Abstraction Games, Cellar Door Games
Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 3 · PlayStation 4 · PlayStation Vita · Xbox One
3.58 from 1805 ratings
5250 members have it in their collection · 127 playing now · 1315 backlogged · 196 wish listed
How long? Main story 17h · with extras 30h · 100% 30h (from 24 logged playthroughs)
Review Krauzer 4/5 · Sep 22, 2025
The first Rogue Legacy entry is a roguelike platformer that cleverly combines challenging gameplay with a unique generational twist. Each time your character dies, you continue as one of their descendants, each with random traits that can be advantageous, like extra mana or better armor, or hilariously inconvenient, such as colorblindness or ADHD. This unpredictability keeps every run fresh and …
The first Rogue Legacy entry is a roguelike platformer that cleverly combines challenging gameplay with a unique generational twist. Each time your character dies, you continue as one of their descendants, each with random traits that can be advantageous, like extra mana or better armor, or hilariously inconvenient, such as colorblindness or ADHD. This unpredictability keeps every run fresh and forces you to adapt constantly.
The game’s procedurally generated castle is full of secrets, traps, and enemies that test both your reflexes and strategy. Progression is satisfying, gold collected during runs can be spent on permanent upgrades for your lineage, unlocking new abilities, classes, and equipment. The pixel-art visuals, charming animations, and energetic soundtrack create a whimsical yet tense atmosphere, making exploration engaging even after countless deaths.
It's visuals and OST is what had my attention, but I stayed because of the addictive gameplay loop that roguelikes usually have, when executed correctly, and this one delivers one of the best implementations of this genre. While the difficulty can be punishing at times, the combination of skill-based platforming, strategic choices, and RPG-style upgrades makes Rogue Legacy incredibly replayable.
And since the don't take itself too seriously, I also advise doing so when playing this, because otherwise it'll be a very frustrating experience due to it's high difficulty level that can sometimes be unfair. It’s a game that rewards persistence, experimentation, and clever adaptation, delivering an addictive loop that keeps players coming back for “just one more run.” I highly recommend not skipping this title if you like roguelikes to any extent.
Status trayson Nov 28, 2024
It's interesting what time and exposure to more games has done to my perspective of this one. Back when steam and indie games were all relatively new in my life, many games my brother introduced me to were just plainly GREAT, as long as the overall design was solid, the mechanics felt tight, and the gameplay loop fed into my …
It's interesting what time and exposure to more games has done to my perspective of this one. Back when steam and indie games were all relatively new in my life, many games my brother introduced me to were just plainly GREAT, as long as the overall design was solid, the mechanics felt tight, and the gameplay loop fed into my "ADHD" brain. I played this just at the cusp of teenagehood to adulthood, and it fit nicely snug with other games I wanted to spend all my time playing (like Super Meat Boy, Braid, Blocks that Matter, Volgarr the Viking, Downwell, 1001 Spikes, Rocket League) and honestly I still hold all those innocent open-minded feelings towards these games because I'm just strongly conditioned to, with the prospect of just existing to sink my teeth into the fun of all of them (and more to find at any given moment). That really does feel like a key for me to un-jade my usually jaded self. Like yeah this game is technically pretty ugly to my sensibilities nowadays, but that didn't matter before so why should it suddenly matter much now? It's nice to channel back into the more simplistic fun-loving mindset where a new video game in and of itself is a treat regardless of anything. :) I don't believe I've shifted too far from this mentality actually, more that it just gets clouded and distracted by the busyness and stresses of life that otherwise has nothing to do with video games.
Now onto the actual game. Weirdly easy compared to how I did as a teen-adult. Couldn't beat it back then, the final boss had me stumped despite my vast pool of upgrades. I played a LOT more back then than I did this time around. I bought it on Switch this year and beat it in 10 hours. (Look at me! 😌)
Review Mazinkaiser 5/5 · Nov 9, 2024
Rogue Legacy looks a little intimidating first as it flashes its high difficulty curve and rogue-lite premise but the lite part gives way to a really engaging upgrade system and methodical exploration that makes many of these runs meaningful and addictive.
The player is one in a long line of dungeon explorers who take on a changing castle with their …
Rogue Legacy looks a little intimidating first as it flashes its high difficulty curve and rogue-lite premise but the lite part gives way to a really engaging upgrade system and methodical exploration that makes many of these runs meaningful and addictive.
The player is one in a long line of dungeon explorers who take on a changing castle with their big sword and bigger lineage. The castle is randomly generated (but can be fixed with an architect's fee) and death produces three randomized descendants. Different classes can be utilized to turn the tide of battle (high crit, high damage, high money, high magic, etc) but some aspects can be tricky to strategize around. Queerness and IBS aren't much of a concern to the player but when sight is limited and the mind plays tricks on someone the player may have to work with a bit of an additional challenge.
That said, the upgrade system can mitigate some of the high difficulty curve/jumps the castle is likely to throw and the player can invest in base stats (attack, magic, armor), equipment to get more bang for one's buck, increased gold gain (and less lost when you die) and upgrades to classes that are truly essential to playing well in the game. There's even a randomize upgrade that can help re-roll classes and makes it much better to get the classes you need to advance.
The castle isn't fully linear - bosses in each of the areas surrounding the castle have to be killed in order to unlock the final boss but apart from the initial area the player can just make a beeline for that specific boss and area of their choice. Exploration is rewarded in the form of chests, extra mini-bosses if you're feeling tough, and punished in the form of trap rooms, enemy gauntlets, and challenges that may end a run more than benefit it. Still, the game encourages players to make every use of their quirks and upgrades, and essential double jump and dash equips help make use of tricky platforming challenges.
As for the way the game looks/sounds when playing more than ten years later, the sprite work looks simple but endearing, with a handful of enemies that have palette swap upgrades later on and additional baddies that do things like shoot bullets through walls, rush up and attack, or fly around the player and force them to act carefully. Every enemy type is very memorable and (unless the game's traits make it difficult to see) they all stand out with distinct behavior. Sound-wise the game has great audio cues for sensing enemy types and music that can range from morose to exciting within the same song. While there is a melancholy air to the game (and its backstory), it's just cute and silly enough to counter-balance that gloom.
Rogue Legacy has a reputation for being HARD, but rewards persistence. While the game eventually rewards sheer persistence with upgrades it's careful exploration and mindful class building that will eventually win the day, and evenings will pass by in a flash as the player strives toward that new exciting power that makes the game feel truly worthwhile. It makes sense to why a lot of rogue-lite games follow in its footsteps!
Review Strawhat 3/5 · Sep 23, 2024

ROGUELITE ACTION-PLATFORMER - Follows a family of knights who, generation after generation, explore a cursed castle in a quest to break a curse, with each descendant inheriting unique traits and abilities to continue the fight.
PROS:
++ Addicting gameplay loop. To put it simply, Rogue Legacy is incredibly addicting. I just couldn't stop playing. And I think it mainly has …

ROGUELITE ACTION-PLATFORMER - Follows a family of knights who, generation after generation, explore a cursed castle in a quest to break a curse, with each descendant inheriting unique traits and abilities to continue the fight.
PROS:
++ Addicting gameplay loop. To put it simply, Rogue Legacy is incredibly addicting. I just couldn't stop playing. And I think it mainly has to do with how each run plays out. When you start a run, the goal is to collect as much gold so that you can afford to buy upgrades after you die. But the catch is that you have to give all your gold to Charon whenever you begin your next run, meaning you have to spend as much gold as you can (to prevent wasted gold) and you need to enter each run with the mentality of getting enough currency to be able to purchase the upgrade you've been eyeing. This makes it so that you earnestly try your best in every run. Another reason why the gameplay was addicting was thanks to the procedural generation. There were only a few times where I felt that the room was straight up unfair. But for the most part, I loved the consistent challenge these procedurally-generated rooms gave me. Challenging me in my platforming skills, my reflexes, and even my pattern memorization skills.
++ Music. The music was really catchy and I enjoyed every single one of the tunes! The starting area track and Pistol Shrimp were especially great!
++ Premise. The core premise of having descendants with varying traits/skills was a very interesting concept that I feel was executed quite well. Especially in the beginning, these traits & skills did a great job of spicing up the game. They do start to wear out their novelty by the end though, especially the traits like Vertigo. But nevertheless, I'm interested to see how they expand upon this concept in the sequel.
++ Replayability. After beating the game, there is a NG+ option that can easily triple your playtime with the game.
++ Different classes. Although not all classes are created equal, I appreciated that all the classes had their specific uses. Some were good at taking down bosses (Hokages & Barbarians), some were all-arounders (Paladins & Assassins), some were magic-focused (Spellswords & Archmages), and one is specifically made for gold-runs (Spelunkers). Liches and Dragons round up the available classes. Each of them required a slightly different playstyle which kept me on my toes throughout my entire playthrough. But like I said, some classes were superior compared to the others.
++ Tight platforming. I really appreciated that the core platforming felt tight. It was easy to correct my course mid-air. With the rune system, it also allows for not only double jumps, but possibly even triple jumps and beyond! There is also mid-air dash in both directions which is especially useful for dodging. Overall, I had no complaints with the platforming and I felt that none of my deaths were caused by how the game controlled.
CONS:
-- No weapons. Even though there are a variety of classes, there's only one weapon which is the sword you start with. And because there's only one weapon, combat starts to get stale after a while because it doesn't really evolve much over the course of the game.
-- Bosses. I found that the designs of the bosses were quite subpar, and were just larger versions of regular enemy mobs. The fight themselves were also a bit underwhelming. I found that they just hit hard, rather than have any interesting fight patterns.
-- Dungeon level. The castle, the forest, and the upper area are all great progressions in difficulty. But the fourth and final area (the dungeons) is unfairly hard. The difficulty comes from the fact that it's way too dark and I could barely see any of the enemies. It didn't feel like a good step up in challenge. It felt cheap.
-- Downward attack. The downward pogo jump attack was just too inconsistent and had too short of a range to be used effectively. It resulted in me most often landing on the enemy, taking unnecessary damage in the process. I wish it was simpler to input or that it had a much more effective range.
-- Grind-heavy. The end of the game is quite grind-heavy. If you're not into grinding in games, then this could be a potential turn-off for you. The average player would need to get their stats up to an appropriate level just so that they can even have the chance to beat that floor's boss.
Status Bigdaddyred Feb 15, 2024
I dipped and got this on Steam. Loved playing this on the Steam deck, was perfect for multiple runs. Holy cow is the Thanatophobia achievement hard! It took me a couple of tries to get that . I loved this game.
Review Darksun 3/5 · Feb 28, 2023
An enjoyable and pretty challenging rogue-lite (hehe). Quite a lot of grinding though, which I guess is to be expected from a game like this. There's a basic story as well but it's nothing special. I think I've been spoiled by more modern rogue-lites that have deeper stories. Oh well.
This game pretty much became something I played while listening …
An enjoyable and pretty challenging rogue-lite (hehe). Quite a lot of grinding though, which I guess is to be expected from a game like this. There's a basic story as well but it's nothing special. I think I've been spoiled by more modern rogue-lites that have deeper stories. Oh well.
This game pretty much became something I played while listening to podcasts. Had a good time with it overall.
Review anarchistica 2/5 · Jul 11, 2022
Playtime: 26m
Review
Enter castle. Hit stuff. Get money. Die. Make numbers go up. Repeat.
Shame they didn't make a real game out of this, it could've had potential without the insane grinding.
Status TheBeautifulEric May 17, 2022 Completed
Finally finished this game on PC after starting it years ago on PS4. Not a fan of rogue-likes and this game didn't change my mind.
+I liked getting upgrades.
-I'm not a fan of randomized levels. Each area seems to use similar level layouts, so the only difference between each one is the aesthetics and the strength of the enemies. …
Finally finished this game on PC after starting it years ago on PS4. Not a fan of rogue-likes and this game didn't change my mind.
+I liked getting upgrades.
-I'm not a fan of randomized levels. Each area seems to use similar level layouts, so the only difference between each one is the aesthetics and the strength of the enemies.
-The enemies also get repetitive because each area uses the same types of enemies, but with varying strength.
-Not a fan of random job classes and traits at the beginning of each run.
Wouldn't say it's a bad game, but it just wasn't for me.
Status anarchistica Apr 7, 2022
This is free in the Epic Store this week:
https://store.epicgames.com/en-US/p/rogue-legacy
Next week we get Insurmountable and XCom 2 (!!).
Review kamoh 2/5 · Jan 1, 2021
The progression tree is great, but the actual minute-to-minute gameplay is awful. Movement is clunky, knockback is consistently frustrating, and gameplay overall feels arbitrarily stiff and unresponsive. Compare this to the superb movement in Dead Cells, and there's no reason to ever play this.
Review mymindisopen 2/5 · Aug 2, 2020
This game has an interesting idea and I enjoyed getting into it. However, as I kept playing - I kept losing resources on the same enemies, unable to learn and advance my skill or progress. I think that action platformers are just not my cup of tea, because I had the same problem with Hollow Knight.
Review ydanniz 4/5 · Oct 10, 2018
Rogue legacy es una hack and slash de scroll lateral, que realmente es muy ingenioso la hora de escoger classes y sus "discapacidades" esto le da mucha vida al juego por que cada personaje se juega de diferente forma, pero la verdad es que aqui se podrian haber esmerado mas en diferencia las classes y en hacer que cada una …
Rogue legacy es una hack and slash de scroll lateral, que realmente es muy ingenioso la hora de escoger classes y sus "discapacidades" esto le da mucha vida al juego por que cada personaje se juega de diferente forma, pero la verdad es que aqui se podrian haber esmerado mas en diferencia las classes y en hacer que cada una tuviera un estilo de juego unico, pero esto no es asi, al final queda en un quiero y no puedo por que basicamente exceptuando la de medio dragon medio humano las demas se juegan igual y la unica diferencia es la vida y el daño y alguna pequeña skill unica pero que tampoco es algo increible mas alla de un dash instantaneo o un grito que empuja enemigos.
La dificultat es un punto muy bueno a tener en cuenta por que sin tu elegir nada las zonas ya te van marcando un punto de dificultat al que llegar primero te pones como meta limpiar el primer nivel, despues pasas al 2 y asi pudiendo pasar del primero al 4 directamente para coger mas dinero.
La banda sonora deja mucho que desear, repetitiva hasta hartar.
A mi me ha llevado cerca de 20 horas completarlo asi que dado que el juego vale cerca de 13 euros la proporicon horas euros esta genial, y eso sin contar las horas que le puedes echar en new game + que entonces facil puedes llegar a las 100.
Tiene buenos enemigos muy caracterizados y muy bien escalados.
Review iguanaDitty 2/5 · Jan 21, 2017
Very cool idea, a roguelike Castlevania. But waaaay too hard for me. Gave up after a number of runs without making any progress at all.
Review AlfredoSalza 4/5 · Mar 8, 2015
Beat the game once, on Vita. One of the most addictive games i've ever played, up there along Civilization/Alpha Centauri. Fun, creative, challenging and sometimes intriguing.
Not a fan of the weapons/armor progression. I also didn't like the fact that sometimes you can't play with the class you want.
Review YntoCCabile 5/5 · Jun 18, 2014
Great 2D side-scrolling game with rogue-lite system. You can buy equipment, runes even upgrade your castle for permanent improvements of your heroes. Yes, heroes, because every time you die, you choose your heir who will follow up your adventure. There are many classes of heroes, with different spells and characteristic (your heir can be colorblind, when everything is black'n'white, or …
Read moreGreat 2D side-scrolling game with rogue-lite system. You can buy equipment, runes even upgrade your castle for permanent improvements of your heroes. Yes, heroes, because every time you die, you choose your heir who will follow up your adventure. There are many classes of heroes, with different spells and characteristic (your heir can be colorblind, when everything is black'n'white, or farsighted, when thing close to your hero are blur). I recommend this game for everyone who from time to time wanna chill out with simple, relaxing but challenging game :)
Read lessReview SuperFieroStatus 4/5 · Jul 20, 2013
Fun rogue-like with permanent upgrade qualities. That mechanic is one that I've been begging to see in these games. 2D side-scrolling in a randomized castle with equipment, magic, and random enemies. Good sense of humor, visually enjoyable, and has some good music tracks. When you die your "heir" takes over at the start. You get a choice of 3 randomly …
Read moreFun rogue-like with permanent upgrade qualities. That mechanic is one that I've been begging to see in these games. 2D side-scrolling in a randomized castle with equipment, magic, and random enemies. Good sense of humor, visually enjoyable, and has some good music tracks. When you die your "heir" takes over at the start. You get a choice of 3 randomly generated heirs each with a class, a magic spell, and up to 2 randomized traits. These traits range from I.B.S. (purely a joke, your character farts sometimes when you jump) to dwarfism (has in-game implications as your character is half size and can fit into secret areas).
The problems I had with it are 3:
1) VERY little of the gear seems any good. most of it has trade-offs that don't seem worth it at all. You have to trade a lot to get any good benefits. For example, some equipment has vampirism (gain health on kill). These items stack. So if you equip all the Vampire gear you'll be gaining some good health when you kill a dude. Problem? Vampire gear drains your overall health pool. So you go in gaining 15 health per kill, but your health bar has only 40 health in it! 3 hits and you're dead. Want to only use 1 or 2 pieces of vampire gear? It still drains your health (you'll have, say, 100 health now) and only heal you for like 4 points per kill making it not worth the hassle.
2) Progression is strange. You sometimes don't feel that you're progressing. After you buy all of the classes and open up the whole skill tree you'll find yourself upgrading health, damage, and things of that nature. But the enemies seem to scale with you. So, sometimes, you're a boss, but soon after the enemies catch on and you're no longer a God. This flip flops a bit, and I'm not 100% sure how I feel, but there were times when I figured, by then, I should be stronger.
3) The bosses aren't very good. There are 5 total. When I unlocked the final boss, I beat him in one try and was a little disappointed. Other bosses were frustratingly hard.
On the whole I liked the game. The game is $15, and I'd say it's worth it. If you're having trouble you can keep trying to do gold runs and level up your stats. One thing the game does well is you don't often feel like you're totally stuck. Can;t beat a boss? Screw it, so collect some more runes. Can't get to the runes? Screw it, go for a gold run.
Recommended.