This game honestly had a lot going for it. If you've played Super Mario Odyssey, this game will remind you of it a lot. In short, I could describe it as an Odyssey copy if it were a lot easier, and that's my biggest gripe with Donkey Kong Bananza: this game is boringly easy.
My first impressions of the game were fantastic. Right out the gate, the graphics were really charming and the characters on the screen seemed lively compared to other Nintendo recents. It almost gives a Splatoon vibe with all the colors and how the environment can change so quickly. I was really excited seeing how much DK can destroy the terrain because it immediately encourage exploration and I am always down for that. It was actually too much at first; I wondered if I was missing stuff along the way (I missed a lot of stuff). I suppose that means they want you to go back and find more later.
DK, the Odd Rock, Pauline, really all the characters add life to the game. There's voice acting! ...almost! Pauline talks in cutscenes and that's about it. All the monkeys just mumble with subtitles? Was that planned? It felt so off hearing one person in a conversation and I really didn't get it. I was surprised to see there is a skill point system in the game. That's not usually Nintendo's style but I respected it.
I've covered about the first 5 hours of gameplay at this point. And I've mentioned almost all the good I have to say. This is when I started losing interest and it almost exclusively went downhill from here. I got tired of the motion controls, so I turned it off in the settings... and they were still on? Did I not save the setting? Yes, I did, and it just didn't work. What? What were they thinking to only turn off some of the motion controls? Classic Nintendo. That's a very little thing to complain about, I guess. I have fought a few bosses by now and they were all "hit punch until done" and no strategy at all. I didn't even get the satisfaction of truly beating the boss, either. You didn't win, they just gave up and gave you what you wanted (a key, an open path, etc. ) At least let me take it from them, come on.
I have mixed feelings about the Bananza powerups. I will admit they are very creative without spoiling much. I like the animals and the there's a lot of charm in there, too. I just couldn't believe how overpowered they were. There is no enemy in the game you couldn't beat with your eyes closed while a Bananza was active. They barely even limited the use, either. By the time you ran out you've probably gathered enough material to just use it again. I actively tried to use it as little as possible just to make things the slightest bit more difficult.
As likable as all the different worlds were, the objective was the same. Another Nintendo characteristic that I'm started to get tired of. Most set a tone that I could get a good feel for and that helps. The enemies may have been braindead but the designs were really creative and endearing. The different powers they have were well executed, like the one that creates a giant rainbow path when you punch it into next Wednesday, which was necessary to traverse certain parts of the world. Very cool little details all around the universe.
More spoilers about end game:
It felt like it took forever to get to the planet core. It started to feel like a chore to get this thing over with. The ending was done well, however. Beating Void just to find out K Rool has been released was a nice twist that I somehow didn't see coming. And hey! The final boss was a little difficult! It took me a few tries and I was rather relieved that it did. The ending was very cute and I was at least glad I stuck it out to see it.
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There was post game content, but I barely tried it. I think I need to stop playing Nintendo exclusives. I am outgrowing them. This game might be great for a kid, but I wouldn't know. It was a cute playthrough but I'm not recommending this to anyone with a high school diploma. 3 stars, and that's because I'm generous.