Chasm (2018)

Bit Kid, Inc.

Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation Vita · Xbox One

2.94 from 86 ratings

1218 members have it in their collection · 9 playing now · 816 backlogged · 70 wish listed

How long? Main story 10h · with extras 11h · 100% 11h (from 8 logged playthroughs)

Chasm is a procedurally-generated RPG Platformer for PC (Win, Mac, & Linux), Playstation 4, and Nintendo Switch. Taking equal inspiration from hack 'n slash dungeon crawlers and Metroidvania-style platformers, it will immerse you in a procedurally-generated fantasy world full of exciting treasure, deadly enemies, and abundant secrets.
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Release dates

  • Jul 30, 2018 (Worldwide) Linux, Mac, PC (Microsoft Windows)
  • Jul 31, 2018 (Worldwide) PlayStation 4, PlayStation Vita
  • Oct 11, 2018 (North_America) Nintendo Switch
  • Nov 09, 2018 (Worldwide) Xbox One
  • Nov 09, 2018 (North_America) Xbox One
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Featured in lists

Most Anticipated 2018 by BMO · 16 games · 0

Rating distribution

5 stars
7
4 stars
15
3 stars
34
2 stars
26
1 star
4
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Community All Reviews Statuses

realiststyle

Status realiststyle Jun 16, 2023

this was a fun sotn style game with apparently a rogue like element to the game in terms of seeds for maps. I only played one entire game (took me about 26 hours cuz I was having fun grinding weapons). All in all a decent metroidvania but sometimes obtuse on what to do next. I consulted many a guide at …

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this was a fun sotn style game with apparently a rogue like element to the game in terms of seeds for maps. I only played one entire game (took me about 26 hours cuz I was having fun grinding weapons). All in all a decent metroidvania but sometimes obtuse on what to do next. I consulted many a guide at times due to confusion.

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zachbrownies

Status zachbrownies Feb 20, 2022

just to be clear, since i'm trashing on this game a lot, i think it did a lot of things right, just unfortunately held back by some design choices that make it feel like a chore to play. i think the developers will learn and i'm looking forward to their next game.

zachbrownies

Status zachbrownies Feb 19, 2022

i've been replaying this on a whim, because the dev gave out some free vita codes a while back and i just wanted something casual to play on handheld

it's... really not that good.

like, it's fine. the art is nice and the combat plays well enough that it's still engaging.

but the exploration is really bad. this whole "procedural …

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i've been replaying this on a whim, because the dev gave out some free vita codes a while back and i just wanted something casual to play on handheld

it's... really not that good.

like, it's fine. the art is nice and the combat plays well enough that it's still engaging.

but the exploration is really bad. this whole "procedural generation" trend for metroidvanias was not a good idea. it just means your maps are bland and lacking in interesting design.

and the backtracking is awful, it's just, like, oh, every time you get a new ability, run back through every area (teleports are few and far between, and there's not really any gameplay upgrades that make backtracking faster) just to open a few doors or slide under a few walls you couldn't before.

and what you get for it is often just gear that's weaker than what you already had, so... not super worth it.

the combat is silly because the backdash ability is... so unresponsive that you're better off just running/jumping away instead.

this game is fine but i've sort of regretted every moment i've been playing because the backtracking is miserable.

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JAM

Status JAM Dec 26, 2020

Just beat the game and here's my quick thoughts:

Music sucks, big time. Chiptune version is even worse, which is hard to believe. There was nothing about Chasm that makes it stand out among other Metroidvanias. Skills were underwhelming, enemy variety felt dull and uninspired, and weapons/combat just wasn't all that enjoyable. Platforming was solid enough to see the game …

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Just beat the game and here's my quick thoughts:

Music sucks, big time. Chiptune version is even worse, which is hard to believe. There was nothing about Chasm that makes it stand out among other Metroidvanias. Skills were underwhelming, enemy variety felt dull and uninspired, and weapons/combat just wasn't all that enjoyable. Platforming was solid enough to see the game through, however.

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SelfTeachingKings

Status SelfTeachingKings Jul 8, 2019

I couldn't find it exciting enough to keep playing. The art is alright but the design feels too derivative or just bland. Considering the idea of changing Maps, I feel like the game could have benefitted from being quicker, instead, it feels quite slow.