Main game
3.16 average rating based on 109 ratings
This is such a charming, beautiful, adorable game. I did nothing but play it every day for about a week and a half. There are cute animals, crafting galore, townspeople with silly quests, including a scarecrow who wants to be fashionable, Katie who needs a fish to rub on her face so she can grow a beard, and a poop-filled island of "trolls" who spout off negative reviews of the game.
Aside from the opening gender selection, the game never genders you, and lets you wear whatever clothes you want. When you find a letter fomr your parents, they refer to you as "my child."
Short of using walkthroughs to help me find every single cat ever (once I found out they appear on different days/times/seasons, I was out), I completed the entire game in just about 25 hours. That's really my only complaint about the game - it's very short. If its intention was to be the next animal crossing or harvest moon, its greatest failure over those other two is length.
I also wish the quests were harder. You can choose to craft items for the quests.... or just go buy the items from someone in town. It …
This is such a charming, beautiful, adorable game. I did nothing but play it every day for about a week and a half. There are cute animals, crafting galore, townspeople with silly quests, including a scarecrow who wants to be fashionable, Katie who needs a fish to rub on her face so she can grow a beard, and a poop-filled island of "trolls" who spout off negative reviews of the game.
Aside from the opening gender selection, the game never genders you, and lets you wear whatever clothes you want. When you find a letter fomr your parents, they refer to you as "my child."
Short of using walkthroughs to help me find every single cat ever (once I found out they appear on different days/times/seasons, I was out), I completed the entire game in just about 25 hours. That's really my only complaint about the game - it's very short. If its intention was to be the next animal crossing or harvest moon, its greatest failure over those other two is length.
I also wish the quests were harder. You can choose to craft items for the quests.... or just go buy the items from someone in town. It made the crafting a little pointless at times. Especially if it was going to cost more to gather the materials and make it than it would to just buy it.
When you read a book that's so good you can't enjoy other books because you just want that experience back, readers call it a book hangover... This game gave me game hangover, haha. And if I had gotten to play it for a month instead of a week, it would probably be one of my favorite games.
As everyone already said this game has cute graphics and a cute atmosphere but that's about it. The game lacks in a lot of ways. There is no storyline and it gets repetitive very quickly. Literally 99% of the game consists of you going somewhere on the map, finding something and bringing it to someone. Rinse and repeat the same mission 400 times until the end of the game. In most games like this you'll have a main storyline and side quests but this entire game consists of nothing but hundreds of side quests. If it wasn't for the cuteness factor, I'd have given this 2/5 but I am giving it extra credit to raise it to 3/5.
This game is great if you just want something low-energy and peaceful. The story is short, but there's plenty of side quests and gathering to do. Took me just under 35 hours to 100% the game (all map areas at 100% and all achievements on Steam) and it was a fun challenge. Not to mention that the game uses a trade market and it's oddly fun to get to a point where you can just trade everyone a handful of blueberries for their entire store inventory. You can also collect a bunch of cats for a side quest, which was delightful. As soon as I heard a little meow, I would drop everything to find that sweet baby. If pretty scenery, peaceful open-worlds, and gathering/crafting are something you enjoy, this game is worth checking out.
Yonder: The Cloud Catcher Chronicles is a sprawling open world adventure game with a cute cartoony look and a very chill vibe. You wouldn’t necessarily believe the latter from the start of the game though. While on a cruise, your ship gets hit by a storm and you end up shipwrecked on the island of Gemea. You’re forced to explore a gloomy cavern, where you’ll be prepared to fight skeletons, zombies, or maybe some pirates. Instead you’ll gain a cutesy sprite companion as you make your way to the nearby village, where the game starts to reveal its nature to you.
Taking heavy influence from games like Animal Crossing, Havest Moon, and Zelda, Yonder is a game that has you searching for the cause of a nasty murk that is threatening the land. The only thing that can clear this murk are cute little sprites and, as luck would have it, you are the only person in recent memory that can talk with and control them. Along the way to discovering the cause of the murk, you’ll do numerous errands for local townspeople, you’ll start a dairy farm, you’ll go fishing, and you’ll join a number of guilds that will …
Yonder: The Cloud Catcher Chronicles is a sprawling open world adventure game with a cute cartoony look and a very chill vibe. You wouldn’t necessarily believe the latter from the start of the game though. While on a cruise, your ship gets hit by a storm and you end up shipwrecked on the island of Gemea. You’re forced to explore a gloomy cavern, where you’ll be prepared to fight skeletons, zombies, or maybe some pirates. Instead you’ll gain a cutesy sprite companion as you make your way to the nearby village, where the game starts to reveal its nature to you.
Taking heavy influence from games like Animal Crossing, Havest Moon, and Zelda, Yonder is a game that has you searching for the cause of a nasty murk that is threatening the land. The only thing that can clear this murk are cute little sprites and, as luck would have it, you are the only person in recent memory that can talk with and control them. Along the way to discovering the cause of the murk, you’ll do numerous errands for local townspeople, you’ll start a dairy farm, you’ll go fishing, and you’ll join a number of guilds that will teach you how to craft all manner of items to place in your world.
What you won’t do, is fight anyone. There is no direct villain or antagonist because Yonder is a game of discovery, with the murk being the primary obstacle.
There is no consequence for failing to clear the murk in a set amount of time. And I believe that some people will be more than content to just build up and take care of their farm never feeling the need to venture out and do more. But for those looking for a little more than just a happily simple farming simulator, the main quest will lead you around the environment showing off all the different areas and giving you need characters, with new requests, to interact with.
Along the way you’ll pick up every stick and stone you can get your hand on. You’ll chop down trees for more wood. You’ll break down boulders for more rocks. You’ll mine mineral deposits for valuable ore. And then you’ll combine all this stuff in to cool crafted materials that you’ll either use for various purposes or trade for items you directly need.
Speaking of trading, the economy is something I was never able to come to grips with. Everything has a price value but the economy seems to operate on a barter system where I’ll trade you 50 wood for your clay pot or something similar. I’m not against a barter system and it works well early on when all you have is sticks and stones but, a few hours in, I had so many materials that trade became a chore and I wish I could just outright sell stuff and get a currency for it.
The good news though is that the backpack seems to be bottomless. I’m not sure how exactly my little character was lugging around multiple trees worth of wood, an entire mine’s worth of minerals, enough stone to build the pyramids, and enough flours to open up a florist shop. Never mind the stone archways and pillars I was lugging around to build cool bridges. But somehow I just kept picking stuff up (or acquiring it from chests and quests) and it all kept cramming in to the bag because video games don’t all need to be about realism.
Yonder’s mix of very simple but very addictive mechanics works wonders for it. And so does its visuals which are chock full of color and whimsy. The day/night cycle results in some beautiful looking vistas as the sun catches things just right as its rising or setting. Also, cities and towns are captivating at night as they light up the night sky from afar. All in all, It is a wonderous little package that offers something for almost anyone.
It is also nice to have a fantasy type adventure that doesn’t rely solely on you killing monsters or defeating the big bad overlord. Sure, maybe something of the sort would have made the main quest a little more fulfilling but it would also take away from its very peaceful and happy presentation and to me that is the biggest selling point for the game. We could all use a few more games that are just peaceful and happy experiences.
This review was written with material provided from the developer for the Nintendo Switch.
Originally published at Critically Sane.
With a little more work, this could easily have been a classic in the vein of Stardew Valley & Animal Crossing. Unfortunately the lack of polish and content keeps it back a fair bit. Definitely still worth playing if you like this type of games and especially great for the Switch.
3.5/5.
I've had this game for 3 days and my save file says I'm already 68% of the way through the game. Granted, I've also been playing anytime I have a spare moment, but... I'm still probably going to beat the game in a day or two.
It's absolutely precious however, and I just want it to last forever. I accidentally wound up in town on the day of Halloween (there's seasons...???) and I got to choose between a Vampire Butler or a Witch costume and then ran around getting candy to turn in for goodies. :D
The internet says this game is only 20 hours long.... :( It's fantastic and I want it to last forever. But I can see why it gets bad reviews if it really is that short.
I opened this game and was like... eh meh this is kinda fun... but then I rescued a sad kitten who purred when I picked it up... and I fed a fox some grass and it started following me around... so, uh. 10/10 best game ever lmao.
Cute fox friend following me around!
Fat kitty I rescued. When you find the cats, they roll onto their back and wave their paws in the air. I die.
Also... I struggle with games where jumping is a core mechanic. Idk what spatial awareness it is that I'm lacking, but I am so horrifically bad at jumping in games. So I appreciate SO MUCH that there is no fall damage in this game. If you fall off a cliff, your char pops up an umbrella and coasts to the ground. HAHA.
You can drown, however. It lets you walk into the ocean and die, respawning back on the beach. I find that baffling. Why not just block it so I can't walk into the water after a certain point. But w/e.
My dad just texted me that I'm getting this on switch as a late birthday present... it'll be here this weekend! I can't wait to befriend some fat moose!! hehe
This gets dull...it's pretty aimless, even with the existing story. Very pretty, though. I really should go back and complete it.