Ok, I think I get it now. Between the conversation here about favourite 3D platformers on Grouvee and a conversation on Discord, I think it's the fact that games like Super Mario Odyssey and DK Bananza are all about exploration and collecting things, while something like SM3DW is about structural platforming that distinguishes them for me and establishes why I …
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Ok, I think I get it now. Between the conversation here about favourite 3D platformers on Grouvee and a conversation on Discord, I think it's the fact that games like Super Mario Odyssey and DK Bananza are all about exploration and collecting things, while something like SM3DW is about structural platforming that distinguishes them for me and establishes why I like the latter more than the former. Both have platforming, both have collectables, but one type of 3D platformer has platforming in service of exploration and collection, and the other has collection in service of structural platforming challenges. And I really like the latter, and find the former less engaging (still fun, but I lose steam faster). So while I still like games like Odyssey, and I can still make myself some fun platforming challenges, they always end up feeling flat compared to a game like SM3DW that wants me to focus on the forward momentum of every increasing platforming challenges, with collectables a second tier goal there just to add mild motivation beyond just completing levels. Being left to my own devices works better in a game like BotW where I feel like I'm inhabiting a living, breathing landscape. Platformers always feel a bit more like an amusement park, and I guess I like spending all my tine on the rollercoasters (SM3DW, Galaxy) more than I do walking around the park, picking up trinkets and occasionally jumping on a coaster (Odyssey, DK Bananza).
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