Yatagarasu: Attack on Cataclysm box art

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Yatagarasu: Attack on Cataclysm

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Yatagarasu: Attack on Cataclysm

Feb 12, 2015

Main game

2.63 average rating based on 8 ratings

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Yatagarasu Attack on Cataclysm is an original, traditional-style 2D fighting game with 11 playable characters that takes heavy inspiration from Street Fighter III, focusing on delivering solid game play and high quality production values. The control mechanics are simple and readily accessible to anyone, but gameplay is based around reading your opponent, parrying and countering, and is deep enough to provide an enjoyable challenge for even seasoned fighting game veterans.
Developers
PDW:Hotapen
Publishers
Nyu Media
Series
Yatagarasu
Platforms
Arcade, PC (Microsoft Windows)
Genres
Fighting, Indie
Themes
Action
Steam
View on Steam
Release Dates
Feb 12, 2015 (Japan)
Arcade
Jun 02, 2015 (Worldwide)
PC (Microsoft Windows)
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User Stats
95
In Collection
7
Wish Listed
1
Playing
53
Backlogged
How Long Is Yatagarasu: Attack on Cataclysm?
No playthrough data yet
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Mazinkaiser gave Oct 9, 2016
Mazinkaiser gave Oct 9, 2016
Yatagarasu - Rough Around the Everywhere

In the middle of Yatagarasu, it seems like a competitive, highly smooth and functional fighter. In battle.

Though one would think it's the fight that matters, you'd be surprised to realize Yatagarasu lacks in nearly everywhere else. Graphics aren't just low-res, they're a variety of inconsistencies. Right down to the sprites and various portraits, nothing manages to really stay the same. The characters also lack a good sense of personality; it was difficult to figure out what the game actually was about on gorgeous-looking but confusing backgrounds and fairly boring fighters, some of which feel very much so like ripoffs of each other (blue and pink haired swordswomen) for only 11 fighters.

The kicker? Lack of debounced input. On other games, the program wouldn't wildly and constantly read a single tiny offset from the analog stick, but this game had no such thing, forcing me to use keyboard. This is also definitely not the type of game that fools around; it kicks and punches anyone looking to play other than the top of their A-game on a controller (and God help anyone who uses a keyboard).

Simple to fail, gets boring after awhile, and you'd be better off finding other …

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In the middle of Yatagarasu, it seems like a competitive, highly smooth and functional fighter. In battle.

Though one would think it's the fight that matters, you'd be surprised to realize Yatagarasu lacks in nearly everywhere else. Graphics aren't just low-res, they're a variety of inconsistencies. Right down to the sprites and various portraits, nothing manages to really stay the same. The characters also lack a good sense of personality; it was difficult to figure out what the game actually was about on gorgeous-looking but confusing backgrounds and fairly boring fighters, some of which feel very much so like ripoffs of each other (blue and pink haired swordswomen) for only 11 fighters.

The kicker? Lack of debounced input. On other games, the program wouldn't wildly and constantly read a single tiny offset from the analog stick, but this game had no such thing, forcing me to use keyboard. This is also definitely not the type of game that fools around; it kicks and punches anyone looking to play other than the top of their A-game on a controller (and God help anyone who uses a keyboard).

Simple to fail, gets boring after awhile, and you'd be better off finding other fighters. I can't even say it's really all that pretty, given the inconsistencies. I guess it works if you're a competitive fighter, though!

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