Expanded Versions of Doom
4.23 average rating based on 650 ratings
Disclaimer: I am reviewing The Ultimate Doom with the Brutal Doom mod, plus some other visual mods I don't remember the names of.
Artistic Value: We still have pixels the size of watermelons, so what? The details are very polished and the style is amazing and more satanic than ever if you install some visual mods. The old music still holds up 22+ years later, and you can install a mod to get metal music if you want! The sound effects are still very crisp (the shotgun sound is amazing). The ambience is very well made in most of the levels, specially in episode one. The overall setting still holds up during the whole four episodes though, and playing alone in the dark can still give me the chills on a higher difficulty. Some might say that the overall design of the levels can be visually displeasing, unrealistic and/or cartoonish; but I honestly don't find it obnoxious since it seems to blend hellish and alien style into one. It's incredible how well the visual and sound arts still hold up today. Rating = 9/10 for amazing.
Gameplay: It is still the same gameplay from the 90s, shoot …
Disclaimer: I am reviewing The Ultimate Doom with the Brutal Doom mod, plus some other visual mods I don't remember the names of.
Artistic Value: We still have pixels the size of watermelons, so what? The details are very polished and the style is amazing and more satanic than ever if you install some visual mods. The old music still holds up 22+ years later, and you can install a mod to get metal music if you want! The sound effects are still very crisp (the shotgun sound is amazing). The ambience is very well made in most of the levels, specially in episode one. The overall setting still holds up during the whole four episodes though, and playing alone in the dark can still give me the chills on a higher difficulty. Some might say that the overall design of the levels can be visually displeasing, unrealistic and/or cartoonish; but I honestly don't find it obnoxious since it seems to blend hellish and alien style into one. It's incredible how well the visual and sound arts still hold up today. Rating = 9/10 for amazing.
Gameplay: It is still the same gameplay from the 90s, shoot everything that moves, but its straightforward nature is many times a blessing when wanting to chill and play mindlessly for an hour or two. Now with 'mouse-look' and jumping the original levels might not stand a chance against the player, but that's why Ultra-Violence difficulty was invented, for the challenge. The new mechanics of Brutal Doom blend seamlessly with the old game. The controls are better than ever and their simplicity can rival any modern game, although the effort needed to achieve said simplicity and setup, from installing all the wanted mods to configuring every function, might give you a headache with all the new possibilities, features and options. Rating = 8/10 for superb.
Fun Factor: Here is where any good Doom game should shine, the pure, mindless fun. No real story other than 'kill everything that moves', no real characters other than 'Doomguy'. But the replay value skyrockets with all the new mods. In this game from 1993 the originality is found in the fantastic mod-developer community. The feeling you get when you throw a grenade through a window into a room full of monsters, and watch the red fly all over, is pure joy. The experience of playing Ultimate Doom + Brutal Doom doesn't get boring quickly, I keep coming back for more every few months, maybe to try out a new mod/map or a new version of an old mod/map. This game is one of the few that remains installed in my main PC. Rating = 10/10 for flawless.
Final Verdict: Ultimate Doom + Brutal Doom = LOTS OF FUN. Rating = 9/10 for Amazing.
Had a great time on this play through. The gun play is tight and smooth. Sound and environments are top notch as well. Game is short from perfect as there are many points in the game that could have used better level direction.
This one is excellent with the Brutal mod or Brutality,worthy of 4 or even 5 stars.
NO END IN SIGHT (MOD For The ULTIMATE DOOM)
AT first I was impressed with this mod. It's got three great things going for it: really satisfying levels with a few secrets that can be itneresting, good use of switches that can do interesting things (often they are traps) and clever enemy placement that works well in conjunction with the previous statement: often you will pull a switch and suddenly find yourself fighting on two fronts. However, after hte first episode the subsequent episodes become increasingly more difficult, longer, have much more switches, and in general a bit longwinded. Eventually about half the time youre walking on lava looking for switches, or just at hrew a switch that raised a platform that now has made you permanently stuck.... Also huge fights with multiple cyberdemons and arachnotrons by the end (on medium difficult) Pretty much impossible without cheats. The fights were fun but the switch-hunting got annoying. 3/5
guys this is really pretty good. everything is easy to get going and it will warn you of compatible issues. I'm tempted to say this is the DEFINITIVE way to play doom!
download trhough sidequest, just add the .wads and you dont need a computer (or keyboard) to tinker with it.
Pretty amazing community gold right here. If you have a Quest you should check this out. Also Dr Beef has ported ALL the old ID games but this one is the only one with a modloader/front end (that i know of)
I recommend setting 'snap turning' to 2 degrees. because i don't get nauseous and i like being able to 'turn' with a joystick as well as my head while 'slicing the pie'
"Microsoft hired id Software to port Doom to Windows with the WinG API, and Microsoft CEO Bill Gates briefly considered buying the company. Microsoft developed a Windows 95 port of Doom to promote Windows as a gaming platform. The development was led by Gabe Newell, who later founded the game company Valve. One Windows 95 promotional video had Gates digitally superimposed into the game"
excuse me while i go and write some alternate history/speculative fiction now
Trying to play this now, I just need to find the perfect source port for me
I got this back in the 90s after absolutely loving the shareware version. The last time I played this was sometime around 2005 or so. Always play on ultra violence, though I wish there was a harder difficulty level above that but not nightmare. Nightmare's infinitely respawning enemies are not my style. Knee deep in the dead is my favourite campaign, followed by Shores of hell. Thy flesh consumed is my least liked. I like action, tactics and resource management. Not a fan of wandering around trying to figure out what to do, solving puzzles and the like. Had a lot of fun using idclip to play around and explore outside the playable area.
Played quite a few player made levels though I cannot remember any. Definitely worth going back and playing some as that is a potentially vast amount of entertainment.