Hyperbolica box art

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Hyperbolica

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Hyperbolica

Mar 14, 2022

Main game

3.07 average rating based on 14 ratings

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Hyperbolica is a whimsical Non-Euclidean adventure with mind-bending worlds full of games, puzzles, mazes, and secrets! Immerse yourself in reality-warping geometries where lines can never be parallel, horizons are curved, and space grows exponentially.
Release Dates
Mar 14, 2022 (Worldwide)
Linux, PC (Microsoft Windows), SteamVR
Apr 13, 2022 (Worldwide)
Mac
Jul 08, 2022 (Worldwide)
Meta Quest 2, Oculus Quest
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User Stats
113
In Collection
10
Wish Listed
0
Playing
66
Backlogged
How Long Is Hyperbolica?
Main story: 3.0 hours
Main + extras: 4.3 hours
Total completions: 2
killerstar
killerstar gave Mar 12, 2023
killerstar gave Mar 12, 2023
killerstar's review of Hyperbolica

It works as an experiment but really doesn't hold up as a full game. You do a bunch of mini activities that somehow play around with the geometry of the space and then you fight a boss out of the sudden.

killerstar
killerstar updated their status Mar 6, 2023
killerstar updated their status Mar 6, 2023

I think the concept is pretty neat. It's very neat navigating around places with hyperbolic (and spherical) geometry, and even better after watching the developer diaries, which explains a lot of what's happening in more detail.

But the gaming experience lacks some meat. The gameplay loop is basically walking around talking to NPCs and doing some small activities that showcase the weird properties of the space. Like walking through a maze, which in hyperbolic space is huge and very disorienting. Or shooting things in spherical space where things that are far away actually appear extremely large and in the sky.

I don't think these are enough to support such a big space (which is even bigger in hyperbolic space!). There's too much walking around talking to NPCs until you find the "quest giver" (for lack of a better word). Honestly, I think a more linear and guided gameplay might've suited it better than this open world design.

I still recommend everyone to check out the Hyperbolica devlog, which is very interesting and explains things very well. At least the second and third videos, which are the ones that go in depth about these spaces (the others are a lot of …

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I think the concept is pretty neat. It's very neat navigating around places with hyperbolic (and spherical) geometry, and even better after watching the developer diaries, which explains a lot of what's happening in more detail.

But the gaming experience lacks some meat. The gameplay loop is basically walking around talking to NPCs and doing some small activities that showcase the weird properties of the space. Like walking through a maze, which in hyperbolic space is huge and very disorienting. Or shooting things in spherical space where things that are far away actually appear extremely large and in the sky.

I don't think these are enough to support such a big space (which is even bigger in hyperbolic space!). There's too much walking around talking to NPCs until you find the "quest giver" (for lack of a better word). Honestly, I think a more linear and guided gameplay might've suited it better than this open world design.

I still recommend everyone to check out the Hyperbolica devlog, which is very interesting and explains things very well. At least the second and third videos, which are the ones that go in depth about these spaces (the others are a lot of technical stuff about the game itself).

Read Less
killerstar
killerstar updated their status Feb 26, 2023
killerstar updated their status Feb 26, 2023

Well, it sure is interesting... Playing it in VR is quite a trip.