Main game
2.84 average rating based on 574 ratings
There are some great time-looping games out there - Out Wilds is brilliant, The Forgotten City is a cool take on the concept, The Sexy Brutale is tons of fun. But 12 minutes doesn't quite nail it. Part of the problem is that there are so few places to go or things to interact with. The whole thing takes place is a tiny 1 bedroom apartment, with maybe 20 interactable objects? This makes the loops very similar and very tedious. There are a few very specific things you need to do to push the story forward and if you do the wrong thing at the wrong time, or pick the wrong conversation option, you need to just try all over again. Though you can fast-forward line-by-line through some of the conversations, it's not really enough.
The story just isn't all interesting or satisfying and the way the characters talk seems poorly stitched together.
The issue with waiting for a game for years and finally playing is that it somehow always turns out a disappointment. I am not saying that is the reason this game wasn't good, it has enough flaws as it it, but for some reason all the big games we wait for for years all turn out kinda garbage. No Man's Sky, Star Citizen (I guess that is somewhat different), Duke Nukem Forever. I am sure there are lots of exceptions but I can't think of any. Twelve Minutes has been one of those games for me. I was instantly hooked when I saw the trailer for it years ago, and has been following it ever since. I was really excited when I saw that Willem Dafoe would have one of the voice roles, and the voice acting really is stellar, but that is most of what it has going for it.
For the first 2 hours or so I was quite enjoying myself. Walking around in my time loop, trying out the different options and seeing what happened. It felt like it was well put together - most of what I did got a response that seemed natural - but …
The issue with waiting for a game for years and finally playing is that it somehow always turns out a disappointment. I am not saying that is the reason this game wasn't good, it has enough flaws as it it, but for some reason all the big games we wait for for years all turn out kinda garbage. No Man's Sky, Star Citizen (I guess that is somewhat different), Duke Nukem Forever. I am sure there are lots of exceptions but I can't think of any. Twelve Minutes has been one of those games for me. I was instantly hooked when I saw the trailer for it years ago, and has been following it ever since. I was really excited when I saw that Willem Dafoe would have one of the voice roles, and the voice acting really is stellar, but that is most of what it has going for it.
For the first 2 hours or so I was quite enjoying myself. Walking around in my time loop, trying out the different options and seeing what happened. It felt like it was well put together - most of what I did got a response that seemed natural - but as I was trying to solve the mystery it got more and more frustrating. I quite like short games, so the amount of content doesn't bother me. If it had been a good 3 hour experience I would have been perfectly happy with that. However, what annoys me the most is how you solve the mystery which I will put in spoiler tags.
All in all I liked the beginning, and the like the idea, it just fell flat at the end so I'll give it a generous three stars. The resolution to the mystery is... eh... it's okay, but by the time I got there I wasn't expecting anything more. Maybe I need to learn this lesson, that these long expected games never turn out as well as you hope. Who am I kidding? When is Silksong coming out?
I'm going to start out with, I don't like to be negative about games. I like that games are typically made for someone, and even if it's not for me, someone out there probably enjoyed the game.
I think I can safely say that this game is the exception. There is little redeeming quality about this game. If you don't want to be spoiled, don't click the blocks moving forward, and I'm still very worked up about this game, so some of the spoilers might be curses....forewarned.
First of all, the voice talent. Nice gets! But why the
Second, the playable space was so limited, and the interactable objects were so few, that this game was beyond boring. Couple that with the slowness of the movement and lack of ability to speed things up (I know you can fast-forward some dialouge, but that's only a start) and I really felt robbed of time.
Third, the plot twists (seriously, don't read …
I'm going to start out with, I don't like to be negative about games. I like that games are typically made for someone, and even if it's not for me, someone out there probably enjoyed the game.
I think I can safely say that this game is the exception. There is little redeeming quality about this game. If you don't want to be spoiled, don't click the blocks moving forward, and I'm still very worked up about this game, so some of the spoilers might be curses....forewarned.
First of all, the voice talent. Nice gets! But why the
Second, the playable space was so limited, and the interactable objects were so few, that this game was beyond boring. Couple that with the slowness of the movement and lack of ability to speed things up (I know you can fast-forward some dialouge, but that's only a start) and I really felt robbed of time.
Third, the plot twists (seriously, don't read this if you don't want to be spoiled)
Next, as i'm sure is not a surprise is the number of endings.
Bottom line is, I did not enjoy my time with this game, except complaining about it on my discord with other gamers that got a chuckle at my anger.
I don't recommend playing it to ANYONE. It's not a game for you, trust me.
~David.
This could have been awesome, and even the story was alright. But man, I could not look past the clunky character animations and movements, making them all seem like robots. I was expecting absolute fluidity for a game made in 2021 with very famous voice actors but no, it's disappointing. Yeah, man, I don't know what they were thinking.
Unfortunately, I can't recommend this game even though I really love time loop games if they are done right. The game starts pretty strongly with an interesting premise but unfortunately after awhile it falls flat and becomes pretty annoying to repeat every thing in order to advance just a small fraction in the story. The idea is interesting but the execution falls flat after the beginning, the puzzles are pretty cryptic which can make some players stop playing after the first 30 minutes. Voice acting is great but by the end the actors sound very tired and drained for some reason.
I didn't finish the game but my wife took over and did. All star cast helped but didn't meet my high expectations. Animations were very clunky. All of that would be forgivable if the story turned out amazing. It was pulling me through but when my wife told me how it ended, I was disappointed. Still, I enjoyed the time I spent with it.
Firstly - let me just say I'm not a big adventure game fan, that being said the repetitious nature of Twelve Minutes ruins what ultimately could've been a really compelling game. So many times I felt like I was getting somewhere, but it ended up getting me in a loop of frustration. The plot twist certainly caught me off guard, but it didn't really warrant the experience leading up to it. After several long hours, I gave up and consulted a guide. It's too bad the flow of the game couldn't come more naturally, but like I said prior I'm not an adventurer game fan and I'm absolutely horrid at them. I could see Twelve Minutes being a mighty fine game for someone who was able to follow the path the game laid out for you.
5.5/10
I was pretty excited for 12 minutes. I enjoy story based, point and click types of games. I love the look and cast. But after that it kind of just becomes a let down as a whole.
The idea is cool, I love groundhogs day kind of stuff. However playing this kind of made me realize all games are that way, this just did it in a more story focused way.
The story is about a man who comes home and his wife has something special to tell him. After their nice dinner a man comes to their door and in the end people die. But why? I like the set up. The voice cast is also solid.
But the gameplay just lacks, I played it on Xbox one and a controller and even tho I knew it was point and click kind of game it still felt very out dated and sluggish. I was not a fan of the controls at all. They didn’t grow on me as it went either it just kept making me think it could have been done better.
The controls on top of the fact that you have to keep doing a lot of …
I was pretty excited for 12 minutes. I enjoy story based, point and click types of games. I love the look and cast. But after that it kind of just becomes a let down as a whole.
The idea is cool, I love groundhogs day kind of stuff. However playing this kind of made me realize all games are that way, this just did it in a more story focused way.
The story is about a man who comes home and his wife has something special to tell him. After their nice dinner a man comes to their door and in the end people die. But why? I like the set up. The voice cast is also solid.
But the gameplay just lacks, I played it on Xbox one and a controller and even tho I knew it was point and click kind of game it still felt very out dated and sluggish. I was not a fan of the controls at all. They didn’t grow on me as it went either it just kept making me think it could have been done better.
The controls on top of the fact that you have to keep doing a lot of the same story bits over and over until you find a bread crumble just didn’t mess well. I really wanted to like the puzzle aspect but it just felt like a drag.
It really didn’t feel to challenging but I do wonder what all I missed? I know I only unlocked two achievements so I definitely didn’t do much. But I also didn’t feel the need or want to keep playing.
The twist ending is a wtf moment that you start to put together but wonder if they’ll really pull the trigger on it…. But that isn’t enough for me to recommend it.
Thankful for Gamepass.
The idea of a real-time adventure game with multiple paths and endings set in basically a single location has been done so much better by a game from 2009 called, "Don't Shit Your Pants"
https://cellardoorgames.com/our-games/dont-shit-your-pants/
https://en.wikipedia.org/wiki/Don't_Shit_Your_Pants
Unlike "Don't Shit Your Pants", this game has a very narrow and limited concept of what you can you and how you do it.
There are so many quality-of-life things that Visual Novel games have figured out decades ago that this game lacks!
It is a chore to play this game. Full stop. BUT... I have not even begun to talk about how bad the actual narrative is! For a game with little else besides "the story", NO SPOILERS but, motivations are shit, the "twist" is shit!
WHY DID ANNAPURNA PUT THIS OUT AND STUFF IT WITH SUCH A GOOD VO CAST?!
I've been excited for this game for years. It was, by far, my most anticipated game of this year. Sure I clearly had my expectations but I don't think I was being unreasonable hyped and I think there are some clear problems with the game.
There's one solution to almost every "puzzle". This means that completely logical paths end up in ridiculous defeat because you're just not supposed to solve it that way. Sometimes this solutions involve saying something X only after doing something else, so you may believe saying X doesn't do anything, but you just didn't say Y before.
There's a particular state of the game that you can only reach by doing about 3 minutes of particular actions. Once you're in that state though, there are many possibilities and, as I said before, the solution may be quite obfuscated, so you'll have to keep doing that 3 minute preparation over and …
I've been excited for this game for years. It was, by far, my most anticipated game of this year. Sure I clearly had my expectations but I don't think I was being unreasonable hyped and I think there are some clear problems with the game.
There's one solution to almost every "puzzle". This means that completely logical paths end up in ridiculous defeat because you're just not supposed to solve it that way. Sometimes this solutions involve saying something X only after doing something else, so you may believe saying X doesn't do anything, but you just didn't say Y before.
There's a particular state of the game that you can only reach by doing about 3 minutes of particular actions. Once you're in that state though, there are many possibilities and, as I said before, the solution may be quite obfuscated, so you'll have to keep doing that 3 minute preparation over and over and over again just to say something slightly different and see if something happens. Luckily most other scenes have shortcuts to get you to the result faster.
It's super short. I beat in 5 hours and saw almost everything worthwhile the game had to offer.
The ending is terrible. I don't think there's anything else I can add because it just makes me mad.
Now, it still has some redeeming qualities. Some puzzles are actually quite clever and I like that it doesn't hold your hand, but it provides ample clues to solve some of the puzzles. The voice acting, as expected, was great. It's actually really fun to experiment with all the things you can do, so many "hmmm... what if...?" that you can actually fulfill. Well, at least is fun when you can do it in the beginning in the loop and not when you're 7 minutes in a careful series of events, at that point in the run I didn't like to experiment at all because it would mean I had to do it all over again. The plot on the first half was pretty good.
Overall, it was okay. I feel like there's a great game hidden somewhere amidst the frustration and the awful ending.
if you didn't know, this is one of those timeloop games. i'm not going to spoil the game in this review but i will say that some of the decisions made for the story of this game are just extremely questionable and weird af. i have no desire to return to this game to play it again after understanding the full picture. the good part about 12 minutes was how it was pretty creative with how it handled its gameplay, and it was very neat to see how i could affect the timeloop. the performances by the three main actors were also great and i wasn't distracted by their prestige in the industry.
but the fact that the game itself soured my own taste for it and any replay value i may have once had for it is disappointing. my only slightly annoying technical gripe i had when i did play it was that sometimes i would hit a button with my controller and something completely different would happen in game (meaning i had to start the loop over again).
this game is better if you just don't finish it.
12 minutes had a nice trailer but for some reason I wasn’t particularly intrigued. Plus, when it came out, people seemed not positively impressed, so I skipped it. Then, I found it on Netflix and I decided to try it. Now, basing an adventure on a temporal loop is always a nice premise. Annapurna’s money to pay Willem Dafoe, also, is always a nice premise. The starting point for the plot is intriguing, the story is interesting and the loop based gameplay, at first, works well. Also, I was lucky, because I kinda always guessed quickly what I was supposed to do, so I wasn’t frustrated by the repetition. But I did get some frustration in the final part of the game, because you have to be quite precise in what you do or you are going to fuck up the loop and playing with a smartphone doesn’t help in that department. Overall, I had fun, even though I found the plot resolution to be a bit dumb. But I watched dumber stories on Netflix, so…
I'm just here to thirst for Willem Dafoe, don't @ me.

I was wholly prepared to hate this game. I've read the reviews, heard the 4 friends discuss their disgust, and seen disturbing images of the choices you can make.
With all of that, I actually kind of enjoyed my time in the world.
The opening menu is gorgeous, the score is incredible, the top-down perspective is surprisingly fun for a game that takes itself so seriously, and Willem Dafoe delivers a Willem Dafoe performance.
Having just finished The 7th Guest, I was reminded how far adventure games have come. In 12 Minutes, the touch targets are clear, the tooltips are straight-forward, the dialog gives you hints without just opening a new tab to gamefaqs.com, and you're able to skip some of the interactions.
But, dear lord, the story. Having finished and sat with the full scope of the story in my mind, I'm not really sure why it needed to be told. The opening is intriguing but it lulls in the middle thanks to repetitive game play mechanics other time loop games have demonstrated how to avoid. And then the ending(s). Props to the cast and crew for committing to the whole thing but I started "nope nope nope"-ing …
I was wholly prepared to hate this game. I've read the reviews, heard the 4 friends discuss their disgust, and seen disturbing images of the choices you can make.
With all of that, I actually kind of enjoyed my time in the world.
The opening menu is gorgeous, the score is incredible, the top-down perspective is surprisingly fun for a game that takes itself so seriously, and Willem Dafoe delivers a Willem Dafoe performance.
Having just finished The 7th Guest, I was reminded how far adventure games have come. In 12 Minutes, the touch targets are clear, the tooltips are straight-forward, the dialog gives you hints without just opening a new tab to gamefaqs.com, and you're able to skip some of the interactions.
But, dear lord, the story. Having finished and sat with the full scope of the story in my mind, I'm not really sure why it needed to be told. The opening is intriguing but it lulls in the middle thanks to repetitive game play mechanics other time loop games have demonstrated how to avoid. And then the ending(s). Props to the cast and crew for committing to the whole thing but I started "nope nope nope"-ing out a good hour before the game was done with me.
I'd been excited to play this so I could know why there was such a negative reaction to it, which lowered my expectations enough to see the handful of nice design details. I'm glad to have this one marked off.
This was a bit of a let down, and by the end of my playthrough I was more sour than happy.
The game mechanics are alright for the most part, what stands out is the static character animations and delayed movement, Characters talk over each other sometimes, and you have to wait for animations to finish before your character even moves to where you want him to be. It just makes the game feel clunky.
Voice acting is fine, they did hire pretty famous actors so no trouble their, didn't really notice the music or sounds so no comment.
My main issue is the story and puzzle solving, for the most part the story is stale and just when I thought it was picking back up it hit credits.
Theirs multiple endings and apparently i hit a few, I didn't even notice becuase only 3 out of the 7 endings hit credits. The puzzle solvings fine, but it is frustrating that when you think you have everything set up the npcs just dont mention crucial info or ignore evidence because you didn't do it in the correct order. Also you can't just rush it because even if you know what …
This was a bit of a let down, and by the end of my playthrough I was more sour than happy.
The game mechanics are alright for the most part, what stands out is the static character animations and delayed movement, Characters talk over each other sometimes, and you have to wait for animations to finish before your character even moves to where you want him to be. It just makes the game feel clunky.
Voice acting is fine, they did hire pretty famous actors so no trouble their, didn't really notice the music or sounds so no comment.
My main issue is the story and puzzle solving, for the most part the story is stale and just when I thought it was picking back up it hit credits.
Theirs multiple endings and apparently i hit a few, I didn't even notice becuase only 3 out of the 7 endings hit credits. The puzzle solvings fine, but it is frustrating that when you think you have everything set up the npcs just dont mention crucial info or ignore evidence because you didn't do it in the correct order. Also you can't just rush it because even if you know what to do you need to aquire the info before the correct dialogue or option pops up for the next loop. I know thats part of games like this where you need to figure out the correct order but the fact you can't reset immediately can be frustrating.
What made me become sour was the first credit ending I hit, like I mentioned the story started to pick up and I became invested, but I guess I chose an option that ended it right away, the game than locks you into this ending and you have to reset the whole game and replay it over if you wanna continue any other endings. There's no roll back and the game was already pretty disappointing so I had no interest in solving the other endings.
The game almost got me but overall it's a let down.
I still think that the game "12 Minutes" shoulda had the developer come out on video at the end, like the writer at the end of that Community episode where Garrett married his cousin.
"I'm the developer of 12 Minutes, and they allowed me to make this awful incest game so long as I identified myself at the end of the game..."

Completed this last week – my first Xbox Game Pass experience. I thought it was somewhat better than suggested by the largely negative-to-middling reviews on Grouvee, although I hadn’t heard about it before release and therefore wasn’t highly anticipating it. That said, I agree that it’s most interesting in its first few hours, before it requires more tedious repetition to progress the story.
Regarding endings:
I must admit that I am something of a dunce and, perhaps because I didn’t see
Completed this last week – my first Xbox Game Pass experience. I thought it was somewhat better than suggested by the largely negative-to-middling reviews on Grouvee, although I hadn’t heard about it before release and therefore wasn’t highly anticipating it. That said, I agree that it’s most interesting in its first few hours, before it requires more tedious repetition to progress the story.
Regarding endings:
I must admit that I am something of a dunce and, perhaps because I didn’t see
I’m not sure that I’d ever replay it, though, so I’m happy to have played it before it leaves Game Pass imminently.
Top-down indie about a man getting caught in a time loop. At first, it seems that there are many routes but later you realize that to make any progress you repeat the same things over and over with 1 new piece of information that you can use just to do the loop all over again (which gets repetitive really fast). The plot twist was really weird.
When the loop takes the worst out of you. I think we were both weary of repeating the same 12 minutes.
Not going to write a review for 12 Minutes because there are plenty already. The TLDR is that 12 Minutes is not very fun to play. There are plenty of time-loop games that nail this conceit (best I can recall is the Nonary Games, especially Virtue's Last Reward) and 12 Minutes fails to smooth out the frustrating bits.
There is too much trial and error and too many repeating the same dialogue choices and actions. The superstar cast of James McAvoy, Daisy Ridley and William Dafoe is completely wasted especially when their voice lines are stitched together in an uncanny manner. One moment it sounds like the husband and wife are having an argument and then another moment it's like they are having a regular conversation.
The story is without spoiling it... best be described as icky and unsettling. It's memorable, but not in a wholesome satisfying way rather in a wish you could forget about it way.
wow wow wow. I've seen all the trailers. I was anticipating. I was getting hyped. And after all that I feel like my hype balloon is completely deflated. I've seen basically no love for this game.
Willem Dafoe- amazing character actor but the kiss of death for a video game, huh?
Twelve Minutes is good In theory, but not in practice.
This game starts out pretty strong, but at some point during the second half the repetitiveness got too much and the story takes....A rather strange turn, let's say.
If you got Gamepass I'd say it's worth checking out, but otherwise I'd recommend waiting for a deep sale.
These are a few thoughts after completing for the first time Luis Antonio's 12 Minutes, somewhere down the line I might write a review and rate it, though as for this moment I wouldn't have any great insight nor strong opinion of the game, which might be already telling of its flaws. I'll note however that this was firstly one of my most awaited recent games specifically for its design standpoint and in that quarter I was satisfied. As a game is simply incredible and I commend such undertakings that take the medium's interactivity to explore and tell its stories without relying on cinematics and such, just a great design concept, deftly executed and in my opinion, interactive enough to get me sucked into the gameplay for 4 hours in a row. However, like most games, it is in the story department where 12 Minutes flails, it seems that the story was wrapped around the design concept without given too much thought to it as the quality of the writing is sent into a downward spiral as the story progresses. Luis Antonio might be a brilliant game designer but he isn't Sophocles -and this comparison isn't as random as …
Read MoreThese are a few thoughts after completing for the first time Luis Antonio's 12 Minutes, somewhere down the line I might write a review and rate it, though as for this moment I wouldn't have any great insight nor strong opinion of the game, which might be already telling of its flaws. I'll note however that this was firstly one of my most awaited recent games specifically for its design standpoint and in that quarter I was satisfied. As a game is simply incredible and I commend such undertakings that take the medium's interactivity to explore and tell its stories without relying on cinematics and such, just a great design concept, deftly executed and in my opinion, interactive enough to get me sucked into the gameplay for 4 hours in a row. However, like most games, it is in the story department where 12 Minutes flails, it seems that the story was wrapped around the design concept without given too much thought to it as the quality of the writing is sent into a downward spiral as the story progresses. Luis Antonio might be a brilliant game designer but he isn't Sophocles -and this comparison isn't as random as it seems, it might be giving too many clues about the game's final twist, which while shocking it isn't earned and it's just the straw that breaks the camel's back. Not even the voice acting by McAvoy, Ridley and Dafoe can even save it from dunking. In one hand I was given what I wanted, in the other I was left incredibly disappointed.
Read LessThe game is simply dissapointing, it lacks interactive moments, it lacks diversity and to be honest at some point it lacks fun. My dissapointment is immeasurable and my day is ruined.
I have never gone from really really enjoying a game to absolutely hating so quickly as I did with this game, as with anything mystery related alot rides on the twist and how it connects everything together, but 12 minutes reveal manages not only to be incredibly terrible but also undoes the competency of the writing from before that point
A second time loop game published by Annapurna? 🤔 🤔 🤔