Main game
2.80 average rating based on 5 ratings
"The beginning of the Datastream saga. Set some years in the future, following a global economic and social crash"
I thoroughly enjoyed this game and the story. You basically play as a no good cheating hacker in an online MMORPG that we can only assume is advanced virtual reality. It has a slight cyberpunk vibe to it.
You have boss battles with admins and can delete them and their characters for resources (souls) or capture them and transform their code into a seemingly random high level pokemon. :D The story and setting fits the chief gimmick of the game where you cast JRPG spell its a turn based battle that can twist and alter the stats of your enemies. Some of this is flavor but there are also some unique mechanics in it (and the sequel) that are somewhat untraditional in JRPG battle systems, (or at least I haven't seen them). It borrowed a few elements from pokemon in that you can corrupt and 'catch' enemies and enslave them (making you basically a kind of 'summoner'. You can also choose to sacrifice a corrupted enemy for an item that functions something like a currency token for crafting and has other …
"The beginning of the Datastream saga. Set some years in the future, following a global economic and social crash"
I thoroughly enjoyed this game and the story. You basically play as a no good cheating hacker in an online MMORPG that we can only assume is advanced virtual reality. It has a slight cyberpunk vibe to it.
You have boss battles with admins and can delete them and their characters for resources (souls) or capture them and transform their code into a seemingly random high level pokemon. :D The story and setting fits the chief gimmick of the game where you cast JRPG spell its a turn based battle that can twist and alter the stats of your enemies. Some of this is flavor but there are also some unique mechanics in it (and the sequel) that are somewhat untraditional in JRPG battle systems, (or at least I haven't seen them). It borrowed a few elements from pokemon in that you can corrupt and 'catch' enemies and enslave them (making you basically a kind of 'summoner'. You can also choose to sacrifice a corrupted enemy for an item that functions something like a currency token for crafting and has other uses (iirc). Finally you can force the 'evolution' of a captured enemy and it can become something entirely different (This reminded me of MissionNo,

For a game that costs like next to nothing, This is quite a bit of content and makes for a great time waster alone, and it's just different enough to be interesting to someone who likes JRPGs and looking for something new. The game isnt perfect but I can't recall anything in the design that soured the experience. And it was ultimately way better strung together than the screens would make you think. I have limited RPGMaker XP, but I can't put a game in the 'dont play this junk' just on whether it was made in RPGMaker after having played this game.
The only criticisms i have for the game is visually it is quite homely looking, at times that ONLINE WORLD banner would get on my nerves but other times it seemed appropriate. I also wish there was some incentive to capture more pokemon than you can use (I dont think you actually HAVE a limit to your captured minions, but you can only actually use so many of them in battle) You can sacrifice them as they leveled up for greater rewards but that certainly doesnt make leveling up as a means to an end worth it. Finally it would be nice to have a bit more creative things you could do with the spells than I've found to be the case. (There are spell combos with odd effects that have this 'flavor') but nothing that is like a super powerful ability that is very 'meta' in it's operation (I don't know how that could have been incorporated as a design element and what's present is very well done and balanced)
Going to have to continue one in 2017. Stick of Truth and FFVII are going to have to wait.