Main game
3.91 average rating based on 102 ratings
I do not like this game. I've heard so many good things about it, from a wide variety of relatively trusted sources. I can't really force myself to go past five hours of play, because this game is just outright bad. The story feels like it was written with 10 year olds in mind, despite it being a nostalgia bait title that is more likely to appeal to older players. It lifts the Skit system wholesale from the Tales series (which is fair play, considering how many things Tales has lifted from Final Fantasy over the years), but every skit just adds more excruciatingly bad childish dialogue. I get stuck between wanting to skip them because they're bad, or forcing myself through them because its the only place the game will flesh out the characters.
The job system mechanics (this is basically a low-budget final fantasy game in all but name) is clearly going to become interesting and provide a lot of customization... in probably about 30 or more hours. The Brave/Default combat system is a really interesting idea and feels great to use. It has a high-risk-high-reward nature that should allow for some creative and tactical play. Unfortunately, since …
I do not like this game. I've heard so many good things about it, from a wide variety of relatively trusted sources. I can't really force myself to go past five hours of play, because this game is just outright bad. The story feels like it was written with 10 year olds in mind, despite it being a nostalgia bait title that is more likely to appeal to older players. It lifts the Skit system wholesale from the Tales series (which is fair play, considering how many things Tales has lifted from Final Fantasy over the years), but every skit just adds more excruciatingly bad childish dialogue. I get stuck between wanting to skip them because they're bad, or forcing myself through them because its the only place the game will flesh out the characters.
The job system mechanics (this is basically a low-budget final fantasy game in all but name) is clearly going to become interesting and provide a lot of customization... in probably about 30 or more hours. The Brave/Default combat system is a really interesting idea and feels great to use. It has a high-risk-high-reward nature that should allow for some creative and tactical play. Unfortunately, since the game is afraid of punishing the player even on hard mode, there's really no reason you can't just give all of your characters four actions on the first turn and win every battle with the enemies having no chance to retaliate, so in practice, it's just an instant win button.
The game is ugly as sin. I know this is very much a matter of personal aesthetic preferences, but it's my review, and I absolutely hate the way this game looks. All of the characters look like weird little dolls with bizarre proportions that follow no logic and dull designs that simply riff off the classic final fantasy classics that have been done a thousand times before. The environmental artists, at least, did a pretty good job with cityscapes that look like paintings from a distance but can be zoomed in on and seamlessly explored, though these tend to be, like, one screen per area.
The music is great. Good job there.
Looking back, I didn't realize quite how old this game actually was, the original launching in 2012. That's during the period in my own personal history when I was convinced we were in a "JRPG Dark Ages," when I felt like JRPGs had completely lost their way and were just churning out low effort fodder that was either nostalgia bait or weeb bait. Being both old and a weeb, I'm not opposed to those things, but I have standards, and it really felt like there was nothing going on in the genre at the time. I eventually realized that wasn't really true of course. There were always interesting things happening on the periphery that I just failed to notice, such as my now beloved Etrian Odyssey series mostly releasing during that period. But if I had played this game back in those days, it would only have fueled my negativity. I really wish I hadn't bought it.
I really wanted to like this game, but the second half killed any joy I had for it. How could anyone think good game design is asking the player to replay dungeons and bosses they have already completed 4 additional times? With a couple exceptions the story was generic and the writing was disappointing. Only get this game if you like grinding, difficulty spikes requiring more grinding or cheese strats, and repetitive dungeon and boss runs. Much better options out there to play.
Trying to figure out at what point I can allow myself to get this game, especially if I end up purchasing it at full price. At first I told myself I can when I unlock all the things in Mario Kart World but at this rate, I suck too bad to do that within a decent amount of time and currently there's no record of all the collectibles in-game. It is coming to my attention that MKW is more a short burst, long-term experience than something to beat all at once.
So now I'm telling myself I have to finish going through the NES library such as beating them, watching longplays of them, or just playing them until I feel finished.
I'm trying so hard to be consistent about completing games more than I purchase them but also trying not to gatekeep myself too hard from the experiences I know I'll enjoy.
Just beat super Mario RPG on switch 2 and now I've just started this today and already have 3 hours in and can't stop, because it's AMAZING! The music in bravely default flying fairy is absolutely incredible and pulls at the heart strings because it reminds me of the classic jrpg music from the glory days of final fantasy.
Square ENIX pulled it off again..... 3 hours in only and Bravely Default Flying Fairy has me GLUED to the screen. The music pops on my dolby atmos sound bar 5.1 system!
Happy Saturday gaming all. May your games be righteous! I have put in dozens of hours already on my switch 2. Never would have thought I'd play so much of a Nintendo console ever again, but nowy series X and PS5 are collecting dust, lol.