Main game
2.71 average rating based on 42 ratings
There's a moment when exploring the mysterious and abandoned base in Mars when your radio support says as a joke: "maybe it was zombies".
I'm done with zombies. I don't want more zombies on my games. I'm sick of the undead masses... But good lord, I wished it was zombies. Even the fucking walking dead would have been better than this boring piece of shit.
You can read my full review in spanish here. No. I did not liked it.

At least the torture was short. This is a sub-four hours game.
I hope Troy Baker gets mad at me on Twitter.
I really wanted to like this game. It seemed to have everything going for me to like it, a sci fi, empty space station mystery/thriller. I even like many "walking simulator" games. And I will say, on the positive side, the game's environment, the space station itself was pretty nice and interesting looking. But the story just never got interesting, and the whole game is about the story. The characters are okay at best. The actual gameplay is even bad for a walking simulator, you walk to slow, and you can't interact with a lot of things, and there are QTEs, which are terrible on PC, but don't worry because there seem to be 0 consequences to failing vs passing any QTE. I do like these voice actors (like Roger Clark, Troy Baker, etc) but its a shame there was nothing very interesting for them about the story to do sadly. This type of storyline is all about the "mystery" and solving it, and... as you start the game you are like oh, this could get interesting! Then it's just never that interesting all the way up until the non-interesting conclusion. It should have been zombies.
Fort solis is what happens if you take David Cage’s formula and pull away the ambitious but ultimately dumb ideas about interaction, the money that allows for overinflated length, the will to moralize on big themes without really being able to do that: you end up with a lean, simple, clean genre adventure. It still has got some issues, particularly in how obnoxiously it pursues the idea of a transparent interface, at the cost of sometimes becoming quite uncomfortable to play, but still, it entertained me for a few hours.
Game felt so rushed, so not complete.
Great potential. Bad implementation.
The game climate was good, but the story was not. This game walking pace is good for a a pleasant walk in the forest, not a life or death situation, and later the story gets bad.