Clay Tech Works, Square Enix Creative Business Unit II, Team Asano
Nintendo Switch · PC (Microsoft Windows)
3.61 from 184 ratings
815 members have it in their collection · 69 playing now · 405 backlogged · 270 wish listed
How long? Main story 80h · with extras 63h · 100% 94h (from 13 logged playthroughs)
Status adverb Apr 11, 2023
Started playing this and I already love it, but I'm also partial to the Bravely Default mechanics. I still need to beat the 3ds version (I'm like at the last boss, but I think I don't have the right jobs).
So far, this game is solid. The artwork is cute, there are ton of QOL improvements, and the mechanics are …
Started playing this and I already love it, but I'm also partial to the Bravely Default mechanics. I still need to beat the 3ds version (I'm like at the last boss, but I think I don't have the right jobs).
So far, this game is solid. The artwork is cute, there are ton of QOL improvements, and the mechanics are mostly the same from the 3DS game.
I'm sure this game will disappoint me just like before. But for now I'm enjoying the ride.
Status MadcapGaming Nov 27, 2021
Eight hours in and I'm finally seeing how great this game is. The first few hours were dialogue-heavy and felt like easy progression without much input-- but after the intro, and the Bravely Default II logo introduces the first chapter, you can feel the strategy needed to succeed. If you don't have the right mind when you go into a …
Read moreEight hours in and I'm finally seeing how great this game is. The first few hours were dialogue-heavy and felt like easy progression without much input-- but after the intro, and the Bravely Default II logo introduces the first chapter, you can feel the strategy needed to succeed. If you don't have the right mind when you go into a fight, the game-over screen will slap you in the face hard. I enjoy the challenge of the boss battles, and the leveling up system is strong, I can feel the game pulling me in now, whereas before I was just playing to see if it got better.
Read lessStatus TheBeautifulEric Jul 19, 2021
I can’t figure out how to look at skill descriptions in battle, does anyone here know how to do that? I’m trying the demo atm and I really don’t want to have to remember what each skill does.
Status oneshinyapple Jul 13, 2021
While I had fun and I still think the series' flexible Job system is one of the best ever found in JRPGs, it feels like they could have done so much more with this. The core story felt shorter and less complicated than those of the first two Bravely games but it also felt less engaging somehow. I liked the …
While I had fun and I still think the series' flexible Job system is one of the best ever found in JRPGs, it feels like they could have done so much more with this. The core story felt shorter and less complicated than those of the first two Bravely games but it also felt less engaging somehow. I liked the idea of the protagonist not being the standard clueless teen, but I wish Seth showed more personality and that the stakes were more personal (Edea's and Ringabel's arcs come to mind).
Gave it a four but that's rounded up from 3.5.
Status SailorV May 8, 2021
Managed to finish it today.
Managed to finish it today.
Status SailorV May 5, 2021
So I'm in the part where
So I'm in the part where
When I began playing this game, I thought about it constantly and just wanted to keep on playing, and now I wonder whether I should have taken advantage of that attitude then so I could have happily finished this game. I tried to take my time, and the excitement subsided. Not sure if the excitement would have subsided anyway too if I did play nonstop when I was still overtly excited. With the past instance with Bravely Second, I was on a long holiday, and I played almost nonstop. I enjoyed that game until the end but perhaps that is also a better game, and that's why I did not get demotivated to keep on playing near the end. I definitely enjoyed the jobs in Bravely Second more.
Status SailorV Apr 23, 2021
Haven't played this in I think 3 weeks because the last time I played I already got a bit bored. I think I'm still only a little bit halfway storywise but it feels like I've gotten all available jobs in the game and that kinda leaves me with nothing to look forward to. The story and characters haven't really been …
Read moreHaven't played this in I think 3 weeks because the last time I played I already got a bit bored. I think I'm still only a little bit halfway storywise but it feels like I've gotten all available jobs in the game and that kinda leaves me with nothing to look forward to. The story and characters haven't really been gripping, and nearly two months after its release, the game is still laggy and needs a performance patch. It sounded like they switched voice actors though for one of the main characters. Seth's voice from playing today sounds very different from how I remember. I've got a weekend full of errands so probably won't be touching this again soon.
Read lessStatus Chawls Apr 7, 2021
Over 100 hours in, still doing what I feel is "late game" stuff right before trying to complete the full story. There's still some good challenges to enjoy, but at this point I am finding the plot turns and character development lacking. The series never was good at hitting the mark with deep or interesting and rewarding character development, but …
Over 100 hours in, still doing what I feel is "late game" stuff right before trying to complete the full story. There's still some good challenges to enjoy, but at this point I am finding the plot turns and character development lacking. The series never was good at hitting the mark with deep or interesting and rewarding character development, but the plot turns and fun job classes held them up well enough.
While BDII certainly has some improvements over the 3DS titles, it definitely feels like a reboot of the series on the Switch rather than an expansion of the series in a meaningful way. It doesn't expand on world building, or more importantly for me, the quantity and quality of Jobs you unlock. I'm hopeful that this is just a starting point however, and we get another title down the road where the devs will have more time and freedom to experiment with since they now have an existing engine to work from.
Status SailorV Mar 9, 2021
As I was brushing my teeth and deeply contemplating to whom I should be giving my speed boosting buns (to my support character or to my physical attacker), I realized that some games just naturally consume me more than others, regardless of whether the game, in the absolute sense, is great or not. I am briefly reminded here of reading …
As I was brushing my teeth and deeply contemplating to whom I should be giving my speed boosting buns (to my support character or to my physical attacker), I realized that some games just naturally consume me more than others, regardless of whether the game, in the absolute sense, is great or not. I am briefly reminded here of reading something from Neil Gaiman about the divide between books you enjoy and books that are good, and him siding with the former. I share the same sentiment in that I'd choose, albeit at times shamefully, things that I like over things that are universally aclaimed as great, as long as it's not hurting anyone.
I wish I find more games that has this effect on me. I like it - these kinds of thoughts are a lot better than others that usually occupy my mind, which often just leave me sad, frustrated, or misguidedly hopeful. Now if I could also find a research topic that would also have the same effect on me then that would also just be swell for my career.
Anyway, I'm leaning more into giving the support party member the bun now as more opportunities not just for healing but for buffs as well can't hurt in the long run now can it?
Status SailorV Mar 7, 2021
Story is picking up, and I'm enjoying the in-game card game but new issues are popping up as well. Since last night, the game has stopped showing me the interior of some houses, and these are ones I've previously been in and seen before. Usually the outside wall disappears when I enter a house in a town but now they …
Read moreStory is picking up, and I'm enjoying the in-game card game but new issues are popping up as well. Since last night, the game has stopped showing me the interior of some houses, and these are ones I've previously been in and seen before. Usually the outside wall disappears when I enter a house in a town but now they just stay there, and it seems like my character can still move around inside but I can't see him because, well, the wall is blocking my view. I've noticed that every now and then the sound effects for weapons get mismatched too - giving me sometimes slashing sounds for blunt weapons. These, and previous concerns, are starting to add up. I hope they release a fix.
Read lessStatus NightTray Mar 4, 2021
This is probably one of the most horribly unbalanced games I have ever played. I'm not really sure what the design philosophy behind the game is honestly. I started on "Hard" and much like many people, bosses were kinda kicking my butt. It's not because they were "Hard" either, it's because you have no way of knowing beforehand what kind …
This is probably one of the most horribly unbalanced games I have ever played. I'm not really sure what the design philosophy behind the game is honestly. I started on "Hard" and much like many people, bosses were kinda kicking my butt. It's not because they were "Hard" either, it's because you have no way of knowing beforehand what kind of Counter abilities a boss has. At one point I had a boss that just countered physical, magic, halved damage on daggers, and probably more, so my current team just kinda fell apart. At that point I was like "Okay, I guess the game wants me to level up more jobs before proceeding." I did just that and got a plethora of useful abilities, such as the ABSOLUTE MUST HAVE "Dodge Phys Counters" and now.... the game's too easy. After leveling some jobs it becomes trivial to hit the damage cap of 9999 and bosses just completely fall apart. It falls into the same issue that Octopath Traveler had where you just Default until you have max Brave and just Brave x4 with no real strategy involved. I'm only 15 hours in, lvl 34 and I'm not sure what the game wanted me to do. I feel like I have post-game stats whilst still only being on chapter 3. There wasn't any particular effort involved either, the game provides you with the tools to grind JP extremely easily and Freelancer job's Forage lets you also easily get a ton of Ethers so you never have mp problems. Magic also feels insanely weak compared to any of the Phys jobs. Thief, a class you get relatively early, has a very silly skill that can do up to 18k damage with a single use whereas magic barely manages to squeeze out 2k-4k even on vulnerable targets. I'm going to assume there's a better Magic Job later on considering how early I still am. I think I just make a beeline to the end of the game, unlock the rest of the jobs, and hope the actual endgame/post game is... better I guess? Or maybe wait for a ridiculous difficulty spike? There IS a satisfaction of just clowning on bosses, but considering how early it's possible to do this, I really do wonder what the developers wanted us to do.
Chapter 2 job spoiler, but my goal right now is to figure out why Pictomancer exists as a job and how I can get this inexplicable job to reach dmg cap.
Status supersaiyanchrono Mar 3, 2021
The difficulty spikes in this game are easily the worst I have ever seen in an rpg. Every world map enemy on the map runs away from me as I am "too strong" but then the boss of the area can just choose to brave 4 times and wipe my party at any moment he so chooses. And I'm on …
Read moreThe difficulty spikes in this game are easily the worst I have ever seen in an rpg. Every world map enemy on the map runs away from me as I am "too strong" but then the boss of the area can just choose to brave 4 times and wipe my party at any moment he so chooses. And I'm on casual. Did they play test this at all?
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