Acknowledging that it probably does get better the later you get, since it has got more interesting than it was in the first few worlds for sure, I think I have played enough to feel like I'm not really getting much out of this. The main hook of smashing and tearing off bits of the environment was briefly kind of …
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Acknowledging that it probably does get better the later you get, since it has got more interesting than it was in the first few worlds for sure, I think I have played enough to feel like I'm not really getting much out of this. The main hook of smashing and tearing off bits of the environment was briefly kind of fun, even if I didn't feel like the camera always worked well with it, but even as they expand the terrain to do things like lava and ice interacting it just feels "okay". The game is not all that, though, with some decently fun moments here and there and continued expansion of your movement and fighting abilities through timed animal transformations, but nothing about the platforming, combat, or story is exciting enough to keep me wanting more.
I think the pairing of DK and Pauline is smart both as a subversion of series history and because they're both tied to music. It would be nice if music were more tied in with the gameplay somehow, or at least something to make the levels themselves more interesting. The game has been quite easy but for some reason has a skill tree that's kind of pointlessly gating small upgrades that would make the game marginally nicer to play. Most annoying is the upgrade to your ability to draw nearby collectibles to you, something you wouldn't even have to do in the first place if they didn't break the currency into a million fractional pieces as a side effect of the destruction gimmick.
I can see that the game has had effort put into it, and it's not bad by any means, but whatever is making people love it is not really registering for me unfortunately. Pretty disappointed as I enjoyed Mario Odyssey a lot at the time and have nowhere near the enthusiasm for this one.
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