E.T. the Extra-Terrestrial box art

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E.T. the Extra-Terrestrial

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E.T. the Extra-Terrestrial

Dec 1, 1982

Main game

1.48 average rating based on 104 ratings

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E.T. the Extra-Terrestrial (also referred to simply as E.T.) is a 1982 adventure video game developed and published by Atari, Inc. for the Atari 2600 video game console. It is based on the film of the same name, and was designed by Howard Scott Warshaw. The objective of the game is to guide the eponymous character through various screens to collect three pieces of an interplanetary telephone that will allow him to contact his home planet. It is widely regarded as the worst game ever made and one of the major contributing factors to the near death of the video … More
E.T. the Extra-Terrestrial (also referred to simply as E.T.) is a 1982 adventure video game developed and published by Atari, Inc. for the Atari 2600 video game console. It is based on the film of the same name, and was designed by Howard Scott Warshaw. The objective of the game is to guide the eponymous character through various screens to collect three pieces of an interplanetary telephone that will allow him to contact his home planet. It is widely regarded as the worst game ever made and one of the major contributing factors to the near death of the video game industry in 1983. Less
Developers
Atari
Publishers
Atari
Series
E.T.
Platforms
Atari 2600
Genres
Adventure, Strategy
Themes
Action, Science fiction
Release Dates
Dec 1982 Full Release (North_America)
Atari 2600
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User Stats
221
In Collection
16
Wish Listed
2
Playing
31
Backlogged
How Long Is E.T. the Extra-Terrestrial?
Main + extras: 2.0 hours
100% completion: 12.0 hours
Total completions: 2
giopep
giopep gave Jan 30, 2023
giopep gave Jan 30, 2023
giopep's review of E.T. the Extra-Terrestrial
This review is for the Atari 2600 version

This is not the worst game in history, if only because in the last six months dozens of much worser games were probably published on Steam and half of them were ethically much more shameless. This is a game what was made in too little time, with issues that clearly could have been fixed with a bit more work (I’m looking at you, pixel perfect collisions) but it’s not that out of place in the context of the magical Eighties. If you don’t read the manual, the game is borderline incomprehensible; if you read the manual it becomes easy to grasp and sure, it’s hard, but quite easier to complete than many contemporaries. Plus, you have to appreciate the effort put in the creation of some interesting mechanics while at the sime time more or less following the film’s plot.

kingbk83
kingbk83 gave Apr 1, 2024
kingbk83 gave Apr 1, 2024
Atari Establishes Itself As The Kings of the World with This Smash Hit
This review is for the Atari 2600 version

Atari Corporation, the brainchild of engineering wunderkinds Nolan Bushnell and Ted Dabney, has long been the leading name, not just in video games, but in Silicon Valley. So much so, Hollywood wanted a piece of the video game craze, with Warner Communications acquiring the game maker themselves in 1975. What a smart move by Warner, who alongside Apple, Google, Meta, Microsoft and Amazon, rule the tech sphere.

The game that changed it all was ET. New Atari CEO Ray Kassar, in his infinite wisdom, assigned the exciting project to rising game designer Howard Scott Warshaw. He gave Warshaw a tight deadline, but promised him a nice all expenses paid vacation for his trouble, so Warshaw went down to Los Angeles to meet with the big cheese himself, Steven Spielberg.

From that meeting, Warshaw created an instant classic, a game unlike anything released on the 2600. The challenge, the gameplay, the story, all of it made the 2600 the item for Christmas 1982. And it only grew from there. Later, Nintendo, a small toy company in Japan, agreed to license their Famicom to Atari, as the Atari Advanced Video System, which sold boatloads during the mid to late 80s. Suddenly, besides …

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Atari Corporation, the brainchild of engineering wunderkinds Nolan Bushnell and Ted Dabney, has long been the leading name, not just in video games, but in Silicon Valley. So much so, Hollywood wanted a piece of the video game craze, with Warner Communications acquiring the game maker themselves in 1975. What a smart move by Warner, who alongside Apple, Google, Meta, Microsoft and Amazon, rule the tech sphere.

The game that changed it all was ET. New Atari CEO Ray Kassar, in his infinite wisdom, assigned the exciting project to rising game designer Howard Scott Warshaw. He gave Warshaw a tight deadline, but promised him a nice all expenses paid vacation for his trouble, so Warshaw went down to Los Angeles to meet with the big cheese himself, Steven Spielberg.

From that meeting, Warshaw created an instant classic, a game unlike anything released on the 2600. The challenge, the gameplay, the story, all of it made the 2600 the item for Christmas 1982. And it only grew from there. Later, Nintendo, a small toy company in Japan, agreed to license their Famicom to Atari, as the Atari Advanced Video System, which sold boatloads during the mid to late 80s. Suddenly, besides Bugs Bunny, Superman and Batman, Warner now had characters like Super Mario and Link under their roof. The stock surged, and new consoles rolled out every generation, better than the one before. Howard Scott Warshaw, as we all know, is a game design legend, and Atari remains the leader in the gaming industry. Not bad for a company founded by a former Mormon who enjoyed pipe smoking and hot tub meetings.

My next review will be on the Sony Walkman 24, from those geniuses over in Tokyo. Wonder why they've never gotten into the video game space...

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GigaDeathNullGolem
GigaDeathNullGolem gave Mar 15, 2017
GigaDeathNullGolem gave Mar 15, 2017
I dont know...

I've played quite a few 2600 games. I own almost 100 carts. (i cant justify a purchase to make it an even 100, but its definitely that close) I never much liked this but i didnt find it notoriously bad amongst my other carts. I played it before 'internet' lol

Let me put it this way.: Honestly guys, LJN didnt do better. No. They did not. XD

pretty much everything i've played by LJN's games really have the same kind of insufferable pitfalls (no pun intended lol) yet LJN doesnt get much flak, mostly a blind eye. ('That's just old') What's worse is they continued to do it! Bah. But this game is singularly supposedly the worst game ever, so bad they are burying it. My reaction to that was 'oh?' lol

Now, there is something interesting about this reaction to the game. Consider for a second Nintendo... They might well have just decided "Americans do not like RPGS, be very careful about letting them play any adventure games on our console!"

Could this ET fiasco (if it's true) explain that? It really makes me wonder, and it's something I never did consider until writing this review that maybe, Nintendo …

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I've played quite a few 2600 games. I own almost 100 carts. (i cant justify a purchase to make it an even 100, but its definitely that close) I never much liked this but i didnt find it notoriously bad amongst my other carts. I played it before 'internet' lol

Let me put it this way.: Honestly guys, LJN didnt do better. No. They did not. XD

pretty much everything i've played by LJN's games really have the same kind of insufferable pitfalls (no pun intended lol) yet LJN doesnt get much flak, mostly a blind eye. ('That's just old') What's worse is they continued to do it! Bah. But this game is singularly supposedly the worst game ever, so bad they are burying it. My reaction to that was 'oh?' lol

Now, there is something interesting about this reaction to the game. Consider for a second Nintendo... They might well have just decided "Americans do not like RPGS, be very careful about letting them play any adventure games on our console!"

Could this ET fiasco (if it's true) explain that? It really makes me wonder, and it's something I never did consider until writing this review that maybe, Nintendo did note the reaction to ET and decided americans dont like adventure games! So why bother? :(

In any case the concept however of ET is quite good, fairly imaginative given the times, (it's certainly more creative than what they did with alien, which is more or less a pacman clone) its basically an adventure game. While Riddle of the Sphinx and Adventure are much better (as they are less frustrating, thus interesting to play) they are suprisingly very similiar games. I personally found Raiders of the lost ark (aka Indiana Jones) to be the most frustrating 2600 game i have (and basically the SAME cookie cutter game as ET, yet it's not produced by same company!) but the internet isnt burying indie in a pile of snakes.* Why not?* really why not... HISSSS

being buried is a fate reserved for us androids/non humans! not harrison ford. :o

Sidenote: honestly if the rumor about burying the ET carts is true, i think it's appropriate, because supertoys last all summer long anyway

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derekflores
derekflores gave Jan 5, 2023
derekflores gave Jan 5, 2023
Not As Bad As Everyone Thinks
This review is for the Atari 2600 version

You look for parts for ET to make a phone. It's super straight forward. Yeah, getting out of the holes is a pain, but it is what it is. Then there's the whole "He loses life just for walking." But, yeah, there needs to be an obstacle in the way. It's not nearly as bad as everyone thinks. It's actually a really fun game.

TDurbin
TDurbin updated their status Jul 6, 2017
TDurbin updated their status Jul 6, 2017

'E.T. The Extra-Terrestrial.' 1/5 Stars. #Atari