Main game
3.70 average rating based on 10 ratings
I really liked fiddling with manual ammo and magazine management, scavenging and other unique features of this game.
Unfortunately, after hearing "is Max coming out to play" voice line from enemies for 200th time, I decided that I had enough and I'll stop playing for my sanity's sake.
I wanted to like the game, but it clearly is not for me.
It goes all the way into micromanaging your guns and ammo, which are rendered with exquisite detail and seem to sound and feel very realistic. You need to clean your weapons to improve their condition and prepare your magazines by introducing each bullet. There are a million different bullet types and there are no weapon stats that I found, so you apparently have to already know which weapons are better than others.
On top of that, while the ambiance is very well delivered, I don't like horror so much, so it's wasted on me.
So yeah. As a game designed for people who love guns and want to simulate all the little minutia of preparing and using a gun, this is probably a good game. But I'm not that person.
I ran out of bullets in a long mission and was very unwilling to go all they way back to the base to restock.
Then I remembered, that I have 2 defensive grenades in my backpack and 1 offensive grenade on my vest and that was enough to clear the last room full of enemies. From then on I grabbed the objective briefcase and sneaked my way out of there.
Playing ItR and Prey at the same time, in both games grenades are a good way to save some ammo and health against stronger enemies.
I just spend like 30 minutes sorting and organising my stuff, because digging through a pile of boxes to find the right one was getting annoying. Now the ammo is laid out on that table in neat stacks.
This game has 11 ammo calibers and each comes in 4 types (fmj, ap, ss, p+), so there are approximately 44 different ammo box types, lol.
