Hero of the Kingdom III box art

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Hero of the Kingdom III

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Hero of the Kingdom III

Aug 30, 2018

Main game

3.57 average rating based on 14 ratings

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Your uncle raised you as a skilled hunter. Your peaceful life was interrupted by an ancient evil shattering the whole kingdom. Monsters climbed out of holes and innocent people died. You must face the great evil. Only your courage will save the kingdom on the brink of destruction.
Release Dates
Aug 30, 2018 (Worldwide)
PC (Microsoft Windows)
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User Stats
223
In Collection
2
Wish Listed
0
Playing
143
Backlogged
How Long Is Hero of the Kingdom III?
Main + extras: 6.2 hours
100% completion: 10.5 hours
Total completions: 2
anarchistica
anarchistica gave Jun 4, 2023
anarchistica gave Jun 4, 2023
Crafting Menu: The Game

Playtime: 7,5 hours (completed)

Intro

The Hero of the Kingdom games are casual point & click adventure games in which you also look for hidden objects.

A cautionary tale about feature creep

After the disappointing second entry i was curious to see if they had learnt from their mistakes and maybe fixed the interface and annoying timers. Instead, they doubled down on everything bad.

The Good

HOTK3 starts out promising. You can buy from stores from the map without travelling to an area. Your skills level when you use them (like in Skyrim). Pickups and enemies respawn much more often. Best of all, healing (and crafting) is now done from a freely accessible menu, without an annoying unskippable animation. Even the pacing is fine. At first.

The Bad

Basically, it seems like they tried to turn this into a point & click Skyrim. You get endless opportunities to gather and improve. The problem is, that isn't fun at all in a point & click adventure. And it's made worse by the insane grind. Yes, they put grinding in a P&C game. I thought i was hoarding excessively like i always do, picking up everything i could, and i still ran …

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Playtime: 7,5 hours (completed)

Intro

The Hero of the Kingdom games are casual point & click adventure games in which you also look for hidden objects.

A cautionary tale about feature creep

After the disappointing second entry i was curious to see if they had learnt from their mistakes and maybe fixed the interface and annoying timers. Instead, they doubled down on everything bad.

The Good

HOTK3 starts out promising. You can buy from stores from the map without travelling to an area. Your skills level when you use them (like in Skyrim). Pickups and enemies respawn much more often. Best of all, healing (and crafting) is now done from a freely accessible menu, without an annoying unskippable animation. Even the pacing is fine. At first.

The Bad

Basically, it seems like they tried to turn this into a point & click Skyrim. You get endless opportunities to gather and improve. The problem is, that isn't fun at all in a point & click adventure. And it's made worse by the insane grind. Yes, they put grinding in a P&C game. I thought i was hoarding excessively like i always do, picking up everything i could, and i still ran out of materials at times.

The Ugly

The way combat works is that you need an X amount of equipment, consumables, skill and health (which function as action points) to defeat each enemy. Your equipment often breaks. They and consumables take materials to craft. Skill requires grinding. Health requires food, which requires materials to craft. You have to go back to areas already visited to gather these items manually.

Then comes the worst part. The crafting. You can craft different meal, giving enough food to heal 0,5-2 times. Potions come in batches of 1-3. You can't see the required materials unless you don't have them. Each time you craft you have to click on space A and take the item in space B. And there are timers for everything. The best meal takes seven seconds to make (yes, i timed it). Potions take forever because of the small batches and different requirements. Equipment creation can fail.

Conclusion

HOTK3 is 2 hours longer than the previous game and twice as long as the first game. And i'm not exaggerating when i say that at least half of that time is spent sitting in this shitty crafting menu with it's fucking timers. You have to craft well over a hundred times, probably hundreds of times. Why the fuck did anyone think this was good game design?

Oh, and did i mention you still have to go to the inventory screen to actually see your resources? And there's still no journal or anything? And the skill requirements -especially for combat- are absurd and require finding randomly respawning enemies?

I have never in my life seen a series devolve and degenerate so badly.

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Jevnation
Jevnation gave Sep 27, 2018
Jevnation gave Sep 27, 2018
Carrying the candle as before but weakened by the winds of grind.

The fan of the franchise is speaking! The instant I saw this appear on Steam store, I bought it without hesitation. I could say I enjoyed it enough to recommend this unique point-n-click RPG adventure! For beginners, I'd recommend to start with the first game but this third release still holds the candle of the franchise. The story is accessible, charming, a bit intriguing and sometimes silly, as expected. The flow and progress of the game is smooth that it contributes to the addiction value. The downside here is that the game is depending on the new respawn feature of resources, which makes the game more grindy half past the adventure. I can still recommend it to both casual and niche RPG players at some point.

catgirl
catgirl updated their status May 30, 2024
catgirl updated their status May 30, 2024

Why did I even play this, I've already dropped but because I hadn't finished the other games in the series I thought "why not". But it is not worth it, it's the worse game in the series, why it's so grindy.