Main game
2.85 average rating based on 27 ratings
As is in the case of 3 stars, I did like it. Livelock is a barebones isometric shooter with a rudimentary story, and a brief list of episodes to go through either on your own or with other players (the game cross-checks lobbies to find a match for your chosen level/difficulty or you can invite friends).
The story is that of a newly awakened robot, Intellect, which you can complete using one of three characters. You are off on a journey to awaken the humans to restore the devastated world (humans are to blame for it too; wars are bad). You are guided by SATCOM, and AI floating high in orbit and waiting for a perfect moment to restart the planet by awakening the few remaining human beings. A kind of futuristic Adam and Eve situation. You go from chapter to chapter, killing enemies and a handful of bosses, eventually get doubler-crossed, but win as is appropriate. It is a pretty straightforward narrative.
Again, though it is a barebones game, I did like it. It is one of those things you fire up when needing a rest between major titles or wanting something simple to take your mind off things. …
As is in the case of 3 stars, I did like it. Livelock is a barebones isometric shooter with a rudimentary story, and a brief list of episodes to go through either on your own or with other players (the game cross-checks lobbies to find a match for your chosen level/difficulty or you can invite friends).
The story is that of a newly awakened robot, Intellect, which you can complete using one of three characters. You are off on a journey to awaken the humans to restore the devastated world (humans are to blame for it too; wars are bad). You are guided by SATCOM, and AI floating high in orbit and waiting for a perfect moment to restart the planet by awakening the few remaining human beings. A kind of futuristic Adam and Eve situation. You go from chapter to chapter, killing enemies and a handful of bosses, eventually get doubler-crossed, but win as is appropriate. It is a pretty straightforward narrative.
Again, though it is a barebones game, I did like it. It is one of those things you fire up when needing a rest between major titles or wanting something simple to take your mind off things. Each character has a set number of weapons, unlocked as you progress through levels. Each can be upgraded 5 times with one single resource you find in limited quantities in levels or collect from defeated enemies. Each character has a handful of skills with alt-modes and there are some visual customization options.
That is it. If you are looking for a complex character development system, this is not for you. However, as I said above, it is a fun game that I definitely would recommend, though probably only if it is on sale. It is a light touch, dip and dip out experience that should give you about 4 hours of gameplay (i had to find all the resources and customizations).
Not very beautiful, classic gameplay, just one more iteration of diablo like games but with less rpg elements. Honestly I was waiting for the game but I was very dissapointed by it.