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Oxenfree II: Lost Signals

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Oxenfree II: Lost Signals

Jul 12, 2023

Main game

3.63 average rating based on 97 ratings

5
13
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41
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37
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Five years after the events of Oxenfree, Riley returns to her hometown of Camena to investigate mysterious radio signals. What she finds is more than she bargained for.
Release Dates
Jul 12, 2023 Full Release (Worldwide)
Android, Nintendo Switch, PC (Microsoft Windows), PlayStation 4, PlayStation 5, iOS
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User Stats
493
In Collection
179
Wish Listed
7
Playing
280
Backlogged
How Long Is Oxenfree II: Lost Signals?
Main story: 6.5 hours
Main + extras: 9.1 hours
Total completions: 11
InnuendoStudios
InnuendoStudios gave Feb 28, 2025
InnuendoStudios gave Feb 28, 2025
InnuendoStudios's review of Oxenfree II: Lost Signals

lost signals is a maturation on oxenfree. but you know that thing where a favorite band's new album comes out and everyone calls it "more mature," and that always means you're gonna like it less? I appreciate lost signals. I respect lost signals. and I did enjoy lost signals, if maybe a bit less than the first game. the next thing I'm supposed to say is "but it gave me more to think about," and, you know, it did. "on paper." but I can't be sure I actually will be thinking about lost signals much. I'm writing this within an hour of finishing the game, and elements are already fading. hard to say what, if anything, will stick.

there is plenty to like. oxenfree was a game about teens, about being too young to deal with the things you're going through. having already had tragedies, things that happened to you at a time before you could steer fate. about things you knew would shape your life, and the terror of not knowing how. "having your whole life ahead of you" can be horrifying.

lost signals is a middle-aged game, or at least about being within a stone's throw of middle-aged. …

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lost signals is a maturation on oxenfree. but you know that thing where a favorite band's new album comes out and everyone calls it "more mature," and that always means you're gonna like it less? I appreciate lost signals. I respect lost signals. and I did enjoy lost signals, if maybe a bit less than the first game. the next thing I'm supposed to say is "but it gave me more to think about," and, you know, it did. "on paper." but I can't be sure I actually will be thinking about lost signals much. I'm writing this within an hour of finishing the game, and elements are already fading. hard to say what, if anything, will stick.

there is plenty to like. oxenfree was a game about teens, about being too young to deal with the things you're going through. having already had tragedies, things that happened to you at a time before you could steer fate. about things you knew would shape your life, and the terror of not knowing how. "having your whole life ahead of you" can be horrifying.

lost signals is a middle-aged game, or at least about being within a stone's throw of middle-aged. (how old protagonist riley is is vague; a lot of youths take stabs at her age, in that way young people see anything over 26 as "basically 50.") it's about having a lot of your life behind you and still a lot of it ahead. about having been shaped by things that happened in your youth, knowing it is still possible to change course but so much harder than it was. about carrying things you have done, not only things that happened but things you are responsible for. about being set in your ways and also knowing how much things can change, being stuck and knowing how jarringly quick life can unstick you. about how to relate, to do right by, pass wisdom on to younger people when you are, yourself, kind of a fuckup. just passing on your dad's good advice that you never took, that the kids probably won't take, that your dad probably is reciting from his dad. wisdom as just someone else's regrets.

so that's all good, right? protein-rich. and, again: I respect, I admire. I can't even complain that the game is messier - it should be, cuz its themes are messier. but you know what I'm gonna.

in pure aesthetics, lost signals never gripped me the way the first half of oxenfree did. I lamented that, around the midpoint, my opinion of oxenfree shifted from "so good!" to "very deft." lost signals is a solid six and a half hours of deft. which means it never disappoints, but it never thrills. it is a grab bag of ideas - a bit of collect-a-thon, a bit of environmental storytelling, occasional setpieces, off-the-critical-path lore drops, a few simple puzzles that are more about metaphor than plot development. none of it really coheres. there's less of each this time: you don't use the radio as much, the collectable lore feels less revealing, you fiddle with obscure machines like twice, the walkie-talkie is a great addition but it's all flavor text with no function, "special" locks appear maybe twice, a new time-travel mechanic also appears twice. and, again, I can sell this as "intentionally messy" but it starts to feel like a cop-out. like, ok, maybe I "get it," and maybe it enhances the theme in some ways, but I don't think exploring any of these gimmicks further would have broken the game bane-like over the knee, 'sall I'm saying. as with the last one, I finished knowing there was stuff I didn't find, but I feel less enthusiastic about going back and finding it this time.

the way this one pivots back to the events of the first is... I wanna say wise? I still don't entirely get what "the sunken"'s deal is, so shifting focus to [redacted] is good. still, though... would be good if, two games in, I had more idea of what the central hook was even doing?? also I feel like, on my second playthrough of oxenfree, I reached an ending that would've definitely prevented this game from happening!

bah. anyway. I liked the switch from having multiple secondary characters you can pick and choose to spend time with to just having one, evolving relationship. jacob seems really suited to this game's themes, as he's a generally solid dude I like but also kind of a nerd and occasionally annoying. much better than having those traits spread across a friend group - I do not miss ren, the dedicated annoying dude. there were times I reached out to jacob, and times I kinda snapped at him and then eased back, and that was a lot more interesting. in the context of oxenfree, he is a better, more rounded, more interesting sidekick. and, also... he is not going down in any books of "great npcs." in the context of gaming as a whole, he's... fine. he's fine! a perfectly fine character.

the most interesting thread with riley is the most underexplored, and I can't even allude to what it is - or which movie it's stolen from - without spoiling, so I won't. and it's a damn shame they didn't do more with it (or that I didn't find more threads related to it, still dunno how much I missed), cuz it's the thing that really sets lost signals apart. that uses its timey-wimey hook to do something genuinely interesting. ugh. it's a really squandered opportunity, cuz it's friggin' gold.

so. lost signals. I'll sit with it a while, see what I think in a day or two. but I'm mostly just sad. especially since night school has been purchased by netflix, who got in on the layoff party that's been sweeping the games industry, so who knows if they'll get to make something truly their own again, or if the people whose voices you hear in these games will still be at the company. times like these, every game is a potential swansong, and I wish this were a better one.

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Erkin
Erkin gave Jul 31, 2023
Erkin gave Jul 31, 2023
Decent

Oxenfree 2 is a modern, streamlined point and click adventure/walking simulator game. All you do is walk around, climb up/down, choose dialog options and interact with objects. And that's fine. Adventure games are neither known for nor judged by their immersive gameplay mechanics. Just know what you're getting yourself into.

The game looks and sounds beautiful and is very polished. The story is a mix of time looping, jumping between timelines and inter- and intrapersonal drama. And I'd say it's very well-written. Overall, I enjoyed my time with the game, but there were things I didn't like about it.

First, the two main characters, Riley and Jacob, despite having well-written dialogs and developing nicely throughout the story, are not that "interesting", for lack of a better word. They're just doing their jobs and happen to get caught in someone's plans. They have no personal stakes in stopping the bad guys and don't seem to be the type of characters who would risk their lives to save random, faceless people, making suspension of disbelief rather difficult.

Second, the open world map looks nice and all when you're playing through the main route, as various conversations trigger along the way, to the …

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Oxenfree 2 is a modern, streamlined point and click adventure/walking simulator game. All you do is walk around, climb up/down, choose dialog options and interact with objects. And that's fine. Adventure games are neither known for nor judged by their immersive gameplay mechanics. Just know what you're getting yourself into.

The game looks and sounds beautiful and is very polished. The story is a mix of time looping, jumping between timelines and inter- and intrapersonal drama. And I'd say it's very well-written. Overall, I enjoyed my time with the game, but there were things I didn't like about it.

First, the two main characters, Riley and Jacob, despite having well-written dialogs and developing nicely throughout the story, are not that "interesting", for lack of a better word. They're just doing their jobs and happen to get caught in someone's plans. They have no personal stakes in stopping the bad guys and don't seem to be the type of characters who would risk their lives to save random, faceless people, making suspension of disbelief rather difficult.

Second, the open world map looks nice and all when you're playing through the main route, as various conversations trigger along the way, to the point where I wished Jacob would just remain silent for a minute. However, when you deviate from the main route to try and explore and see whether you missed anything, you realize how painfully slow your character moves and the open world map design becomes such a pain in the butt.

Finally, I think the game is too short. I rarely complain about a game being too short, 'cause I think overstaying your welcome is much much worse. However, Oxenfree 2 is just too short. When the game ended, I didn't know the main characters that much. I was curious to know what happened to them, but I didn't actually care that much. And the ending didn't have the impact I imagined it would have.

Overall, I enjoyed playing Oxenfree 2 but I liked the first game better. Or maybe I've just become old and grumpy.

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giopep
giopep gave Jul 25, 2023
giopep gave Jul 25, 2023
giopep's review of Oxenfree II: Lost Signals

In terms of gameplay, Oxenfree 2 is a very direct sequel. Sure, it refines a lot of stuff and adds quite a few things but generally speaking, you get the feeling of playing the same thing you played seven years ago. Which is fine, but I could understand someone thinking it’s not enough. From a narrative standpoint, it’s actually quite smart and bold in how it completely changes the point of view, with two adult main characters that allow for more mature themes. The writing is great, dialogues are lovely and the characters are well developed. Also, while being fresh and absolutely self contained, it manages to squeeze in a direct sequel from the backdoor and really balances the two things. I loved it.

Gothd011
Gothd011 gave May 17, 2025
Gothd011 gave May 17, 2025
How often is the sequel usually better than the first in this case it was

How often is it that a sequel ends up better than the first!? I actually enjoyed this one much more. There's still that weirdness I couldn't quite vibe with, but the message really landed. I thought the ending was solid it cuz like life is just messy, and that’s okay I think.

I'm not sure if it was trying to be deep or not, but honestly, the game reminds you that life, relationships, people, and choices are all just… messy AF. (I personally love endings that are not happy go lucky as I made it very clear Daedalic Entertainment has made some of my favorite depressing endings)

So I’m giving it a four like at least this time, it actually felt like a game and not something thrown together after getting people who just got high.

MistRain
MistRain gave Feb 18, 2024
MistRain gave Feb 18, 2024
A Fair Sequel That Holds Up!

Initially, I wasn't too impressed. The characters felt stiff, and some weird graphical bugs happened quite often. Additionally, it felt slow to run around and traverse the environment. However, once the story picked up and I learned more about the characters, I became invested. I remembered nothing from playing the first game and had to look at a story recap video. I would say that playing the first game is absolutely required to enjoy this game fully.

After playing through it all, I found it to be a great experience and I became very invested in it. It's a super nice and fair continuation of the first game!

Pete_Riot
Pete_Riot gave Apr 15, 2025
Pete_Riot gave Apr 15, 2025
Thematically confusing

Not as spooky as the first game, but much better ending (in that it actually has one) and much more About Something.

Final choice seems to force you to go against the main theme though, oddly. Like, the whole message is that one must move forward in life and can't just live in happy memories. But at the end (spoiler) you have to doom someone to that fate. I felt like I was being asked to decide who deserves that or who it would be best for but the whole game had been telling me that this isn't the right choice for anyone.

The midway plot twist tying it to the first game was VERY well done.

georgeypoorgey
georgeypoorgey updated their status Oct 31, 2024
georgeypoorgey updated their status Oct 31, 2024

Two buckarinos

cakeatjobs
cakeatjobs updated their status Jul 13, 2023
cakeatjobs updated their status Jul 13, 2023

Dual sense adaptive triggers are maybe my favorite video game development in the last decade. Every time they're active it's such a nice surprise and it adds so much to gameplay. In the case of Oxenfree II it's as simple as a quick resistance, because the triggers operate your walkie and radio and it feels like your pushing in a button on either of those devices. I was gonna buy it on Switch but then in replaying the first one I remembered how lengthy those load times got and switched (ha) last minute. So glad I did. Praise rant OVER, over.

BMO
BMO updated their status Apr 19, 2023
BMO updated their status Apr 19, 2023

Nice of Netflix to allow Night School to release this to competing platforms. I wonder how many subsequent Night School games will still come to platforms other than a phone running the Netflix app.