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Shadows of the Damned

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Shadows of the Damned

Jun 21, 2011

Main game

3.47 average rating based on 294 ratings

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From the creative genius of Suda 51 (No More Heroes) and Shinji Mikami (Resident Evil) comes an all-new psychologically twisted vision of hell unlike anything seen before. Shadows of the Damned combines visceral action with dark, grotesque horror to create a mind-shattering adventure that has to been seen to be believed. Players must harness the power of the light to fight the army of the dark in unique light versus darkness gameplay that will forever change the way gamers perceive puzzles, combat, and terror. Combining the punk rock style of Suda 51 with the legendary horror design of Shinji Mikami, … More
From the creative genius of Suda 51 (No More Heroes) and Shinji Mikami (Resident Evil) comes an all-new psychologically twisted vision of hell unlike anything seen before. Shadows of the Damned combines visceral action with dark, grotesque horror to create a mind-shattering adventure that has to been seen to be believed. Players must harness the power of the light to fight the army of the dark in unique light versus darkness gameplay that will forever change the way gamers perceive puzzles, combat, and terror. Combining the punk rock style of Suda 51 with the legendary horror design of Shinji Mikami, Shadows of the Damned will take gamers on an in-your-face thrill ride through demon-torn towns, shadow infested forests, grimy sewers and more. Featuring the most twisted boss battles ever seen, warped visuals and intense visceral combat, Shadows of the Damned will challenge gamers to break through the ultimate head-trip to help Garcia rescue his tortured girlfriend from the clutches of a mysterious enemy. Brace yourself for one hell of a trip to the city of the damned. Less
Developers
Grasshopper Manufacture
Publishers
Electronic Arts
Platforms
PlayStation 3, Xbox 360
Genres
Puzzle, Shooter
Themes
Comedy, Horror
Release Dates
Jun 21, 2011 (North_America)
PlayStation 3
Jun 21, 2011 (Worldwide)
PlayStation 3, Xbox 360
Jun 24, 2011 (Europe)
PlayStation 3
Sep 22, 2011 (Japan)
PlayStation 3
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User Stats
688
In Collection
182
Wish Listed
13
Playing
216
Backlogged
How Long Is Shadows of the Damned?
Main story: 11.4 hours
Main + extras: 6.5 hours
Total completions: 6
Related Content
PyramidHeadcrab
PyramidHeadcrab gave Aug 3, 2024
PyramidHeadcrab gave Aug 3, 2024
Only the second game I've shut off because of vulgarity...
This review is for the Xbox 360 version

Y'know. This game could have been good. It was originally an adaptation of Franz Kafka's The Castle, with Shinji Mikami and SUDA51 leading the show. It had actually started development. Design docs exist clearly showing what the game was supposed to be. The game was called "Kurayami".

Then EA got involved.

And what we have instead is a childish, foul-mouthed game for morons where your main weapon is called the "Boner" and sexual assault jokes and alcoholism are apparently really funny.

Most insultingly, this game uses assets made for Kurayami. I am more familiar with concept art for that game than for Shadows of the Damned. And it was evidently far enough along that they used work from Kurayami on this shitshow. A similar mechanic using darkness and shadows is included too.

I bought Shadows of the Damned more to see how much of Kurayami was left than for the game itself. I expected maybe a fun, stupid game with some relics of the old work... But I got something more akin to watching someone defile a corpse.

This game has a forced radio buddy. It has juvenile pee-pee jokes. It has the 2010 ideal of "cool". It …

Read More

Y'know. This game could have been good. It was originally an adaptation of Franz Kafka's The Castle, with Shinji Mikami and SUDA51 leading the show. It had actually started development. Design docs exist clearly showing what the game was supposed to be. The game was called "Kurayami".

Then EA got involved.

And what we have instead is a childish, foul-mouthed game for morons where your main weapon is called the "Boner" and sexual assault jokes and alcoholism are apparently really funny.

Most insultingly, this game uses assets made for Kurayami. I am more familiar with concept art for that game than for Shadows of the Damned. And it was evidently far enough along that they used work from Kurayami on this shitshow. A similar mechanic using darkness and shadows is included too.

I bought Shadows of the Damned more to see how much of Kurayami was left than for the game itself. I expected maybe a fun, stupid game with some relics of the old work... But I got something more akin to watching someone defile a corpse.

This game has a forced radio buddy. It has juvenile pee-pee jokes. It has the 2010 ideal of "cool". It also has a couple of nobody producers from EA putting their names in equal billing with Akira Yamaoka and Shinji fucking Mikami.

And you could say, "Maybe this is what Mikami and SUDA wanted." Perhaps. But SUDA's games, while sometimes vulgar and try hard, are rarely this obnoxious. And usually they have a point to make behind all the nonsense. And then I look at Overstrike - sorry, "FUSE" - a game that very well could have been Overwatch before Overwatch existed, only to have EA forcibly turn it into a miserable army shooter for depressed single dads. No fun allowed. That heady adaptation of an existentialist classic novel? Add more dick jokes and take out all that nerd shit. We here at EA know what the gamers really want.

Fuck this game. 🖕

Play Killer Is Dead instead. That game has its dumb moments, but it was actually a great game with an interesting story and themes.

Read Less
DirtyMidnighter
DirtyMidnighter gave Oct 22, 2020 (edited)
DirtyMidnighter gave Oct 22, 2020 (edited)
Drag Me To Hell
This review is for the PlayStation 3 version

It's a bit rough around the edges, but what Shadows of the Damned lacks in finesse, it more than makes up for in creativity. Like Suda51's other games, this one is somewhat niche, but if you are a fan of Resident Evil, Silent Hill, Killer7, or No More Heroes, you owe it to yourself to check it out. It's like a smoothie of all of those things, a bizarre concoction that bears the fingerprints of not only Suda, but Shinji Mikami and Akira Yamaoka, who also contributed their respective talents to the project. Steering away from full-on horror into tongue-in-cheek grindhouse territory, it is every bit as fun and stupid as the movies it tries to emulate. Add that to some of the most bizarre imagery and great music found in any game of the time, and you have something that feels like a forgotten cult classic of the genre. It's unfortunate that this game, like many Japanese-developed games of the 7th Generation, were heavily tampered with by western publishers (In this case EA), leading to a final product that didn't completely capitalize on the potential of this team-up of survival-horror masters.

ПавелПахонин
ПавелПахонин updated their status Jan 1, 2025
ПавелПахонин updated their status Jan 1, 2025

Поиграть можно. Но жанр не мой.

jonaskenazi
jonaskenazi updated their status Nov 3, 2024
jonaskenazi updated their status Nov 3, 2024

Replayed with the Hella remastered edition. It did not age as well.

killerstar
killerstar updated their status Nov 1, 2024
killerstar updated their status Nov 1, 2024

Hot damn. They released a remaster just a few days ago without anyone noticing, it seems (not even grouvee's/giant bomb's database). And apparently it's good?

Xoriath
Xoriath updated their status Mar 29, 2022
Xoriath updated their status Mar 29, 2022

Cool story and presentation, but not cool enough to put with the ass gameplay

Dldemonsr
Dldemonsr updated their status Feb 20, 2018
Dldemonsr updated their status Feb 20, 2018

Hasta el momento el juego que menos he disfrutado de SUDA 51, es una joya a nivel musical (Akira rlz) pero en el resto de apartados solo se limita a cumplir.