brute's rage, and the assassin's focus power, but it onyl goes so far. Like Mars War logs the combat isn't that gratifying.

The story is pretty decent, the cahracters are rather well done. and lilke mars war logs, the outfits/modular armor you can place on your character is pretty cool visually and has a nice aesthetic, especially with the brute. (Whoever models the Spider's games does a really good job! If you going to upgrade your character it's nice to feel like what you might put on your character looks cool right?)

The game itself felt more linear than Mars War Logs, in how you can approach or skip sidequests. (Moving from one area to next, sort of like original Witcher) 'hub areas' where you pick the quests are much more condensed. IMO that's a better appraoch to the main focus of a central story line the way the game pans out.

One of the really strong suites of this game worth a mention is the really well done orchestral soundtrack which fits the mood of the game throughout... Particularly the main theme which recurs time to time in certain sequences.

In conclusion, Of Orcs and Men s a a action-adventure (semi-rpg) tale about the orc, a goblin, racism amongst the humans, characters with lots of adversity, and a strong underlying soundtrack, a decent story that is held back by mediocre gameplay elements.

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