Main game
3.06 average rating based on 143 ratings
Ziggurat on old school -räiskintäpelin ja rogueliken sekoitus. Vaikutteita räiskintäpuolelta tuntuu hiipineen etenkin vanhasta okkultismiteemaisesta Heretic-räiskinnästä. Ideana pelissä on kulkea viisikerroksisen Ziggurat-sokkelon läpi valitsemallasi hahmolla. Hahmoilla on eroja esimerkiksi statseissa ja liikkumisnopeudessa. Itse pelin kulku on aika simppeliä: tapa vihollisia, saa leveleitä ja valitse perkkejä, etsi aarteita, voita loppari ja siirry seuraavaan kerrokseen. Peliä pelaamalla aukeaa achievementtien tavoin uusia aseita, hahmoja ja perkkejä käytettäväksi. Peli on mukavan toimintapainotteinen, simppeli ja hauska, mutta hetken pelaamisen jälkeen myös itseääntoistava.
Ziggurat takes exciting and old school FPS action and places it within a roguelike framework. The lack of any real story may be a detriment to some, but you're gonna find it hard to pull yourself away from this game.
For my full thoughts, check out the video review:
Ziggurat is a roguelike FPS with magic instead of guns. You explore randomly generated floors and fight enemies to get to the next level of the Ziggurat. If you die, you start again from the same floor or from the first floor.
I had a rough start with Ziggurat. The game doesn't have a tutorial or an offline manual to make sense of its mechanics. For example, you have four different types of mana, and you can have one weapon that consumes each type (so four weapons in total). This is an easy one comparable to FPS standards - one pistol, one rifle, one heavy/special, one throwable. The game didn't tell me this - I found it on a random loading screen. Even with that info, I'm not quite sure how mana pools regenerate. Some of it seems automatic, others need to be collected from kills, and there was also some mention about potions I didn't get.
Combat plays out similar to the Serious Sam franchise. Enemies attack in groups and from all sides. You keep strafing away to avoid damage while unleashing a hail of bullets spells. Continue until all enemies in the vicinity are dead. Secondary mechanics such …
Ziggurat is a roguelike FPS with magic instead of guns. You explore randomly generated floors and fight enemies to get to the next level of the Ziggurat. If you die, you start again from the same floor or from the first floor.
I had a rough start with Ziggurat. The game doesn't have a tutorial or an offline manual to make sense of its mechanics. For example, you have four different types of mana, and you can have one weapon that consumes each type (so four weapons in total). This is an easy one comparable to FPS standards - one pistol, one rifle, one heavy/special, one throwable. The game didn't tell me this - I found it on a random loading screen. Even with that info, I'm not quite sure how mana pools regenerate. Some of it seems automatic, others need to be collected from kills, and there was also some mention about potions I didn't get.
Combat plays out similar to the Serious Sam franchise. Enemies attack in groups and from all sides. You keep strafing away to avoid damage while unleashing a hail of bullets spells. Continue until all enemies in the vicinity are dead. Secondary mechanics such as perks feel incomplete. For example, you get a perk that simply says 'faster attack rate'. Faster by how much? 5%? 25%? 50%? The game doesn't tell you. There are also amulets and shrines that give out buffs. Again, there's little detail on how these buffs affect your character.
Given the confusion regarding the game's mechanics, and my personal wariness for roguelikes, I chose to cheat at this game. The game has a few cheats built in - invincibility, random weapons, reveal map and so on. With those enabled, I finished the main campaign - which has just five floors - in an hour or two. Five floors seems extremely underwhelming even for legitimate players. I remember the Bloody Palace mode from Devil May Cry having 101 floors, and that was a secondary mode within that game.
In summary, Ziggurat didn't work for me. The core gameplay mechanics aren't complex or fun enough to drive a loop within the roguelike framework.
Ziggurat crashed my PC 4 times before i figured i'd try to run it in 640x480 compatibility mode. I've never had this problem with anything on GOG and only with a few games on Steam. It still had problems in the Settings menu and refused to let me change the resolution.
It wasn't worth the effort, the game is really bad. If you can't be bothered to create something balanced and build actual maps you just call it a "retro roguelike" and have an algorithm generate maps for you. It's basically Doom or Quake, but without the effort that went into it.
If you think grinding is a feature you shouldn't be making games.
Interesting game. It's challenging and fun to play. I have completed it in Normal with two characters. I'll play again in the future and try to complete it with other characters. Hard difficulty seems to be too much for me.