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Gorn

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Gorn

Aug 24, 2018

Main game

3.42 average rating based on 81 ratings

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GORN is a ludicrously violent VR gladiator simulator, made by Free Lives, the developers of Broforce and Genital Jousting. Featuring a unique, fully physics driven combat engine, GORN combatants will be able to creatively execute their most violent gladiatorial fantasies in virtual reality. Savagely strike down an infinite supply of poorly-animated opponents with all manner of weapons – from swords, maces, and bows to nunchuks, throwing knives, massive two-handed warhammers or even your blood-soaked bare hands. The only limits to the carnage are your imagination and decency, in the most brutal and savage VR face-smashing game ever produced by man.
Release Dates
Jul 10, 2017 Early Access (Worldwide)
PC (Microsoft Windows), SteamVR
Aug 24, 2018 Full Release (Worldwide)
Oculus Rift
Jul 18, 2019 Full Release (Worldwide)
PC (Microsoft Windows), SteamVR
May 19, 2020 Full Release (Worldwide)
PlayStation 4, PlayStation VR
Jan 28, 2021 Full Release (Worldwide)
Meta Quest 2, Oculus Quest
Mar 30, 2023 Full Release (Worldwide)
PlayStation VR2
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User Stats
588
In Collection
12
Wish Listed
14
Playing
274
Backlogged
How Long Is Gorn?
Main story: 2.1 hours
Total completions: 2
Theorangecat
Theorangecat gave Apr 3, 2023
Theorangecat gave Apr 3, 2023
Good dumb fun
This review is for the PC (Microsoft Windows) version

I liked playing it on psvr 1 when there weren't so many games, but you should probably skip it on psvr 2. The tracking is off, the sound is off and it's overall lacking in polish. If you do like dumb fun and physics based combat, there is fun to be had here.

TayAtHisLimit
TayAtHisLimit gave Aug 18, 2025
TayAtHisLimit gave Aug 18, 2025
Title: GORN 1 & 2 – VR Chaos, Physics, and Some Downgrades
This review is for the PC (Microsoft Windows) version

GORN 1 First Impressions / VR Setup: My first fighting game in VR, and I loved it immediately. It was gory, physics-based, and just clicked for me, like Blade & Sorcery. Controls weren’t perfect at first, but after adjusting the VR settings on Meta Quest 3, the gameplay was smooth and comfortable.

Combat / Gameplay: You fight in arenas with the weapons the king chooses for you. Enemies are funny, armored enemies tougher and more annoying, but the combat is satisfying and brutal. Physics-based strikes and weapon variety make every fight feel chaotic and hilarious.

Difficulty: Challenging enough at first, especially against armored foes, but AI is predictable after a while. Still fun to experiment with weapon physics and different strategies.

Story / Replayability: Story is short – fight through arenas until you defeat the Alimta King. Simple, but the physics-based combat keeps replay value high.

GORN 2 First Impressions / VR Setup: A more polished version of GORN 1 with better visuals and story. Conversations with the Alimtas are funny and add personality. The Meta Quest 3 handles it well, okay performance and okay'ish VR feel.

Combat / Gameplay: Fist combat is a major downgrade – weak and unsatisfying …

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GORN 1 First Impressions / VR Setup: My first fighting game in VR, and I loved it immediately. It was gory, physics-based, and just clicked for me, like Blade & Sorcery. Controls weren’t perfect at first, but after adjusting the VR settings on Meta Quest 3, the gameplay was smooth and comfortable.

Combat / Gameplay: You fight in arenas with the weapons the king chooses for you. Enemies are funny, armored enemies tougher and more annoying, but the combat is satisfying and brutal. Physics-based strikes and weapon variety make every fight feel chaotic and hilarious.

Difficulty: Challenging enough at first, especially against armored foes, but AI is predictable after a while. Still fun to experiment with weapon physics and different strategies.

Story / Replayability: Story is short – fight through arenas until you defeat the Alimta King. Simple, but the physics-based combat keeps replay value high.

GORN 2 First Impressions / VR Setup: A more polished version of GORN 1 with better visuals and story. Conversations with the Alimtas are funny and add personality. The Meta Quest 3 handles it well, okay performance and okay'ish VR feel.

Combat / Gameplay: Fist combat is a major downgrade – weak and unsatisfying compared to GORN 1. Weapon-based arena combat is still fun, but the melee loses some punch, sometimes you don't even hit.

Difficulty: Similar to GORN 1: not too hard overall, though ranged enemies can get annoying. AI is exploitable if you really want. Bosses are creative and cool.

Story / Replayability: Better visuals, slightly more narrative, but the core loop remains: fight, experiment, and enjoy chaotic VR combat.

Conclusion / Personal Take: GORN 1 is pure VR chaos with hilarious physics-based combat and satisfying brutality. GORN 2 polishes visuals and story, but loses some impact in melee, especially fist combat. Both are fun on Meta Quest 3, perfect for VR brawlers who love over-the-top arena fights.

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