i've been replaying this on a whim, because the dev gave out some free vita codes a while back and i just wanted something casual to play on handheld
it's... really not that good.
like, it's fine. the art is nice and the combat plays well enough that it's still engaging.
but the exploration is really bad. this whole "procedural …
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i've been replaying this on a whim, because the dev gave out some free vita codes a while back and i just wanted something casual to play on handheld
it's... really not that good.
like, it's fine. the art is nice and the combat plays well enough that it's still engaging.
but the exploration is really bad. this whole "procedural generation" trend for metroidvanias was not a good idea. it just means your maps are bland and lacking in interesting design.
and the backtracking is awful, it's just, like, oh, every time you get a new ability, run back through every area (teleports are few and far between, and there's not really any gameplay upgrades that make backtracking faster) just to open a few doors or slide under a few walls you couldn't before.
and what you get for it is often just gear that's weaker than what you already had, so... not super worth it.
the combat is silly because the backdash ability is... so unresponsive that you're better off just running/jumping away instead.
this game is fine but i've sort of regretted every moment i've been playing because the backtracking is miserable.
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