Review chaiinchomp 4/5 · Mar 19, 2022
Great concept and fun gameplay, held back by performance issues and long loading times
- Year played: 2019
- Playtime: 5-10 areas
- Completion level: first few areas completed
I played the original Hand of Fate a few years back and loved the concept of it: you are playing a card game where you lay out your cards on the table and move your character token from card to card, taking whatever action is …
- Year played: 2019
- Playtime: 5-10 areas
- Completion level: first few areas completed
I played the original Hand of Fate a few years back and loved the concept of it: you are playing a card game where you lay out your cards on the table and move your character token from card to card, taking whatever action is on it. The cards can be anything: visiting a shop, doing a quest, finding treasure, fighting a horde of enemies, and more. The catch is that you aren't the one building the deck - at least, not all of it. You are competing against a dealer, who puts certain cards in the deck for you, usually the start point, the end point, and whatever "main quest" cards in between are needed to flesh out the challenge. Then, you add your own cards to the mix.
Your cards compose the random encounters, the shop contents, and everything else. So the goal is to understand what type of adventure the dealer is throwing at you, and build a deck that gives you the best chances to succeed against it. If the quest is to kill a troll, and you have a troll-bane weapon card, you probably want to put that in. If the quest is set in a frozen tundra that causes you to take frost damage on every step, maybe you want to include some events that give you extra healing potions. And so on.
My biggest complaint with the original game was the jarring switch from turn based tabletop gameplay to the combat encounters, which are played out in third-person real-time action. The combat controls were clunky, the camera angles sucked, and it was easy to lose a good run just from fighting with the combat controls and failing.
The second iteration improves on all the core mechanics and more importantly, makes the combat way smoother and less frustrating. It's a compelling game with an interesting gimmick and a cool dark aesthetic. My biggest complaint is that the switch port doesn't have great performance, the loading times are extremely slow, particularly when you enter a combat encounter. This becomes even more painful when you're going back and repeating the same content over and over, since the game requires a of of trial and error in building your deck and seeing how well it fares against the dealer. I like this game and would like to play it more, but the performance is a bit of a killer.