Starfield (2023)

Bethesda Game Studios

PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

3.06 from 532 ratings

1809 members have it in their collection · 162 playing now · 463 backlogged · 673 wish listed

How long? Main story 30h · with extras 72h · 100% 114h (from 36 logged playthroughs)

Starfield is a single-player action role-playing game developed by Bethesda Game Studios and set in an open-world space environment. Players create a customizable character and explore a region of the Milky Way galaxy spanning approximately 50 light-years, landing on over 1,000 planets with procedurally generated landscapes. Gameplay includes first-person and third-person combat using firearms, explosives, and melee weapons, as well … Read more
Starfield is a single-player action role-playing game developed by Bethesda Game Studios and set in an open-world space environment. Players create a customizable character and explore a region of the Milky Way galaxy spanning approximately 50 light-years, landing on over 1,000 planets with procedurally generated landscapes. Gameplay includes first-person and third-person combat using firearms, explosives, and melee weapons, as well as spaceship construction, outpost building, resource gathering, and crafting. Players recruit companion characters, join factions, and progress through skill trees spanning Physical, Social, Combat, Science, and Tech categories. Read less
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Release dates

  • Sep 01, 2023 (Advanced Access) (Worldwide) PC (Microsoft Windows), Xbox Series X|S
  • Sep 06, 2023 (Full Release) (Worldwide) PC (Microsoft Windows), Xbox Series X|S
  • Apr 07, 2026 (Full Release) (Worldwide) PlayStation 5

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Featured in lists

Pronoun Picker by Roach · 18 games · 3
GOTY 2023 by LarsFrukt · 31 games · 0
Game in progress by Shot9292 · 51 games · 0

Rating distribution

5 stars
64
4 stars
119
3 stars
184
2 stars
111
1 star
53
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Community All Reviews Statuses

snowknicks

Review snowknicks 2/5 · May 8, 2024

Shitefield

2/5

Played on PC.

Uncharitable review title. I played about 30 hours on and off since release, and unfortunately it's always been knocked off by better games. Everything's already been said about how this game fails to capture the same goodness of previous Bethesda titles. I will say that the most recent update that introduced survival elements is promising and …

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2/5

Played on PC.

Uncharitable review title. I played about 30 hours on and off since release, and unfortunately it's always been knocked off by better games. Everything's already been said about how this game fails to capture the same goodness of previous Bethesda titles. I will say that the most recent update that introduced survival elements is promising and I will come back to visit this once the DLC is out.

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drinksomeofthismichael

Review drinksomeofthismichael 3/5 · Nov 19, 2023

Ambitious but still underwhelming

Finally finished “Starfield” today. I don’t know how many hours I put it in, I stopped keeping track at 150. I got really involved with the side quests and exploration but once that became tiresome after so many hours I decided to just mainline the story and close it out. In doing so, I really came to the realization that …

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Finally finished “Starfield” today. I don’t know how many hours I put it in, I stopped keeping track at 150. I got really involved with the side quests and exploration but once that became tiresome after so many hours I decided to just mainline the story and close it out. In doing so, I really came to the realization that overall the game was just really vacant. It tried to do so many things and didn’t pull off nearly half of what it set out to do. First, there’s too much loading, it really breaks the immersion. Then, you load into areas that really aren’t that impressive which brings me to the next point. The graphics are quite off putting at times, especially the character models. Doesn’t feel next gen at all. Also, there’s too much time spent in the menu. It feels like if you play for let’s say an hour, you’re spending more than half of that navigating the menu. Those are my major gripes. Now there’s a lot I did like about the game or else I would’ve not invested so much time into it. Some moments even left me in awe but they weren’t many. I think my imagination added more to the game and filled in spots the game didn’t supply itself. There’s still some side missions id like to finish but for now I’ll give it a long rest. Let some time pass and when I feel like some exploration, I’ll set off and give it another go.

*REVIEW FOR XBOX SERIES X/S

enter image description here

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DanMaul

Review DanMaul 5/5 · Oct 11, 2023

A game that needs to be met where it’s at, which is easier said than done

I absolutely adore Bethesda games. The Elder Scrolls may be might favourite franchise ever, with both Skyrim and Oblivion ranking in my top 5 all-time favourites; and I loved Fallout 3 and 4, even if I played them long after release. So naturally, I was expecting a lot - no, a whole lot from this game. Their first new IP …

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I absolutely adore Bethesda games. The Elder Scrolls may be might favourite franchise ever, with both Skyrim and Oblivion ranking in my top 5 all-time favourites; and I loved Fallout 3 and 4, even if I played them long after release. So naturally, I was expecting a lot - no, a whole lot from this game. Their first new IP in 25 years and a larger-than-life space concept got me beyond excited to see what BGS would come up with next. Perhaps unreasonably so. Honestly, I had hoped for a game of the generation contender.

And today, as I finish my NG+ 2 run, as much as I still love it, I feel it falls quite short of it.

I will get to what I love in Starfield in a bit. And there is a lot to love, both in new aspects and iteration of old ones. But I’d like to start with what I feel are the game’s shortcomings. When I finished my first playthrough, I was enamoured with it, so I may have overlooked some of the issues that truly hinder the experience. With over 200hrs put into it, some of those issues have become more glaring, making it hard for Starfield to amount to a pantheon-like experience for me.

One of the two main problems I have with this game is how it handles exploration. For all the planets and moons it has, Starfield has a massive continuity barrier if you’re looking to explore its world in the usual Bethesda-like way. Loading screens have always been a part of their games, they’ve never bothered me much and, in fact, a controversial opinion I have is that I actually like them when stepping into a dungeon, since it brings with it a clear notification for tone changing and a likely tenser gameplay segment. But loading screens in BGS games have always been mostly dedicated to the line separating interiors to the outside environment. This created a sense of continuity when exploring the world, and made it easier to get lost in its wonder or sidetracked by its vast points of interest. The issue with Starfield is that, due to the very nature of its layout, loading screens are everywhere, not just connected to interiors. Get on your ship, exit the planet, travel to another planet, travel to another solar system, land on a planet, exit the ship, enter a facility, leave a facility, travel to another planet tile. Even though you can eventually bypass some of these, all are separated by loading screens that, as much I would’ve liked to sit here typing otherwise, effectively tear at the exploring thread of the world.

Exploration in Starfield is hindered by its very design

Now, even though exploration is the main draw for me in Bethesda games, Starfield was giving me so many great things throughout my playthrough that I quickly started ‘forgiving’ it for that - and let’s be fair, it would be virtually impossible to have a game at a literal galactic scale that felt as continuous as anything else they’d done before. But here enters the other main problem I have with this game: its procedurally generated content: not being able to produce a sense of exploration continuity at such a massive scale is one thing; plastering the exact same layouts throughout so many planets so frequently as you go off the beaten path, however, is a different thing altogether. Labs look the same, natural phenomena areas look the same, mining facilities look the same, caves look the exact same. So many of these feel samey and overly formulaic, a copy/paste version of one single blueprint. So much so that you’re often left wondering if you have been to that exact planet and location before, and enemies simply just respawned (chances are you haven’t and they didn’t). It gets pretty old, pretty fast. And while Starfield’s lore may attempt a shy explanation of this due to the pre-fabricated units set up across the galaxy, it doesn’t account for the caves layout, the same enemy placement and number, and so on. This isn’t to say you don’t come across tons of handcrafted content. You do, in fact more so than any other previous Bethesda game. But the sheer vastness of this world renders more variety a herculean feat, and you’re frequently left with an underwhelming feeling of ‘been there, done that’ which is in direct contradiction with what their titles usually give the player. Apart from doing a poor job at hinting what is handcrafted and what is procedurally generated, Starfield’s heartbreakingly glaring mistake, in my eyes, is that they took their ambition and spread it across an entire galaxy rather than a single star system.

caves feel like carbon copies of one another

The issues with the game don’t end here, sadly. In fact, to me, they are too numerous to go into detail on all of them. However, there are degrees to this. Some are annoying or downright frustrating. Others are simply personal preferences or nitpicks, which most people likely won’t care about. I’ll go through them in a bullet point manner for the sake of brevity, otherwise I’d need to turn this into a video review rather than a written one. But I will do so by highlighting which past Bethesda game(s) have done it better in my opinion:

  • no city maps, not in any useful sense anyway. This is hit and miss since I love the immersive option of finding your way by using the in-game signs, but these aren’t always helpful either, meaning you will probably struggle to know where things are during your first few visits. Every single major Bethesda game did this better;

  • somewhat related to this, the game starts a bit confusingly. There are no real proper tutorials, even for its most complex systems, and the unintuitive way the UI is set up only adds to the sense of inventory noise. Be it due to its bigger simplicity of simply better design, I feel most past BGS games handled this better;

  • no land vehicles. I don’t care that this is by design, it’s a poor decision, period. If you don’t want to constantly use fast travel, you waste a ton of time going from and to your ship after landing on a planet, time that could be much better enhanced by some sort of ‘mako’ or (ideally) hover vehicle. Past BSG games didn’t have this problem because of how much smaller their worlds were comparatively;

  • lack of an enticing weapon/armour crafting system - it is clunky and unintuitive, and unlike Fallout 4, for example, you can’t break down junk to obtain useful components. Directly tied to this, there’s also no visual way to discern which pickable objects are useful and which ones are junk, forcing you to highlight each one individually instead;

  • lack of really unique loot - for the most part, what you get are rare versions of existing models. This is somewhat an iteration of what had already been done in Fallout 4, which means it’s missing that truly unique loot feeling you’d get from games like Morrowind, for example;

  • ridiculously repetitive way of obtaining powers - with so many on offer, and considering each has 10 iterations, having to go through the exact same layout and do the exact same thing every single time if you want to engage with this (technically you don’t have to) is, after you’ve experienced it for the first couple times, an absolute bore. Compare this with how they handled shouts in Skyrim, and it’s easy to see how they fumbled this particular aspect;

  • lack of a survival mode - like most Bethesda games, Starfield seems primed for survival playthroughs, or it would have if they hadn’t significantly toned down its survival-focused aspects in the final version. Something like Fallout 4’s survival mode may be in the cards for DLC, but there’s no reason not to offer it on release if one of your main goals is replayability;

  • even if you have everything related to it maxed out, stealth sucks. Even though they were far from brilliant, most past BGS games did this better, and while I understand this isn’t exactly a world suited for stealth, if the option is there, it needs to be much better tuned than it was, since stealth-focused missions become a save-scumming chore otherwise;

  • tied to this is the fact that you need to put a skill point into even the most basic things to be able to start interacting with them properly. You can’t use a boostpack, you don’t have a stealth meter, you can’t pickpocket, you can’t use targeting in ship combat, etc. until you spend a point in those specific perks. This makes zero sense to me. Anyone can technically do these things, it’s just a matter of how good they are at them. This was never a problem in any other BGS game;

  • also related to this is the lack of respec on NG+. As much as I love this aspect of Starfield (and I’ll praise it later on), not being able to respec severely hinders the replayability out of the gate if you just want to roleplay as a different character. It’s a bummer and an odd design choice to me. No other Bethesda game came with a NG+ mode before, so this aspect can’t be compared;

  • often washed out interior filters in dungeon cells. This is the exception in an otherwise exceptionally good-looking game. Compared to how similar places looked in games like Skyrim, Oblivion or even Fallout 3 and 4, this is clearly a step down;

  • finally, NPC issues. NPCs are the best they’ve ever been on several fronts, but them not having schedules (e.g. Oblivion or Skyrim), not reacting to aggressive behaviour in any way (e.g. Skyrim) and their renewed lack of environmental reactivity (a long lasting problem in BGS experiences, which is better addressed here but still far from ideal) doesn’t do immersion any favours. To top it all off, the unnamed generic NPCs are the ugliest, most bizarrely created mofos I remember seeing in any game, ever. Seriously what the hell is that?

Yeah, random NPCs are that bad

If you somehow made it through all of this, you might be looking at my rating and wondering what is wrong with me. Like mentally. That’s naturally a topic for another day, but the fact is that I’m done complaining about Starfield. And what follows is a heap of deserved praise for what it does so well - at times magnificently so - that it simply compels me to relegate most of its issues to the background and bask in its glory.

There were two moments, at the very beginning, that made me feel ‘home’. One was the first time I heard the theme song coming on as the menu screen presented itself. Although I wouldn’t say Starfield’s is the best BGS soundtrack out there (still Oblivion to me), this is, I feel, their best theme song, and the epic tone it inspires is something that has been a staple in most other main titles from the studio. The other moment was when I saw my ship after stepping out of that first mine, and how tiny it made me feel. The sense of awe I felt at the difference in scale, right then, is what leads me to disagree with everyone who says Starfield doesn’t have a step out moment like all recent Bethesda games do. This is it. Looking at your ship as it lands, standing next to it, is the step out moment. It’s just a differently executed one. From then on, I kept bumping into BGS trait after BGS trait, and in that sense, Starfield kept feeling more and more familiar. Once the game got its hooks on me, it became impossible to resist it. But there were a couple of things that, compared to anything they’ve done before, were such a step above that took me by surprise.

Title screen

The obvious one to me is the writing. In my personal opinion, this is by far the best main story the studio has ever told, in plot, tone, prose, and execution. Voice work is fantastic, there are several different ways to approach a situation, a handful of impactful, surprising twists throughout, and some of the missions, I’d argue, are absolute top, not just better than anything they’ve done before but right on par with some of the greatest missions throughout gaming history (High Price to Pay, Unearthed and Entangled are personal favourites). Though I do have some issues with the fact that it never really loses its sense of urgency - which therefore makes jumping out of the main thread a bit weird from a roleplaying perspective -, the 'high stakes’ concept embedded in the overarching narrative is superiorly executed, not only because of how well it is written, but because it turns you into an active participant when it comes to meaning. Here, I’d be remiss if I didn’t mention the superb job they did with NG+. In a feature which normally only means you get to repeat the game whilst keeping your gear and sometimes level/skills, Starfield infuses a highly creative concept that effectively ties what came before with what comes after. And how it ties it, well that’s all up to you. It’s a brilliant spin on the feature, one that isn’t perfect, but that feels so incredibly well executed from an intent standpoint that I couldn’t help but take a moment to fully appreciate it all.

It all hit me during my third run (there’s no way to mention this without spoiling the philosophical design and parts of the story, so I’ll need to tag it. Read at your own peril): in my first playthrough I was as a run-of-the-mill good guy; in my second, I decided to play a bit looser, not caring about my actions so much, going as far as doing the occasional ‘mean’ deed; during my third run, however, I didn’t really plan anything, and just went into it a lot more detached from roleplaying intentions. As a consequence, and again without much thought, I started to become a nasty character, just to see the other side of the ‘can I get away with this?’ question. As I was approaching the end of my run, it dawned on me: I had become The Hunter. A character we tend to associate with evil within the game’s plot, a soul with seemingly no regard for fellow beings, motivated solely by its own goals and desires. Yet a character who, nevertheless, started his journey as a force for good, in fact, Keeper Aquilus himself, a priest of the Sanctum Universum. At that point, when it finally hit me, I had to marvel at Starfield’s design: through my own experience, without any coaxing, I had effortlessly become what I had fought so hard to avoid in my first universe run, before jumping into unity and consequently a different yet identical universe. It raised on me legitimate questions about the nature of humanity, what keeps us good, ethical, and how much we’d resist the dark selfish temptation of the other side were we given the chance to ‘erase it’ if we wanted. For a video game to be able to evoke such deep thoughts in me is no small feat. And for that alone, Starfield will always have a special place in my gaming heart.

Starfield's take on NG+ is fantastic

The accolades don’t end there. There’s a very impressive jump in writing quality from their last game to this one that is seen virtually across the board, but especially so in the faction quests. Not all of them stand shoulder to shoulder in quality (personally I feel the UC Vanguard narrative is the standout), but all four are very different, very well written, highly entertaining for the most part, offer a healthy amount of enjoyable twists, and with the exception of Ryujin, do quest rewards extremely well. They are also enhanced by a wide range of high quality characters. Additionally, I enjoy how Starfield’s companions always have something interesting or relevant to say in regards to each one of these quest lines if you take them along with you. And speaking of companions, to me, this is easily the best set of followers Bethesda has ever devised. I’m not particularly keen on their very one-sided moral compass, but in terms of writing, voice acting and contextual awareness, Sarah, Andreja, Sam and Barrett are the cream of the crop when it comes to BGS games. Barrett’s aside, their loyalty missions are also great and add an extra layer to your relationship with them. The studio still has a ways to go when it comes to companion awareness, but it is undeniable to me how far they’ve come since the talking-to-a-wall days of my beloved Skyrim. When everything clicks, it’s an awesome feeling.

Andreja

I’d like to mention some other positives before I’m done. Once again, for the sake of brevity, I’ll do it bullet point style just like I did for the negatives. Though here, I won’t compare these to past Bethesda games, since their presence on this list implies that either I believe Starfield does them better than any game that came from the studio before, or that they are unique to this game:

  • combat is an impressive evolution. It’s not DOOM of course - nor is it meant to be -, but gunplay is leagues above anything they’ve done before, fluidity of movement and animations are much better, the boost pack gives it a novel, fantastic sense of verticality, and despite the criticisms I’ve read, I actually feel enemy AI is much better here than it’s ever been. Yes there is the occasional brain freeze, but enemies generally take cover, flank you, hide, run away if they feel the odds are against them, and all of this combines to give engagements a very organic satisfying feel;

  • related to this is the physics. Starfield offers a great deal of freedom in movement and combat approach, and the nature of the environment plays a big part in how these segments will turn out. A low gravity area will greatly affect jumping and boost packing, and a Zero-G environment will make guns behave differently - ballistics, for example, propel you backwards when you shoot. This also affects the weight of the mass of the objects you’re carrying (you can carry more in a lower gravity planet for example). The game is full of little details like this that highly enhance your experience;

  • ship combat is amazing. It takes a while to get used to and it’s clearly harder than ground combat, but once you get comfortable with it you can do some seriously awesome stuff. Everything feels punchy and highly intense when you’re in the thick of it, and I just love the epic tone of it all. Putting some skill points into it is highly recommended in order to make the most out of these dogfights;

  • also somewhat connected to combat are ship landings. There is just something so enticing about going about your business and getting stopped on your tracks because you spot a ship landing in the distance. The curiosity gets the better of me every single time, and I just have to investigate. Sometimes they’re friendly, like scientists or colonisers, but others they’re hostile, and few things are as alluring in this game as taking a ship and making it your own. I adore the organic feel these moments bring to the table, and this can also be seen throughout the game in spontaneous creature / human fights, random missions with awesome rewards, memorable pieces of environmental storytelling, or getting into a dogfight and deciding to dock - and board - an enemy spacecraft;

  • Starfield looks absolutely gorgeous. The attention to detail in ship parts, armours, weapons and so on is insane. I have never taken as many screenshots in a game, ever. I particularly love the used feel most things have. If a certain piece is supposed to look worn, it will be chipped and scratched, for example. The global illumination system is also phenomenal. Lighting comes across very realistically, and I love the attention to detail displayed here too: planets have their own rotation and orbit that you can track, with shadows and light cast accordingly at all times. This is done for every single planet and moon, which is beyond impressive - dungeon lighting needs some serious work though. Alongside this, named NCPs look incredible in dialogue, especially for a BGS game;

NPCs are a clear step above

  • mini-games have never been better in a Bethesda title. In fact, this might be my favourite lockpicking (or digipicking in this case) system in any game. But aside from that, I also like how the persuasion system works. I’ve seen it compared to Oblivion, and when I do, I wonder if people actually played that game recently, because apart from the colour-coded difficulty, there aren’t many similarities at all. In Starfield, it’s much more about what’s actually being said than the perceived degree of difficulty, leading you to pay attention to dialogue in a much more intentional way. It works really well for the most part, and I couldn’t help but be impressed at how effectively it was implemented;

  • I also love how the skill system was designed. First you put points into skills, then into ranks, which are all tied to challenges that you can overcome only by doing something relevant to that specific skill. It’s a logically entangled system that keeps the player from becoming OP too soon, and coaxes them to go on an improvement journey. Some skills are all but useless though;

  • ship building. I cannot believe how many hours I spent on this system since I was convinced I wouldn’t even engage with it. The feeling of improving your ship as you go along, and giving it virtually any look you want, is tremendously gratifying. I also enjoy the sense of progression here, since you start out with a very humble ship and good parts are quite expensive. It gives the game economy a big reason to exist, and it encourages you to manage your budget and take on high-paying jobs or quests;

One of my many ship iterations

  • performance is also significantly improved across the board. They don’t call the studio ‘Bugthesda’ for nothing, but in this case they went above and beyond to make sure that moniker didn’t apply here. It certainly isn’t perfect still, but aside from the occasional crash and texture loading problems, I had very few issues throughout my several playthroughs, and especially after the first patch was released (which completely resolved both of those problems).

I always thought that, with Starfield, I was getting a Bethesda game in space. The irony of that thought is that I never truly considered what it meant. And what I got out of it was something very different, that somehow still felt very familiar. For the first time, I find myself playing a Bethesda game for its questlines, not its exploration; for the questions it poses, not the ones it lets me ask; for the narrative it tells me, not the narrative I create. This still doesn’t sit well with me in a way, but the more I digest it, the more I accept it as an impressive evolution in their storytelling process, one done at a much larger scale than anything they’ve attempted before. And yet, it’s still a Bethesda game in design, systems, mechanics, interactions, core philosophy, and yes, even silly NPC interactions. If feels like a cross between Mass Effect, Skyrim and Fallout 4, with lots of layers added to it for good measure. And despite all the problems I highlighted above, its scope is magnificent in ambition, and often in execution. So at the end of the day, meeting it where it’s at, Starfield is easily one of the most memorable gaming experiences I’ve had over the past decade. And with patches, updates, expansions and mods, it’s one I’ll surely keep coming back to, time and time again. 9.5/10

Starfield can often look awe-inspiring

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Gangreen

Status Gangreen Sep 17, 2023

So encumbrance is just a bad system. It was bad in 2011 when Skyrim was released, and it is downright abusive in 2023.

I completely understand and agree that you due have to put limits of inventory in a game. But I find it very telling when most all games have moved away from the weight of items and instead …

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So encumbrance is just a bad system. It was bad in 2011 when Skyrim was released, and it is downright abusive in 2023.

I completely understand and agree that you due have to put limits of inventory in a game. But I find it very telling when most all games have moved away from the weight of items and instead just a number of slots available to store items. This system is so much better for the player when they do need to get rid of some items and free up space.

The UI in Starfield further exacerbates this by requiring you to drill down in multiple screens, manually sort by weight every time, and then evaluate each little one as a weight vs. reward. This system feels akin to when I fill up my hard drive and have to dig thru tons of folders to find the unneeded big and little files that are eating up disk space. Inventory management should be a single screen so I don’t have to waste so much time figuring this out.

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cwknight

Status cwknight Sep 12, 2023

I like Starfield a lot and it’s probably my personal favorite Bethesda so far. But the UI design is 🤡🌍. There’s no city maps??? Another example from the Tome of Complaints I have is, “quests need to be sortable by planet”

Atag

Status Atag Sep 12, 2023

I'm about 20 hours in to the game focusing solely on the main quest (how I haven't finished it yet I'm unsure) and I wanted to discuss the direction that the game takes after leaving Neon. I'll mark the rest of this post as spoiler.

Directly after leaving Neon in your ship you encounter the Starborn for the first time. …

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I'm about 20 hours in to the game focusing solely on the main quest (how I haven't finished it yet I'm unsure) and I wanted to discuss the direction that the game takes after leaving Neon. I'll mark the rest of this post as spoiler.

Directly after leaving Neon in your ship you encounter the Starborn for the first time. They're in a ship the likes of which nobody has ever seen before, they have tech / materials that aren't recognisable, and they claim to know more about the artifacts than we do. They even speak of us as if they've been watching and consider us unworthy of the artifacts and must intervene.

When they asked me to hand over the artifact I made the decision to agree. Turns out a lot of people I've spoken to chose to keep it and fly off. My own crew mates in-game even gave me flack and lectures on why I shouldn't have handed it over.

To me it was obvious. Constellation is searching for higher beings connected to the artifacts, and we've just found them. To push against that and say we should have claim over these artifacts and the starborn are fake just seems incredibly irrational to me. In one breath constellation says they've never seen tech like it, and then in the other breath they say it's probably thugs and they must get to the bottom of the artifact mystery.

Weird ideologies aside, I was then further confused when I looked at what quests I had available to me. There seemed to be no option to explore this starborn element and instead I had to press on with the artifacts. After picking up the next artifact a humanoid like creature started shooting me as soon as I left the temple. No explanation or choice to be made, I guess I'm just at war with these creatures now? I know the starborn said to leave the artifacts alone, I'm just disappointed that I've born forced down this road of conflict.

When the starborn first approached and explained their reasoning for being cautious of humans I thought Bethesda were genuinely having a crack at some introspective story telling. "Are we the bad guys?" Type stuff. But no, so far it seems that there's just one agenda here which is the predictable 'colonisation at all costs approach'. I really hope I'm wrong here and that I've just jumped the gun with the story, but so far it seems like I've been forced into a conflict I had no desire partaking in. Guess constellation are making the same mistakes humans have been making since the dawn of time. Yawn.

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powerfulech0

Status powerfulech0 Sep 12, 2023

Tried out Starfield and quickly realized this one isn’t gonna be of interest to me. It’s not objectively bad though. Trying out Sea of Stars instead

ApramPepo

Status ApramPepo Sep 11, 2023

I tried Starfield at a game store earlier, and all I can say that its literally a Bethesda game. I didn't finish Morrowind or Oblivion, but I've got my fair share of the experience to call my own. Starfield isn't a bad game by any mean, but its not that interesting to me. I'm also not interested in the concept …

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I tried Starfield at a game store earlier, and all I can say that its literally a Bethesda game. I didn't finish Morrowind or Oblivion, but I've got my fair share of the experience to call my own. Starfield isn't a bad game by any mean, but its not that interesting to me. I'm also not interested in the concept of people saying it gets good after 15 hours or so. I could basically play any other game and finish them and have better experience in the same time frame and still couldn't have got to the good part of Bethesda's that the people describe online.

It's not a bad game, but I feel like this goes to someone who's very Very dedicated to one, and maybe only one game.

enter image description here

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lingsdook

Status lingsdook Sep 11, 2023

I said I wouldn't get too deep, but here I am 10 hours in. The soundtrack from Inon Zur is doing a lot of heavy lifting. Gives me the Skyrim tingly wondrous vibes when exploring. The game feels so dated in so many ways... The characters are really weirdly expressionless, and I can almost see the direct links to the …

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I said I wouldn't get too deep, but here I am 10 hours in. The soundtrack from Inon Zur is doing a lot of heavy lifting. Gives me the Skyrim tingly wondrous vibes when exploring. The game feels so dated in so many ways... The characters are really weirdly expressionless, and I can almost see the direct links to the NPCs from Oblivion. Encounters boil down to massacring a base full of "bad guys" like in any Fallout game, and it really has me missing how Baldur's Gate constantly keeps you on your toes wondering if something will turn into a combat situation or not. Meanwhile, my followers feel just as dumb and prone to silly AI mishaps as they did in Skyrim. But despite all that, when that music kicks in at the right time... MUAH!

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Girafro

Status Girafro Sep 10, 2023

These space ships must be some of the worst I've ever had the displeasure of storing stuff in... I swear, you can put millions of credits worth of storage on these things and you can store a loaf of bread and a helmet before running out of space.

Everything else is going alright so far!

Atag

Status Atag Sep 10, 2023

Really loving Starfields visuals and overall aesthetic. So here's some photo mode shots.

The 60's retro themes and colour palletes in some areas are super nice - the last picture is of the inside of the rangers lounge / outpost on Neon, the all-orange theme was very groovy!

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Really loving Starfields visuals and overall aesthetic. So here's some photo mode shots.

The 60's retro themes and colour palletes in some areas are super nice - the last picture is of the inside of the rangers lounge / outpost on Neon, the all-orange theme was very groovy!

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jademonkey

Status jademonkey Sep 10, 2023

I was wondering why I hadn't seen an achievement in a long time. Turns out they were disabled when I had to toggle clipping to get unstuck 20+ hours ago. It warned that certain commands would disable achievements, but never that they were actually disabled. I'm not huge into achievements, but I still like to get them. Frustrating.

cwknight

Status cwknight Sep 9, 2023

Had a really fun random ship encounter where I was exploring and eventually had a fight inside of a ship whose gravity was turning on and off intermittently. Impressive physics with everything flying around when gravity is off only to come crashing down when it turned on again.

davidh212

Status davidh212 Sep 9, 2023

So much about this game FEELS like fifteen years old. This is like meeting up with an old, close friend from highschool for the first time when you're both in your 30s and you realize he hasn't changed AT ALL. Still thinks DBZ is the best thing ever created, still primarily listens to buttrock, still wears big baggy pants and …

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So much about this game FEELS like fifteen years old. This is like meeting up with an old, close friend from highschool for the first time when you're both in your 30s and you realize he hasn't changed AT ALL. Still thinks DBZ is the best thing ever created, still primarily listens to buttrock, still wears big baggy pants and oversized anime tshirts. Like...I still like you, but it's a tad off-putting that you didn't seem to change or grow AT ALL.

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Gangreen

Status Gangreen Sep 9, 2023

Been very excited for this game. Love the graphics and the overall look.

I have only played this game about an hour and it has been in short 10-15 bursts. I fully appreciate this is a bad way to learn it and get accustomed to it, but man the UI is pretty bad. I look forward to modders enhancing the …

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Been very excited for this game. Love the graphics and the overall look.

I have only played this game about an hour and it has been in short 10-15 bursts. I fully appreciate this is a bad way to learn it and get accustomed to it, but man the UI is pretty bad. I look forward to modders enhancing the heck out of this game. In particular, I just don't care about all the near worthless notepads and other debris scattered around that my scanners highlights. I wish the scanner would only show me items greater than X credits, where X is some value I set. I would expect to increase it over the course of the game as I become more flush with credits and can ignore more and more items that are just not worth the encumbrance.

Will stick with it for now as I have heard it is better multiple hours in. I don't usually give games that much leeway but I want to see what the buzz is about.

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Atag

Status Atag Sep 8, 2023

The Fallout 3 undertones are strong in Starfield and i'm all for it. This location reminded me a little bit of Rivet City for any of the fine folks who remember getting utterly lost in that maze of a ship.

industrial corridor interior showing an entrance

industrial walkway interior with high cielings and pipes along walls

industrial bar interior with tables, chairs, and stalls

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The Fallout 3 undertones are strong in Starfield and i'm all for it. This location reminded me a little bit of Rivet City for any of the fine folks who remember getting utterly lost in that maze of a ship.

industrial corridor interior showing an entrance

industrial walkway interior with high cielings and pipes along walls

industrial bar interior with tables, chairs, and stalls

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lingsdook

Status lingsdook Sep 8, 2023

Not diving too deeply into this game yet since I still have to finish BG3, but enjoying the few hours I've played of it so far. It's got all the typical good and bad of Bethesda games; incredibly atmospheric and immersive, but with a lot of weird design decisions, particularly with the menus. In a way, the vastness and …

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Not diving too deeply into this game yet since I still have to finish BG3, but enjoying the few hours I've played of it so far. It's got all the typical good and bad of Bethesda games; incredibly atmospheric and immersive, but with a lot of weird design decisions, particularly with the menus. In a way, the vastness and procedural generation of the game really remind me of Daggerfall.

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