Main game
4.11 average rating based on 240 ratings
Have you ever held a game so close to your heart that you can't bear to read negative reviews on it?
I'm not going to be the person who says "This game saved my life!", but I will say The Cat Lady did a lot for me.
I was 11 or 12 when I first watched a playthrough of this game. For the most part I was much too young to really understand the subtleties and overarching messages, but by that age I was already struggling with my mental health. I won't get into details, but I was already extremely depressed and deeply contemplating taking my own life.
I vividly remember watching the early part of The Cat Lady, where Susan wakes up in the afterlife and meets the Queen of Maggots, and it shook me to my fucking core. It scared me. It was the first time I'd been faced with the concept of suicide meaning I'd wake up somewhere bleak and terrifying and sinister and revolting, that it wouldn't be an escape to somewhere peaceful and relieving at all. I couldn't get it out of my head, couldn't stop thinking about the possibility of something like that being …
Have you ever held a game so close to your heart that you can't bear to read negative reviews on it?
I'm not going to be the person who says "This game saved my life!", but I will say The Cat Lady did a lot for me.
I was 11 or 12 when I first watched a playthrough of this game. For the most part I was much too young to really understand the subtleties and overarching messages, but by that age I was already struggling with my mental health. I won't get into details, but I was already extremely depressed and deeply contemplating taking my own life.
I vividly remember watching the early part of The Cat Lady, where Susan wakes up in the afterlife and meets the Queen of Maggots, and it shook me to my fucking core. It scared me. It was the first time I'd been faced with the concept of suicide meaning I'd wake up somewhere bleak and terrifying and sinister and revolting, that it wouldn't be an escape to somewhere peaceful and relieving at all. I couldn't get it out of my head, couldn't stop thinking about the possibility of something like that being real - I was a kid with a very overactive imagination who often had night terrors at the slightest glimpse of a Scary Thing or piece of media, and my brain took this and ran with it.
And I was too scared to go through with it. I was, unironically, too scared to risk meeting this fucking maggot lady.
And, God, was I pissed at this game. I hated it. I was so incredibly angry that it had scared me away from what I'd been viewing as a solution. If I just hadn't watched it, if I just hadn't experienced this story, I would've been able to do it.
My memory of it and my fear faded over the years, and I would go on to indeed attempt suicide several times. The last time would be the worst, and I ended up in intensive care for two weeks with doctors trying to save my internal organs from shutting down.
And then I came out the other side. That was two years ago now, and I can now say with full honesty I don't want to die anymore. In fact, sometimes I'm even brave enough to call myself happy. I'm engaged to a wonderful fiancee, I have a solid support network of amazing friends who care about me, my confidence is growing, and I'm proud of who I've become and am becoming.
And so I played this game again.
The Cat Lady is heavy on the heart. It's not a light game you can play on stream, or sink into to take your mind off reality. It's a visceral and real look into the psyche of a depressed, bitterly suicidal woman, and it doesn't make her palatable for you. Susan is resentful, she's cynical, she's reclusive and messy and often rude. But her journey, through her mission and her friendship with Mitzi and her backstory unfurling to the player and her love for her cats and her mental health and her path to learn to live again - it's so, so special. It's really something for a game so unabashedly raw and unfiltered to leave you with a sense of genuine hope and optimism and appreciation for life when the credits roll.
At 11, I hated The Cat Lady for forcing me to live, and now at almost 24 I love it for being here while I learn to do it myself. It took us 13 years to do it, but Susan and I climbed that insurmountable cliff side by side, and for that I'll always sing this game's praises.
For a large period of my younger life, this was my all time favorite game. I loved the dark atmosphere, the horrific surreal imagery, and the unflinching dive into depression. Recently, I played Harvester’s “Burnhouse Lane” which is an easy 10/10 for me, so I wanted to revisit this. Unfortunately, it doesn’t exactly serve my memory well.
There is still a lot of great moments. The actual puzzle gameplay sections are fantastic. The voice acting of the titular Susan is perfect. The dark collage art style is great, which I consider their signature touch. Many scenes of dialogue are captivating and touching.
But some snags - some of the cutscenes can be brutally long-winded and meandering. Some of the voice acting outside of the lead characters is laughable and impossible to take seriously. The writing isn’t very cohesive, but rather has great moments that aren’t well put together.
I still love this game, but possibly due to the brilliance of Burnhouse Lane, it just sits in the shadow a bit more. I may have even enjoyed the Downfall remake more than this, I’m not sure. But it will always have a piece of my heart, and I would still implore …
For a large period of my younger life, this was my all time favorite game. I loved the dark atmosphere, the horrific surreal imagery, and the unflinching dive into depression. Recently, I played Harvester’s “Burnhouse Lane” which is an easy 10/10 for me, so I wanted to revisit this. Unfortunately, it doesn’t exactly serve my memory well.
There is still a lot of great moments. The actual puzzle gameplay sections are fantastic. The voice acting of the titular Susan is perfect. The dark collage art style is great, which I consider their signature touch. Many scenes of dialogue are captivating and touching.
But some snags - some of the cutscenes can be brutally long-winded and meandering. Some of the voice acting outside of the lead characters is laughable and impossible to take seriously. The writing isn’t very cohesive, but rather has great moments that aren’t well put together.
I still love this game, but possibly due to the brilliance of Burnhouse Lane, it just sits in the shadow a bit more. I may have even enjoyed the Downfall remake more than this, I’m not sure. But it will always have a piece of my heart, and I would still implore anyone to play it despite my reservations.
This artistic game deserves to be known. Beautiful graphics, mature dialogues & surreal storytelling. Definitively worth your time.
Susan and Mitzi will stay in my thoughts in the following days. This is the kind of game that makes a lasting impression.
Pros
Cons
The Cat Lady is a graphic adventure game with supernatural and horror themes. The basic gameplay is simple; explore, solve puzzles, talk to characters with a choice of dialogue options. It has a very grim atmosphere and deals with subject matter such as depression, death, and loneliness.
You play as Susan Ashworth, a 40-something woman who is alone, except for some cats, for which she has some natural affinity for, depressed and at the beginning of the game has just overdosed on prescription sleeping pills. However, she appears in a strange field where she encounters her own corpse, a deer, and a cabin where she meets The Queen Of Maggots. The Queen explains to Susan that she won't allow Susan to die until she has got rid of 5 evil people (“parasites”, she calls them) from the living world, or else suffer for eternity, unable find peace. The Queen convinces Susan to comply (she doesn't really have much choice), makes her immortal, and sends her back to the real world to carry out the task.
For the rest of the game, Susan exists in an odd sort of limbo, the main effect of which is she can't be killed permanently …
The Cat Lady is a graphic adventure game with supernatural and horror themes. The basic gameplay is simple; explore, solve puzzles, talk to characters with a choice of dialogue options. It has a very grim atmosphere and deals with subject matter such as depression, death, and loneliness.
You play as Susan Ashworth, a 40-something woman who is alone, except for some cats, for which she has some natural affinity for, depressed and at the beginning of the game has just overdosed on prescription sleeping pills. However, she appears in a strange field where she encounters her own corpse, a deer, and a cabin where she meets The Queen Of Maggots. The Queen explains to Susan that she won't allow Susan to die until she has got rid of 5 evil people (“parasites”, she calls them) from the living world, or else suffer for eternity, unable find peace. The Queen convinces Susan to comply (she doesn't really have much choice), makes her immortal, and sends her back to the real world to carry out the task.
For the rest of the game, Susan exists in an odd sort of limbo, the main effect of which is she can't be killed permanently due to the immortality she is cursed/blessed with (making a convenient narrative reason for checkpoint restarts if she is killed). Another apparent side-effect of this is that she frequently has some kind of hallucinations, usually when she is unconscious or is “killed”. When this happens she is transported to strange, abstract dream-like locations where she must solve puzzles and find a way back to the real world.
Some of the puzzles in the game are actually quite clever; you will need to solve riddles and search for clues in the scenery, though mostly they just involve simple tasks like searching for an item to enable you to unlock something or reach something, combining items to make more useful items or weapons etc. A few of the puzzles are a bit too obtuse, but discovering objects and figuring out what to do with them (whilst avoiding the mentally unhinged “parasites”) is the most fun part of the game.
The other parts of the game consist of basically listening to dialogue between characters to progress the story. Though you are given dialogue options during most of them conversations, only a few have choices that will affect the narrative in any way. Usually all you can do is choose the order in which Susan says her lines, seemingly just for the sake of having some interaction to stop the player getting too bored. The narrative is interesting, but lacks cohesion. The story at times flits about between past and present events, in what seems to be an attempt to make it seem unnecessarily complex. It also pretty much completely falls apart during the last act in which a series of nonsensical events lead up to a dissatisfying conclusion (at least in the case of my ending, as it alters depending on your choices in the last chapter).
Though Harvester Games deserves some praise for putting the effort into having a full voice cast, I wonder if the end result was really worth it, as for the most part it is a complete mess. To start with their budget was stretched to the limit judging by the sound quality alone. Much of the voice work sounds as though it was recorded using a low-quality built-in microphone on a laptop, resulting in crackling and lack of tone and definition which made it somewhat uncomfortable to listen to.
This wouldn't have been so bad if the writing and voice acting had been up to scratch.
Many of the conversations between characters having little flow to them, as well as sounding unnatural and disjointed due to odd inflections used on words and awkwardly fluctuating tones of voice, making the dialogue make even less sense in context of some scenes and simply painful to listen to in others.
The dialogue writing does little to improve the character portrayals. Characters will sometimes use typical English phrases such as “geezer” or “blimey”, even when those words don't match with their accents at all. Some characters are turned almost into parodies due to overacting, forced accents and odd choices of words in the dialogue. The “evil” characters in particular came off as comic villains and would have fit better into a game that takes itself less seriously, whereas in The Cat Lady they clash horribly with the tone of the game.
We are clearly supposed to empathise with Susan and root for her to overcome her struggles (she is the protagonist after all), but her character is so morose and her attitude so cynical that she comes off as not a nice person, so I found it difficult to care about her at all. On top of she often spouts phrases that sound like a goth teen's terrible poetry. For example: “Standing by the river I wonder, do I need a stone...? No...my heart is heavy enough...it will drag me down for sure.” and “I have fallen in love with the razor” are among such morbid musings that made my eyes roll a lot.
The Cat Lady's audio-visual style is where it earns most of its plus points. It has a very distinctive art style; everything is drawn to look like a graphic novel of sorts and character models are 2-D and move in jerky, inarticulate motions as they would if they were made of paper. The colour palette is mainly shades of grey and black punctuated by sharply contrasting shades of white and lots of red (usually blood, of course), along with the tastefully minimal use of other colours such as sickly greens and orange/yellow hues from light sources, which all blend nicely together with the impressively detailed background scenery. Overall, the graphics and art are probably my favourite elements of the game, as they are suited perfectly to its grisly, macabre theme.
The music is similarly atmospheric. A combination of bleak acoustic guitar/piano tracks, occasional heavy-rock beats along with dramatic strings and minimalistic electronica sounds make for a pleasing audio style in The Cat Lady.
Overall, what could have been a decent puzzle-adventure game that explores mature themes is spoilt by a haphazard story, poor acting and writing.
Synopsis:
The Cat Lady follows Susan Ashworth, a lonely 40-year old on the verge of suicide. She has no family, no friends and no hope for a better future. One day she discovers that five strangers will come along and change everything...
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Cons:
Scores:
Final Opinion:
We should not judge the game just because it does not have beautiful graphics and "The Cat Lady" is undoubtedly game that holds the player from the beginning to the end, for his plot that surrounds, I give my congratulations to the creators.
So I recommend buying this game to those who are hesitant to buy.
PS: I can not wait to play the " Downfall "
Note: 8/10
A unique point and click adventure of a depressed cat lady. The story developed in a way I wasn't expecting, which is a good thing. It is a story that makes you think. The music production was great and so where the sound effects. The voice acting could use work. Conversations didn't flow smoothly and even the inflections were off. A sentence would sound more like a question. As the game went on there was less interaction and more sit back and listen to a story.
Made it to Chapter 2. Such a creepy game and I'm still not sure what is expected of the main character. Looking forward to revealing more of the story