Main game
2.82 average rating based on 397 ratings
I got this for free a while back. Maybe if I paid for it I would've been pissed, but hey, this was an okay survival zombie experience. It's rogue like I guess, where if you die you respawn as a new survivor and you have to retrieve your items from your previous character (now a zombie) if you want them back. The different environments around London are pretty cool and there are some scary, scripted moments as well as a few boss fights and enough weapons to keep you engaged. There's definitely better zombie survival games out there, like Dying Light, that I recommend you play instead, but give Zombi a glance if you get a chance. ey, that rhymed.
Zombi, for xbox one
Rating: 7.0/10; Good
Played: 2020
Good enough to recommend if you want a slower survival horror, but nothing special
Zombi is a 1st person survival horror with the main feature being permadeath. There is a hardcore mode where you only get a single life while the normal game gives you a new random survivor each time you die. These survivors are given names and professions that affect their clothing, but there is no practical difference; cops and soldiers are just as bad with guns as everybody else. There are proficiency ranks for various types of guns that go up as you get kills, the loss of which is the only real penalty for death. You do have to kill the zombie version of your previous character to get your stuff back. Despite the relative lack of death penalty, the frailty of the characters and possible attachment to them creates a very tense atmosphere. Your character can only take a few hits, and being grabbed and bitten is a one hit death.
The game encourages use of melee, explosives and lures due to the benefits of not alterting nearby zombies with gunshots, the scarcity of ammo, …
Zombi, for xbox one
Rating: 7.0/10; Good
Played: 2020
Good enough to recommend if you want a slower survival horror, but nothing special
Zombi is a 1st person survival horror with the main feature being permadeath. There is a hardcore mode where you only get a single life while the normal game gives you a new random survivor each time you die. These survivors are given names and professions that affect their clothing, but there is no practical difference; cops and soldiers are just as bad with guns as everybody else. There are proficiency ranks for various types of guns that go up as you get kills, the loss of which is the only real penalty for death. You do have to kill the zombie version of your previous character to get your stuff back. Despite the relative lack of death penalty, the frailty of the characters and possible attachment to them creates a very tense atmosphere. Your character can only take a few hits, and being grabbed and bitten is a one hit death.
The game encourages use of melee, explosives and lures due to the benefits of not alterting nearby zombies with gunshots, the scarcity of ammo, and the clunkiness of the shooting. When I said the characters are not good at shooting I meant it. Scoped weapons are very accurate but you cannot move while aiming through the scope. Normal aiming gives a crosshair with significant space in the middle, making it more like hip fire in first person shooters, and thus difficult to shoot at range. On top of this are the long reloads and low turn sensitivity. Shooting without aiming does a shove to knock enemies back. Melee requires holding aim to ready a strike and gives a dot for aiming; seems like damage is higher if you strike the head. Melee combat does not alert additional enemies, despite all the smacks and screaming, but is risky when there are multiple enemies. There is no stamina to limit your attacks though so as long as you can keep enough distance, such as by holding a bottleneck, you can defeat a surprising amount of zombies. Special zombies can be extremely dangerous, especially when mixed with others that you are trying to melee. From the swat ones that are protected by armor and the ones with flammable tanks that explode even if you hit them with a wooden bat, to the weird paranormal ones that emit electricity and teleport.
You are given a few gadgets to help in your quest. The flashlight comes with batteries that automatically recharge when not in use and is pretty much needed to have on at all times because of how ridiculously dark the environments are. You can turn on a high beam light that drains the battery faster. Both lights suck because they do not illuminate anywhere near as well as a real light. They instead provide a circle of illumination straight ahead while not really helping with the edges of the screen. Navigating pitch black narrow corridors is far more difficult than it needs to be and you will likely spend a significant portion of the game just standing around waiting for the batteries to recharge. The high beam is good for alerting 1 zombie at a time to lure it away from others. There is a black light scanning device that is used to tag objects and enemies as well as solve puzzles. It gives excellent illumination but has short range and you can't move while using it. There is also a motion tracker that pings movement on your minimap, including rats and crows. At the beginning you have to press a button manually while later it is automatic. The minimap only shows the layout of the area when you scan the local CCTV box but I found the map far more difficult to read than necessary because the rooms are black and do not contrast well against the dark environments. There is a paper map in the menus but it is not useful other than to determine which zone connects to which, and is pretty much only used for fast traveling. Accessing the menu does not pause the game as your character squats down rummaging through the backpack; this is very bad if you press the menu button with enemies nearby! So going into your inventory to equip weapons or use items during combat is a no go. Instead you use the D pad to swap between stuff. Up is for melee and down cycles between everything. This leaves only left and right for you to bind your stuff to for quick swapping; 4 slots in total for single and double pressing. My problem is that there are not enough quick slots. Why can't I double press up and down as well? Why can't I change up if I don't want to use melee. I don't really need that button to swap between everything. And what about that motion sensor button that becomes useless later on? The worst part of the game though is the limited inventory and entire way loot works. You have to take the basic pistol and cricket bat, even if you are out of ammo and have a better melee weapon. The stash at the safehouse is not infinite and it did not take long before it was full and I was juggling stuff between it, my pack and the floor. Dropped items vanish when you leave the zone, enemy corpses with loot can vanish after you walk away, and anything you partially pick up is considered dropped. You can't stash things to come back for later but you can come back for fixed loot that you did not pick up. Enemies and loot even randomly respawn so you can farm for supplies. I hated losing supplies and not being able to hoard everything at base, like in old school Resident Evil, and I think having potentially infinite supplies hurts the core survival horror.
The playable areas consist of alleys, interiors and underground, in a game world that is not very big. The world seems quiet and inactive with relatively small numbers of zombies and the sense that there is nothing going on outside the playable area; no distant gunfire that might indicate other survivors, or moans that might indicate that the places you can't go are swarming with zombies. The story is linear and takes you through each zone. Story missions come with preset enemies and loot as well as scripted events; jump scares, ambushes, hordes, cinematics and more action oriented sequences. The story missions like to throw curve balls at you by putting you in unexpected situations where you have to think fast or possibly die. This comes to a head in the late game when you are captured by other survivors and forced to fight in an arena. They take away all of your stuff leaving only a gun and some explosives. The inventory, custom quick slots, melee weapon and scanner are disabled during this event. Instead you are expected to do run and gun shooting without enough bullets to directly kill the zombies and without being able to scan for loot. Up until this point the game has been teaching you to go slow and quiet, fighting with melee as much as possible and scanning everything to identify loot and enemies. The arena throws away all of this and is a terrible part of the game. After you finish a story mission you can return to any area to get loot you missed, fight random respawns and likely find some newly spawned loot. There are also multiple new things you can get that allow access to previously blocked areas, such as lock picks, hacking and C4; metroidvania style.
Zombi certainly does a good job of making you feel weak, but goes into the realm of obnoxiousness with the difficulty in simple navigation, visualization of the environment/enemies, and audiolocation. Not sure if it was my sound set up but the game did not seem to have directional sound. I do think the game would have been better with a fixed number of enemies and loot, and loot that can't despawn, but the overall atmosphere and gameplay make the game compelling enough to be worth a romp.
Pro
Con
It's terrible. I finished it out of pure spite, which is rare. I didn't want it weighing on my conscious, knowing I let this piece of trash get the better of me.
This game is more or less everything you can hope for from a very old school inspired survival/horror game. The setting/atmosphere is excellent, the shambling dead move in unexpected ways and frequently at unexpected speeds and your character is essentially made of glass. While there are some odd glitches throughout (such as your main quest giver saying lines out of order), the game is overall very enjoyable.
After playing this game on-and-off since I got it at the Wii U's launch, I've finally completed it. This is by far one of the best uses of the Wii U Gamepad, acting as a number of tools ranging from lockpick to hacking device. The game's permadeath mechanic is also really cool, helping to create a sense of fear since if you die once you stay dead. Unfortunately, resources are scarce throughout the game, and I was often encouraged to avoid zombies rather than fight them head-on and risk wasting my few items. This definitely would be the case in a real zombie apocalypse, but it felt more tedious than thrilling having to conserve resources like this.
The single player campaign is littered with tons of performance issues, including long load times, dialogue cutting out or playing out of order, and objects not loading properly. In addition to this, the game's extremely poor lighting and cumbersome map interface make navigating the environments extremely confusing.
The game's saving grace, however, is its multiplayer mode: a unique take on zombie horde modes where one player is a survivor and the other player spawns zombies in a fashion similar to tower defense games. …
After playing this game on-and-off since I got it at the Wii U's launch, I've finally completed it. This is by far one of the best uses of the Wii U Gamepad, acting as a number of tools ranging from lockpick to hacking device. The game's permadeath mechanic is also really cool, helping to create a sense of fear since if you die once you stay dead. Unfortunately, resources are scarce throughout the game, and I was often encouraged to avoid zombies rather than fight them head-on and risk wasting my few items. This definitely would be the case in a real zombie apocalypse, but it felt more tedious than thrilling having to conserve resources like this.
The single player campaign is littered with tons of performance issues, including long load times, dialogue cutting out or playing out of order, and objects not loading properly. In addition to this, the game's extremely poor lighting and cumbersome map interface make navigating the environments extremely confusing.
The game's saving grace, however, is its multiplayer mode: a unique take on zombie horde modes where one player is a survivor and the other player spawns zombies in a fashion similar to tower defense games. A good third of my playtime came from this multiplayer mode, and I'd strongly recommend it to anyone looking for a good party game.
If you're looking for just a single player experience, though, I'd only recommend this game if it seems interesting to you. The game has a lot of problems, yet it certainly deserves more attention than it's gotten.
Kind of neat how the zombies are an actual risk throughout the entire game, regardless of how few of them there are. Despite the second half of the game being a huge drag and the encounters becoming rather samey, I can't help but find the game a bit charming and unique in its feel and mechanics.
Beat on Normal. I started off as some guy in marketing; don't remember his name. I followed the story until the Victoria Memorial when he got killed being a noob. Just past the shipping containers in front of the door leading to the comm building was a zombie standing in a corner. I went over to kill him. When I turned around after killing him another zombie was right behind me, grabbed and bit me. I looked and scanned around so I am not sure how I missed it. From that I learned to mash that motion sensor button and to lure zombies to me rather than approach into insecure territory. I could have survived that by using the shove instead of trying to ready a melee swing.
Next up was Kayla the secretary. She was a ninja, sneaking around using a shovel and crossbow to kill. I hardly used any guns. She got as far as the school/daycare or whatever; after killing the teleporting nurse boss and waiting for the exit door to be hacked open. Zombies started spawning and I figured I could handle them with just melee. Circle strafing around them, took a couple minor hits but …
Beat on Normal. I started off as some guy in marketing; don't remember his name. I followed the story until the Victoria Memorial when he got killed being a noob. Just past the shipping containers in front of the door leading to the comm building was a zombie standing in a corner. I went over to kill him. When I turned around after killing him another zombie was right behind me, grabbed and bit me. I looked and scanned around so I am not sure how I missed it. From that I learned to mash that motion sensor button and to lure zombies to me rather than approach into insecure territory. I could have survived that by using the shove instead of trying to ready a melee swing.
Next up was Kayla the secretary. She was a ninja, sneaking around using a shovel and crossbow to kill. I hardly used any guns. She got as far as the school/daycare or whatever; after killing the teleporting nurse boss and waiting for the exit door to be hacked open. Zombies started spawning and I figured I could handle them with just melee. Circle strafing around them, took a couple minor hits but was doing alright. Until there was a spitter. Tried to create some distance and switch to a molotov but I died 1 second before the weapon swap completed, and 1 second later the door unlocked. In retrospect I should have had my healing kit bound to a quick slot, should have ran away to get some cover, and should have been more aggressive with guns and explosives.
Next up was Ben the police constable. Alright awesome, moving up in the world. He continued on to the arena level where I died because of how retarded that whole sequence was. I managed to make it through the first couple waves but without the scanner how was I supposed to know where to go to get supplies? I ended up dying out of ammo with no idea I could get on top of the bus to get stuff up there. Taking away the scanner and melee weapon for this part was a stupid design choice. I tried a couple more times with no progress before quitting to look up a walkthrough. I remember 3 characters; a guy in a suit, a punk girl and a housewife.
The guy who finally beat the arena was Theo Moore the Major General. I assume he is with the British army but can't really tell. He did have cool camo fatigues and was a much sweeter upgrade over the cop. I managed to beat the rest of the game with him and evac in the chopper. Made good use of flares, molotovs, mines, grenades, pistol, assault rifle, sniper rifle and the nailed bat. I took all of those on the final mission and ended up running and gunning with the AR to get past the seemingly infinite zombies. I left behind a lot of stuff at the safe house stash; ak47, magnum, silenced mp5, tactical shotgun with lots of ammo, and some explosives and med kits.
The game has a number of problems but I found it quite compelling. The only things that really annoyed me were: the arena level, the crappy recharging flashlight, despawning loot and the safe house storage not being huge.
7.0/10
Played ZombiU last night and this survivor shares her name and outfit with Isabelle from Animal Crossing. I refuse to believe this is a coincidence.

Finished up zombiu. Muuuuuch better game than I was expecting. It's sad it was a flop
Gave this game another chance tonight. Pretty sure I'm officially done playing it. The combat is super slow, and the scanning stuff they use the Wii U pad for gets cumbersome. It truly is a survival horror game, but I don't like it.