Resident Evil 4 VR (2021)

Armature Studio

Remake of Resident Evil 4

Meta Quest 2 · Oculus VR

4.20 from 35 ratings

83 members have it in their collection · 6 playing now · 17 backlogged · 7 wish listed

How long? Main story 16h · with extras 16h (from 2 logged playthroughs)

Explore the iconic world of Resident Evil 4 in this all-new version, entirely made for VR. Step into the shoes of special agent Leon S. Kennedy on his mission to rescue the U.S. President's daughter who has been kidnapped by a mysterious cult. Find your way through a rural village in Europe, come face to face with challenging enemies, and … Read more
Explore the iconic world of Resident Evil 4 in this all-new version, entirely made for VR. Step into the shoes of special agent Leon S. Kennedy on his mission to rescue the U.S. President's daughter who has been kidnapped by a mysterious cult. Find your way through a rural village in Europe, come face to face with challenging enemies, and uncover secrets and gameplay that have revolutionized the entire survival horror genre. Battle horrific creatures infected by the Las Plagas parasite and face off against aggressive enemies including mind-controlled villagers and discover their connection to Los Illuminados, the cult behind the abduction. Read less
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Details

Developers
Armature Studio
Publishers
Capcom
Genres
Adventure, Shooter
Themes
Action, Horror, Survival
Franchises
Resident Evil
Series
Resident Evil
Event
The Game Awards 2021

Release dates

  • Oct 21, 2021 (Worldwide) Meta Quest 2, Oculus VR
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Featured in lists

VR Games by Roach · 19 games · 1

Rating distribution

5 stars
17
4 stars
12
3 stars
4
2 stars
0
1 star
2
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Community All Reviews Statuses

Trost

Review Trost 4/5 · Jul 19, 2025

Familiar, Flawed, Fun

RE4 in VR? Nostalgia goggles literally on. Played the original twice back in the day—NG+ made it hard not to.

But hey, some crust shows:

  • Guns look alright, but everything else? Straight outta 2005. VR really exposes those muddy textures.
  • Combat’s stiff. Enemies flinch like it’s their first drama class, and you’ll be roundhouse kicking more than shooting to save …
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RE4 in VR? Nostalgia goggles literally on. Played the original twice back in the day—NG+ made it hard not to.

But hey, some crust shows:

  • Guns look alright, but everything else? Straight outta 2005. VR really exposes those muddy textures.
  • Combat’s stiff. Enemies flinch like it’s their first drama class, and you’ll be roundhouse kicking more than shooting to save bullets.
  • Sound quality? Feels like it's playing through a soup can.

Still, can’t lie—it’s fun looting, blasting villagers, and watching Leon deliver grade-A action cheese. It's dumb in the best way.

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Etrail

Review Etrail 5/5 · Sep 12, 2023

Happy VR Anniversary to Me!

I don’t plan to say too much about this since I’m mostly reviewing this for how the VR version is, rather than bothering to write a detailed review of the underlying game that is rather well-known and well-liked. On balance, I really enjoyed this VR version of the game a lot. As much as I loved Resident Evil 4 when …

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I don’t plan to say too much about this since I’m mostly reviewing this for how the VR version is, rather than bothering to write a detailed review of the underlying game that is rather well-known and well-liked. On balance, I really enjoyed this VR version of the game a lot. As much as I loved Resident Evil 4 when it came out and I still enjoy it from time to time, it’s far from my favorite in the series. And while there are debates about whether it holds up today (that I’ll remain neutral on for now), I do think quality-of-life changes wouldn’t hurt. This isn’t exactly that quality-of-life update, but the VR experience, while more intense, also changes the game up in ways that make it feel fresh and even more engaging and not at all like a game as old as the original is (other than the graphics still being fairly 2005-esque).

The main differences are just those combat capabilities enabled by the VR experience. For one, it’s a lot more immersive. Your weapons are all on you, with handgun at your right hip, ammo on your left hip, knife on your left chest, grenades center chest, healing left shoulder, and two-handed gun on your right shoulder. As may be evident from that description, it can be a little easy to grab the wrong thing from time to time and that definitely happened throughout my playthrough, but you get a lot better at finding the sweet spots for each with muscle memory. Further, with this setup you’re able to use multiple things at once in ways you couldn’t really do in the original, for instance dual-wielding. Personally, I think the dual-wielding advantage has been a little oversold online as it has to be a two-hand weapon and a handgun/magnum. There are some combos that work but honestly not that many and you can’t reload either weapon without dropping the other, nor can you pump any shotguns or chamber rounds for bolt-action. Still, it’s pretty cool and again feels immersive being able to do whatever you want with each hand, including keeping a knife out or healing while continuously shooting. Similarly, reload speed is based on your own movements so you can’t actually upgrade it since it’s however fast you can physically reload, which eventually feels really cool and snappy once you get used to it. They also made sure to individualize the reloading motions, differentiating from a magazine loaded from the bottom into the Blacktail or a clip dropped into the top of the Red 9. I also just in general felt a lot faster and more agile in moving around in combat because I could just turn irl rather than wait on a scrolling speed. All in all, it makes the game feel fairly action-packed even though in some ways the original may be a little clunky by today's shooter standards.

While I mostly really liked these immersive elements, they do cause some issues from a gameplay perspective. For one, the ability to move at your own speed, once you get good at it, can make the enemies seem like they’re moving through molasses by comparison. Early on when getting used to the controls, you’re probably just as sluggish and awkward, but later in the game, enemies just couldn’t keep up with me. This wasn’t a big issue mainly because it just felt really good so I didn’t mind if it made me inherently kind of overpowered. Another issue is that in the first-person, it can sometimes be really hard to know an enemy is behind you since you have even less field-of-vision, which is worsened by the fact the original’s kind of shitty spatial audio is not improved and enemies a floor above/below or on the other side of an adjacent wall sound like they’re right next to you, leading you to ignore it when they actually are right next to you muttering in your ear. Even beyond the fluidity, the shift in mechanics does mess with the balance of the game. Even on Professional, I’ve always found Resident Evil 4 kind of easy, but the VR version enables you to do so much more that some encounters are fairly trivialized. Further, some really silly strategies can prove extremely effective and it’s hard to ignore them, even if they feel weird from an immersion standpoint. For instance, by far the best strategy I found was holding the bolt-action rifle “gangster style” so I could no-scope enemies and easily reload the chamber, allowing me to quickly pop off a good 8 enemies in a room at close range in a few seconds with what should be one of the slower weapons. You can’t really do this in the original since the rifle requires slowly aiming down the scope, but just given the perspective, it’s actually not hard at all to shoot enemies at close or medium range with it without using the sights or a scope at all.

The other major issue I had is a more meta problem (see what I did there?). Okay, obvious joke out of the way that it’s Meta-exclusive, this game is also a big-time motion-sickness inducer. I bought my Quest 2 specifically to play this game and made the mistake of playing it straight out of the box for like 3 hours on the day I got it with 0 VR experience. I definitely was feeling the motion sickness but since I’d never had it before, I chalked the weird feelings up to the fact I had been feeling off that morning anyway and thought I might be getting just generally sick. But no, instead I had motion sickness for multiple days and it was awful. You really need to work your way up to that level of time in a game like this if you’re unused to it and that’s a warning for anyone considering it. That said, I’m coincidentally posting this review on my 1-year VR anniversary after finishing the game this weekend. In the interim, I’ve trained my VR legs, mostly with Tale of Onogoro and some other games that I could play in short sessions that might train me to handle it. While I’m not over it yet, I’ve noticed a huge difference in my tolerance and when I came back to this game, I was able to go a good 30-45 minutes without issues and with Bonine, I could go hours. Seeing as before I was quite woozy in 15 minutes, that’s a big change already and I’m confident it’ll only improve from here. Perhaps this isn’t the place to do it, but I just wanted to briefly celebrate that along with my VR anniversary since the journey came full circle with this game. Regardless, whether you need to take Bonine or just play it in very small snippets (or perhaps if you’re one of the lucky ones who never gets motion sick from VR), this game is super fun and manages to breathe real life into a game that at this point I’m generally not all that into anymore, so I highly recommend it!

My other Resident Evil reviews:

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cwknight

Status cwknight Apr 17, 2023

I have been trying so hard to go through this game, having never played any other version of it, and I just can't do it. I can tell that if I had played and loved one of the 2D versions of this game, I'd probably really enjoy getting to go through it in VR. But the problem is, I have …

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I have been trying so hard to go through this game, having never played any other version of it, and I just can't do it. I can tell that if I had played and loved one of the 2D versions of this game, I'd probably really enjoy getting to go through it in VR. But the problem is, I have no good feelings about this game yet, and it honestly doesn't do a good job of ingratiating itself to me as a gamer playing in VR in 2023.

The problem I have with it is that the game is not beautiful or interesting to look at -- I do not enjoy being inside these drab, brown environments, and the gameplay, while a fun and more than competent VR shooter, does not set itself apart enough and does not resonate with me enough to keep me going.

I thought that the VR nature of this would be the "the thing" that allowed me to finally enjoy a Resident Evil game, but I think that VR or no, Resident Evil just plain is not for me.

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DucksOnQuack

Review DucksOnQuack 5/5 · Mar 25, 2023

It's Resident Evil 4

As a first VR game for me, this was the perfect game to get into as I absolutely adore Resident Evil 4.

One of my favorite moments in the game was once I reached the Novistador hive. Seeing such the scale of it with my own eyes was truly something else. A moment that I'd never forget as I stood …

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As a first VR game for me, this was the perfect game to get into as I absolutely adore Resident Evil 4.

One of my favorite moments in the game was once I reached the Novistador hive. Seeing such the scale of it with my own eyes was truly something else. A moment that I'd never forget as I stood below it, looking up.

As a port, I'd give a million nitpicks; sometimes when you dont want to pick up ammo from your belt, you're forced to reload, the new movement trivializes attacks such as the Verdugo, what takes you out is all over the place, but at the end of the day, it's fuggin Resident Evil 4.

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DucksOnQuack

Status DucksOnQuack Mar 24, 2023

Played all the way through the castle for 3 hours straight. My feet hurt.

Still not tired of RE4. I'm gonna play the shit out of that remake when I get home.