Bravely Default II (2021)

Clay Tech Works, Square Enix Creative Business Unit II, Team Asano

Nintendo Switch · PC (Microsoft Windows)

3.61 from 184 ratings

815 members have it in their collection · 69 playing now · 405 backlogged · 270 wish listed

How long? Main story 80h · with extras 63h · 100% 94h (from 13 logged playthroughs)

A new world, a new story, and all-new Heroes of Light await in an original RPG experience arriving on the Nintendo Switch system in 2020! This successor to the original Bravely Default game comes from the team that brought you the Bravely series and Octopath Traveler, and features music from Revo (Sound Horizon/Linked Horizon), acclaimed composer of the Bravely Default soundtrack.

Release dates

  • Feb 25, 2021 (Europe) Nintendo Switch
  • Feb 26, 2021 (Full Release) (Worldwide) Nintendo Switch
  • Sep 02, 2021 (Full Release) (Worldwide) PC (Microsoft Windows)

Featured in lists

Switch by phantasy2004 · 270 games · 0

Rating distribution

5 stars
32
4 stars
75
3 stars
56
2 stars
15
1 star
6

Community All Reviews Statuses

hyrumsutton

Review hyrumsutton 3/5 · Apr 9, 2026

Strong Start but Got Boring

I was actually really enjoying this game at the beginning. I just ultimately found it very slow. I put in 36 hours, and I wasn’t even at chapter 3 yet. Combat started opening up once I got stat-boosting abilities, but every time I started a new job it felt like starting over again. Which is probably a bit of user …

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I was actually really enjoying this game at the beginning. I just ultimately found it very slow. I put in 36 hours, and I wasn’t even at chapter 3 yet. Combat started opening up once I got stat-boosting abilities, but every time I started a new job it felt like starting over again. Which is probably a bit of user error, but I lost motivation to do better.

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ThatDudeWinston

Review ThatDudeWinston 3/5 · Mar 14, 2026

The art style and gameplay were fine, but the characters and story were very generic. There was also a good deal of grinding required if you didn't cheese the job system...which I did.

I enjoyed it better than the first Bravely Default, mostly due to the ending not requiring repeatedly playing through the same scenario multiple times like the first …

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The art style and gameplay were fine, but the characters and story were very generic. There was also a good deal of grinding required if you didn't cheese the job system...which I did.

I enjoyed it better than the first Bravely Default, mostly due to the ending not requiring repeatedly playing through the same scenario multiple times like the first game. There are better games out there, so wouldn't recommend outside of a large sale and lack of other available options.

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lizhuhwhat

Review lizhuhwhat 5/5 · Nov 17, 2023

Could not put it down

This was one of those rare games that I was able to play straight through without deviating to other games throughout. Took about 90-100 hours to complete. Loved the art style, the voice acting, the story, and the gameplay. Can't recommend enough for anyone who likes turn-based combat and team building.

Chawls

Review Chawls 4/5 · Apr 27, 2021

A Very Safe Series Revival

If I had to force a joke or whatever, you could say Square Enix Defaulted instead of Braved on this one.

It's a very solid entry in the series, the Brave/Default system coupled with a healthy selection of Jobs to customize your party with makes for great strategic combat both during boss battles but in regular encounters as well. This …

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If I had to force a joke or whatever, you could say Square Enix Defaulted instead of Braved on this one.

It's a very solid entry in the series, the Brave/Default system coupled with a healthy selection of Jobs to customize your party with makes for great strategic combat both during boss battles but in regular encounters as well. This new entry also does make a number of improvements and changes such as making enemies appear to be avoided or interacted with instead of the previous random encounters. I also really appreciated how the new weight mechanic added to equipment made the player have to think over the trade-offs of different equipment loadouts more carefully than in typical JRPGs.

While this is a solid JRPG all around, it does fall short of being remarkable, lacking any extra flair to set it apart in my opinion. It's a standard experience overall in many ways that left me a bit disappointed when compared to Bravely Second.

Bravely Second remains my favorite in the series because it is just so much more remarkable and memorable. The twists and turns of the story, the creative boss encounters, and most importantly, the numerous and unique Jobs all helped create a really interesting and outstanding experience.

Bravely Default II tries to make a few nods to the previous games and clearly draws a lot of inspiration from them, but it fails to do anything new of merit to stand above them. I also think this game engine proved a challenge for the dev team as the game is rife with performance issues and little oddities that sometimes make it feel rushed. I'm hopeful that this entry is successful enough to warrant a crazier, more experimental follow-up down the road.

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snowknicks

Review snowknicks 4/5 · Apr 5, 2021

Bravely Default 2

4/5

This was my first Bravely Default game, and it was a banger. I played this straight after playing Dragon Quest XIS, which I gave a 5/5, and found many similarities between the two throughout my playthrough. They both harken back to old-school JRPG’s in gameplay, story structure and presentation. For my money, however, Bravely Default elevates all three (maybe …

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4/5

This was my first Bravely Default game, and it was a banger. I played this straight after playing Dragon Quest XIS, which I gave a 5/5, and found many similarities between the two throughout my playthrough. They both harken back to old-school JRPG’s in gameplay, story structure and presentation. For my money, however, Bravely Default elevates all three (maybe 2) of those elements in ways which make this game pretty much perfectly suited to my tastes.

I’ll start with gameplay because for me this is where the game truly shines. My most played switch game is Fire Emblem Three Houses, a game where I bore the (IMO) sub-par writing, story, and presentation for its golden egg – character progression and customization. Bravely Default 2 has a similarly addicting character progression and job system which is inspired by those found in Final Fantasy Tactics, Final Fantasy III and V and more. I was obsessed with levelling different jobs to acquire new passive abilities that I could then combine with other jobs and passives to create gnarly combos. The system gives you a level of control and freedom that encourages you to conceptualise how these skills might interact and see that play out. Jobs also affect stats and the weight of equipment you can equip – which is another fantastic addition which creates a push and pull to what you focus on when kitting out your characters. The gameplay is classic turn-based fare with the addition of braves and defaults which I think is excellent and opens even more strategy.

The highlight is the boss battles – where your team is really tested. I played on hard difficulty which was extremely challenging at first but as my team attained more abilities became gradually easier, yet always satisfying. Bosses also have counter abilities which you are forced to play around, meaning I could not beat down all the bosses with the same strategies – I do think that analysing targets should reveal these counters for easier strategizing. In terms of grinding, I never found myself grinding for levels throughout my playthrough. I did however grind for job points at multiple stops so I could unlock new abilities, and this was entirely voluntary and made easier using the monster treat items and 4x battle speed. I never found myself over levelled in doing this. There is a decent smattering of post-game content (job trials) which I didn’t dive fully into, but the few I did complete were good fun.

Dungeon crawling is also satisfying, primarily due to an early ability you attain that shows how many chests are in a given area. It's satisfying to figure out how the a labyrinth fits together and collecct all the treausure, which usually contains great equipment - making exploration rewarding which is an easy win for me. Finally, there is a fun board game built into the game which is always great. I found it to be fun but pretty easy to beat my opponents once I had a few solid cards.

I was very apprehensive about tackling this game after the behemoth that was DQXI as I tend to space out my JRPG playthroughs. In my experience the stories tend to have a plodding, bloated nature to them can wear me down throughout a playthrough, with some exceptions. Bravely Default 2 had all the warning signs of such a story early on – four warriors of light hunting crystals travelling from town to town – however, the whole thing was packaged with just enough freshness to keep me engaged. I found all four members of the party very endearing in a very simple and one-dimensional way. I especially enjoyed Elvis and his lame humour, but they were all fantastic. Their interactions with different people across the cities were to me quite charming, they tackle interesting themes like using religion to take advantage of your followers, grief, and the struggles of leadership. The exploration of these themes does come across as fairly naïve, but I personally don’t expect much more than that from a game like this, especially with its style of presentation. I feel like the game could be edited down to a nice 40 hours from the 60 it took me (including doing about three quarters of the available side quests) by just cutting out a dungeon here or there, but I understand that they tried to attach a dungeon to each asterisk (job) that you collect. Bravely Default 2 strongly sticks its landing. The ending had me guessing right until its true end, and I think it thoroughly earns its cheesiness.

The presentation is the only part of the game I found lacking at times. The aesthetic is a mixed bag. I absolutely loved exploring the beautiful cities – where it is presented like an updated version of the old 3D character models on a 2D backdrop. The designs of the cities themselves were very creative and immediately engaging. I also liked the overworld exploration, where it’s a fully 3D miniature kind of exploration, like the old Final Fantasy’s. The camera was pretty whack in these overworld sections as you don’t have full tilt control over it so sometimes can’t see baddies running up to you. The character models really threw me off at first, but they slowly grew on me as charming. However, the performance of this game is pretty shocking. The framerate consistently drops both randomly and when performing certain tasks like talking to people, there are obvious frame pacing issues and even menu’s chug sometimes. I would have absolutely preferred a hit to the ambitious aesthetic of the game for some smooth performance. I found the music to be wonderfully old school, and the voice acting very solid, with a few occasional misses. Just the fact that it is voice acted is so novel for me in this style of game and I found it adds a lot to the characterisation of your party.

This is an absolutely easy recommend for me to anyone looking to recapture the style of games like the old school Final Fantasy’s.

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