Main game
3.04 average rating based on 84 ratings
The "plot" in this game is dumb. Let's just pretend it doesn't have a plot. How much deep life-changing narrative were you expecting from solitaire anyway.
The actual gameplay is an interesting solitaire game. The levels are challenging enough (though the level "challenges" are not) and the art is charming. I beat the entire game and yet I still continue playing because I MUST have all the adorable animals hatched and raised. Must.
This game is relaxing to play for a while when you just need 30 minutes of brain dead clicking (like in my case when the kids wake you up at 5 in the morning and you need to do something to stay awake). Music tunes in the background are soothing and its nice that they wrapped a story, pets and collectibles around the card games as well to keep you going. Oh, and trying to get combos is addictive! Solitaire never gets better than this.
Solitaire may not be a terribly entertaining game, but it does scratch a certain itch in a calming, addictive way. It's pure escapism, a low-calorie nutritionless fluff for the reptilian parts of the brain to feast upon. Faerie Solitaire takes this base and adds a variety of new hooks to keep you going, such as adorable pets to raise, a village to upgrade with hard-earned fae bucks, and a whole lot of imprisoned faeries for your generic male hero to rescue. On top of that, the pace is strangely merciless; you jump from one stage to the next without getting a chance to spend your new gold and resources on upgrades. To do so requires shamefully quitting mid-hand, and to actually quit the game itself requires a few more steps of legwork and runs you past the Challenge Mode gift shop before letting you out.
The gameplay itself is perhaps a few degrees less brainless than that of actual Solitaire, but it's still a game that mostly plays itself and is almost entirely at the mercy of the way the deck was initially dealt. On the easiest difficulty setting, this doesn't matter; it would take phenomenally bad luck not …
Solitaire may not be a terribly entertaining game, but it does scratch a certain itch in a calming, addictive way. It's pure escapism, a low-calorie nutritionless fluff for the reptilian parts of the brain to feast upon. Faerie Solitaire takes this base and adds a variety of new hooks to keep you going, such as adorable pets to raise, a village to upgrade with hard-earned fae bucks, and a whole lot of imprisoned faeries for your generic male hero to rescue. On top of that, the pace is strangely merciless; you jump from one stage to the next without getting a chance to spend your new gold and resources on upgrades. To do so requires shamefully quitting mid-hand, and to actually quit the game itself requires a few more steps of legwork and runs you past the Challenge Mode gift shop before letting you out.
The gameplay itself is perhaps a few degrees less brainless than that of actual Solitaire, but it's still a game that mostly plays itself and is almost entirely at the mercy of the way the deck was initially dealt. On the easiest difficulty setting, this doesn't matter; it would take phenomenally bad luck not to meet the meager victory requirements for each stage. On the most difficult, you're more likely to get struck by lightning than to win without grinding endlessly for the consumable items that break the game entirely. Regardless of difficulty, the gameplay is the same, a repetitive series of clicks that gives you just enough of a reward feed to make you feel accomplished. Don't bother with this one; the spell breaks early and if you really need an endlessly addictive time-sink, there are much better perfectly free ones.