Starfield (2023)

Bethesda Game Studios

PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

3.06 from 532 ratings

1809 members have it in their collection · 162 playing now · 463 backlogged · 673 wish listed

How long? Main story 30h · with extras 72h · 100% 114h (from 36 logged playthroughs)

Starfield is a single-player action role-playing game developed by Bethesda Game Studios and set in an open-world space environment. Players create a customizable character and explore a region of the Milky Way galaxy spanning approximately 50 light-years, landing on over 1,000 planets with procedurally generated landscapes. Gameplay includes first-person and third-person combat using firearms, explosives, and melee weapons, as well … Read more
Starfield is a single-player action role-playing game developed by Bethesda Game Studios and set in an open-world space environment. Players create a customizable character and explore a region of the Milky Way galaxy spanning approximately 50 light-years, landing on over 1,000 planets with procedurally generated landscapes. Gameplay includes first-person and third-person combat using firearms, explosives, and melee weapons, as well as spaceship construction, outpost building, resource gathering, and crafting. Players recruit companion characters, join factions, and progress through skill trees spanning Physical, Social, Combat, Science, and Tech categories. Read less
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Release dates

  • Sep 01, 2023 (Advanced Access) (Worldwide) PC (Microsoft Windows), Xbox Series X|S
  • Sep 06, 2023 (Full Release) (Worldwide) PC (Microsoft Windows), Xbox Series X|S
  • Apr 07, 2026 (Full Release) (Worldwide) PlayStation 5

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Featured in lists

Pronoun Picker by Roach · 18 games · 3
GOTY 2023 by LarsFrukt · 31 games · 0
Game in progress by Shot9292 · 51 games · 0

Rating distribution

5 stars
64
4 stars
119
3 stars
184
2 stars
111
1 star
53
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Community All Reviews Statuses

Gangreen

Status Gangreen Sep 17, 2023

So encumbrance is just a bad system. It was bad in 2011 when Skyrim was released, and it is downright abusive in 2023.

I completely understand and agree that you due have to put limits of inventory in a game. But I find it very telling when most all games have moved away from the weight of items and instead …

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So encumbrance is just a bad system. It was bad in 2011 when Skyrim was released, and it is downright abusive in 2023.

I completely understand and agree that you due have to put limits of inventory in a game. But I find it very telling when most all games have moved away from the weight of items and instead just a number of slots available to store items. This system is so much better for the player when they do need to get rid of some items and free up space.

The UI in Starfield further exacerbates this by requiring you to drill down in multiple screens, manually sort by weight every time, and then evaluate each little one as a weight vs. reward. This system feels akin to when I fill up my hard drive and have to dig thru tons of folders to find the unneeded big and little files that are eating up disk space. Inventory management should be a single screen so I don’t have to waste so much time figuring this out.

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cwknight

Status cwknight Sep 12, 2023

I like Starfield a lot and it’s probably my personal favorite Bethesda so far. But the UI design is 🤡🌍. There’s no city maps??? Another example from the Tome of Complaints I have is, “quests need to be sortable by planet”

Atag

Status Atag Sep 12, 2023

I'm about 20 hours in to the game focusing solely on the main quest (how I haven't finished it yet I'm unsure) and I wanted to discuss the direction that the game takes after leaving Neon. I'll mark the rest of this post as spoiler.

Directly after leaving Neon in your ship you encounter the Starborn for the first time. …

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I'm about 20 hours in to the game focusing solely on the main quest (how I haven't finished it yet I'm unsure) and I wanted to discuss the direction that the game takes after leaving Neon. I'll mark the rest of this post as spoiler.

Directly after leaving Neon in your ship you encounter the Starborn for the first time. They're in a ship the likes of which nobody has ever seen before, they have tech / materials that aren't recognisable, and they claim to know more about the artifacts than we do. They even speak of us as if they've been watching and consider us unworthy of the artifacts and must intervene.

When they asked me to hand over the artifact I made the decision to agree. Turns out a lot of people I've spoken to chose to keep it and fly off. My own crew mates in-game even gave me flack and lectures on why I shouldn't have handed it over.

To me it was obvious. Constellation is searching for higher beings connected to the artifacts, and we've just found them. To push against that and say we should have claim over these artifacts and the starborn are fake just seems incredibly irrational to me. In one breath constellation says they've never seen tech like it, and then in the other breath they say it's probably thugs and they must get to the bottom of the artifact mystery.

Weird ideologies aside, I was then further confused when I looked at what quests I had available to me. There seemed to be no option to explore this starborn element and instead I had to press on with the artifacts. After picking up the next artifact a humanoid like creature started shooting me as soon as I left the temple. No explanation or choice to be made, I guess I'm just at war with these creatures now? I know the starborn said to leave the artifacts alone, I'm just disappointed that I've born forced down this road of conflict.

When the starborn first approached and explained their reasoning for being cautious of humans I thought Bethesda were genuinely having a crack at some introspective story telling. "Are we the bad guys?" Type stuff. But no, so far it seems that there's just one agenda here which is the predictable 'colonisation at all costs approach'. I really hope I'm wrong here and that I've just jumped the gun with the story, but so far it seems like I've been forced into a conflict I had no desire partaking in. Guess constellation are making the same mistakes humans have been making since the dawn of time. Yawn.

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powerfulech0

Status powerfulech0 Sep 12, 2023

Tried out Starfield and quickly realized this one isn’t gonna be of interest to me. It’s not objectively bad though. Trying out Sea of Stars instead

ApramPepo

Status ApramPepo Sep 11, 2023

I tried Starfield at a game store earlier, and all I can say that its literally a Bethesda game. I didn't finish Morrowind or Oblivion, but I've got my fair share of the experience to call my own. Starfield isn't a bad game by any mean, but its not that interesting to me. I'm also not interested in the concept …

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I tried Starfield at a game store earlier, and all I can say that its literally a Bethesda game. I didn't finish Morrowind or Oblivion, but I've got my fair share of the experience to call my own. Starfield isn't a bad game by any mean, but its not that interesting to me. I'm also not interested in the concept of people saying it gets good after 15 hours or so. I could basically play any other game and finish them and have better experience in the same time frame and still couldn't have got to the good part of Bethesda's that the people describe online.

It's not a bad game, but I feel like this goes to someone who's very Very dedicated to one, and maybe only one game.

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lingsdook

Status lingsdook Sep 11, 2023

I said I wouldn't get too deep, but here I am 10 hours in. The soundtrack from Inon Zur is doing a lot of heavy lifting. Gives me the Skyrim tingly wondrous vibes when exploring. The game feels so dated in so many ways... The characters are really weirdly expressionless, and I can almost see the direct links to the …

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I said I wouldn't get too deep, but here I am 10 hours in. The soundtrack from Inon Zur is doing a lot of heavy lifting. Gives me the Skyrim tingly wondrous vibes when exploring. The game feels so dated in so many ways... The characters are really weirdly expressionless, and I can almost see the direct links to the NPCs from Oblivion. Encounters boil down to massacring a base full of "bad guys" like in any Fallout game, and it really has me missing how Baldur's Gate constantly keeps you on your toes wondering if something will turn into a combat situation or not. Meanwhile, my followers feel just as dumb and prone to silly AI mishaps as they did in Skyrim. But despite all that, when that music kicks in at the right time... MUAH!

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Girafro

Status Girafro Sep 10, 2023

These space ships must be some of the worst I've ever had the displeasure of storing stuff in... I swear, you can put millions of credits worth of storage on these things and you can store a loaf of bread and a helmet before running out of space.

Everything else is going alright so far!

Atag

Status Atag Sep 10, 2023

Really loving Starfields visuals and overall aesthetic. So here's some photo mode shots.

The 60's retro themes and colour palletes in some areas are super nice - the last picture is of the inside of the rangers lounge / outpost on Neon, the all-orange theme was very groovy!

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Really loving Starfields visuals and overall aesthetic. So here's some photo mode shots.

The 60's retro themes and colour palletes in some areas are super nice - the last picture is of the inside of the rangers lounge / outpost on Neon, the all-orange theme was very groovy!

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jademonkey

Status jademonkey Sep 10, 2023

I was wondering why I hadn't seen an achievement in a long time. Turns out they were disabled when I had to toggle clipping to get unstuck 20+ hours ago. It warned that certain commands would disable achievements, but never that they were actually disabled. I'm not huge into achievements, but I still like to get them. Frustrating.

cwknight

Status cwknight Sep 9, 2023

Had a really fun random ship encounter where I was exploring and eventually had a fight inside of a ship whose gravity was turning on and off intermittently. Impressive physics with everything flying around when gravity is off only to come crashing down when it turned on again.

davidh212

Status davidh212 Sep 9, 2023

So much about this game FEELS like fifteen years old. This is like meeting up with an old, close friend from highschool for the first time when you're both in your 30s and you realize he hasn't changed AT ALL. Still thinks DBZ is the best thing ever created, still primarily listens to buttrock, still wears big baggy pants and …

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So much about this game FEELS like fifteen years old. This is like meeting up with an old, close friend from highschool for the first time when you're both in your 30s and you realize he hasn't changed AT ALL. Still thinks DBZ is the best thing ever created, still primarily listens to buttrock, still wears big baggy pants and oversized anime tshirts. Like...I still like you, but it's a tad off-putting that you didn't seem to change or grow AT ALL.

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Gangreen

Status Gangreen Sep 9, 2023

Been very excited for this game. Love the graphics and the overall look.

I have only played this game about an hour and it has been in short 10-15 bursts. I fully appreciate this is a bad way to learn it and get accustomed to it, but man the UI is pretty bad. I look forward to modders enhancing the …

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Been very excited for this game. Love the graphics and the overall look.

I have only played this game about an hour and it has been in short 10-15 bursts. I fully appreciate this is a bad way to learn it and get accustomed to it, but man the UI is pretty bad. I look forward to modders enhancing the heck out of this game. In particular, I just don't care about all the near worthless notepads and other debris scattered around that my scanners highlights. I wish the scanner would only show me items greater than X credits, where X is some value I set. I would expect to increase it over the course of the game as I become more flush with credits and can ignore more and more items that are just not worth the encumbrance.

Will stick with it for now as I have heard it is better multiple hours in. I don't usually give games that much leeway but I want to see what the buzz is about.

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Atag

Status Atag Sep 8, 2023

The Fallout 3 undertones are strong in Starfield and i'm all for it. This location reminded me a little bit of Rivet City for any of the fine folks who remember getting utterly lost in that maze of a ship.

industrial corridor interior showing an entrance

industrial walkway interior with high cielings and pipes along walls

industrial bar interior with tables, chairs, and stalls

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The Fallout 3 undertones are strong in Starfield and i'm all for it. This location reminded me a little bit of Rivet City for any of the fine folks who remember getting utterly lost in that maze of a ship.

industrial corridor interior showing an entrance

industrial walkway interior with high cielings and pipes along walls

industrial bar interior with tables, chairs, and stalls

Read less
lingsdook

Status lingsdook Sep 8, 2023

Not diving too deeply into this game yet since I still have to finish BG3, but enjoying the few hours I've played of it so far. It's got all the typical good and bad of Bethesda games; incredibly atmospheric and immersive, but with a lot of weird design decisions, particularly with the menus. In a way, the vastness and …

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Not diving too deeply into this game yet since I still have to finish BG3, but enjoying the few hours I've played of it so far. It's got all the typical good and bad of Bethesda games; incredibly atmospheric and immersive, but with a lot of weird design decisions, particularly with the menus. In a way, the vastness and procedural generation of the game really remind me of Daggerfall.

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