South of Midnight (2025)

Compulsion Games

Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

3.60 from 162 ratings

308 members have it in their collection · 23 playing now · 57 backlogged · 144 wish listed

How long? Main story 11h · with extras 12h · 100% 15h (from 25 logged playthroughs)

South of Midnight is a new action-adventure from Compulsion Games. Explore the mythos and confront mysterious creatures of the Deep South in this modern folktale while learning to weave an ancient power to surmount obstacles and face the pain haunting your hometown.
Remove Ads with Grouvee Gold

Release dates

  • Apr 03, 2025 (Advanced Access) (Worldwide) PC (Microsoft Windows), Xbox Series X|S
  • Apr 08, 2025 (Full Release) (Worldwide) PC (Microsoft Windows), Xbox Series X|S
  • Mar 31, 2026 (Worldwide) Nintendo Switch 2
  • Mar 31, 2026 (Full Release) (Worldwide) PlayStation 5

Also available on

Remove Ads with Grouvee Gold

Featured in lists

Gaming journal '25 by JuroHikari · 112 games · 0
2025 GOTY by xch1n · 8 games · 0
Favourites of 2025 by BMO · 6 games · 0

Rating distribution

5 stars
13
4 stars
83
3 stars
55
2 stars
8
1 star
2
Remove Ads with Grouvee Gold

Community All Reviews Statuses

BMO

Status BMO Apr 22, 2025

This is the second game in a row that I’ve played where you can observe two jackrabbits fighting as you casually explore the landscape. Also the second game where you can break up the fight and scatter the two rabbits to the wind.

WerqKween

Status WerqKween Apr 20, 2025

What a game. I don't love some of the conclusion, but this was a triumph. I hope we get to see Hazel again soon.

Possum

Status Possum Apr 17, 2025

3.5

Fantastic world-building, gorgeous art direction and a (mostly) good story marred by unbearably repetitive combat encounters and janky platforming.

South of Midnight builds a world I want to explore and spend time in, and then rips control away from me (including my camera) constantly. It railroaded me through this beautiful world, forcing 'stop here fight 2 waves of enemies, …

Read more

3.5

Fantastic world-building, gorgeous art direction and a (mostly) good story marred by unbearably repetitive combat encounters and janky platforming.

South of Midnight builds a world I want to explore and spend time in, and then rips control away from me (including my camera) constantly. It railroaded me through this beautiful world, forcing 'stop here fight 2 waves of enemies, rinse and repeat' encounters every 10 minutes interspersed with very unreliable platforming sections that have often unresponsive controls and hitboxes (not to mention a VERY flighty camera) in an attempt to break up the monotony that just ends up jarring me from enjoying the game world that I want to run around and experience.

I've never had such a great game be so utterly irritating to experience.

I love the characters, the southern folklore, the critters, the mythology,. the overall design--everything but the actual gameplay itself is perfect. Unsatisfying mechanics (I am aware you can skip combat, and I may very well do that next playthrough) just completely rip me from my infatuation in a tedious loop that is painfully repetitive. The story can be quite on-the-nose and lack subtlety, but it is an important tale that--while the execution is fumbling--is clearly told with love and respect.

This is so close to an amazing game, there is a wealth of things to love in the world design itself, which is why I bumped to 4 instead of 3 to represent my 3.5 rating. The closest Compulsion has ever come to wholly realizing one of their fantastic concepts. It's a shame they fall short, but a massive step-up from their previous outings and consistent enough to make me excited for what they learn moving forward with whatever their next project may be.

Read less
PyramidHeadcrab

Status PyramidHeadcrab Apr 12, 2025

I'm liking a lot about this game so far but oh my god is the "let's make the character do commentary on every little tiny thing the player sees or inspects" on overdrive in this game. Holy shit.

"Show, don't tell" is a great philosophy for visual media in general, but WOW does this protagonist never shut up. She is …

Read more

I'm liking a lot about this game so far but oh my god is the "let's make the character do commentary on every little tiny thing the player sees or inspects" on overdrive in this game. Holy shit.

"Show, don't tell" is a great philosophy for visual media in general, but WOW does this protagonist never shut up. She is really cool in cutscenes, but in the gameplay... Oh my god. 🤦Stop.

Read less
WerqKween

Status WerqKween Apr 12, 2025

Gorgeous and engaging so far. Can't wait to hear all the criticism of it being too woke. 🙄 In reality, it's very good.

Gangreen

Status Gangreen Apr 12, 2025

I feel bad that this game just isn’t quite hitting for me as I would like to reward developers for trying different cultures and thematic worlds and exploring other ideas. But the gameplay is just so wrote and boring. Here’s a platforming section with a few secret resources to find. Here is a small circular combat arena with a bunch …

Read more

I feel bad that this game just isn’t quite hitting for me as I would like to reward developers for trying different cultures and thematic worlds and exploring other ideas. But the gameplay is just so wrote and boring. Here’s a platforming section with a few secret resources to find. Here is a small circular combat arena with a bunch of uninteresting monsters to fight. Your special powers have extremely long cool downs so much so that I forget I have them. And even then the powers are a fairly bland force push and force pull.

The game is beautiful, I like the art style, but the story is just kind of standard stranger discovers they are special and are transported to an alternate world to explore. It isn’t compelling enough.

Read less
TheChampionTiger

Status TheChampionTiger Apr 12, 2025

This game reminds me a lot of those movies from the 90s where a kid would fall into a portal and end up somewhere and have to deal with a bunch of weirdos, and fight monsters to rescue their dog or whatever; except in this they say "fuck."

cwknight

Status cwknight Apr 10, 2025

I really like the stop-motion adjacent style that this game has, and the story is compelling. I'm enjoying this one so far.

Gangreen

Status Gangreen Apr 8, 2025

I am digging the aesthetic and the unusual world design. A bit of a bland gameplay start with stock platforming and your typical weird monsters in combat arenas to fight. However, I like the slow progression to allow me time to learn all the moves. I am not looking for fast paced action platformer right now and this seems to …

Read more

I am digging the aesthetic and the unusual world design. A bit of a bland gameplay start with stock platforming and your typical weird monsters in combat arenas to fight. However, I like the slow progression to allow me time to learn all the moves. I am not looking for fast paced action platformer right now and this seems to work well so far.

Only about an hour in so will keep trucking to see if it really clicks with me.

Read less
BMO

Status BMO Mar 25, 2025

I thought maybe I'd try Avowed again after finishing Monster Hunter Wilds but by the time I "finish" it, I'll probably bump right up against South of Midnight and I think that is calling me more than Avowed is.

BMO

Status BMO Jan 23, 2025

Watching the Xbox direct, and South of Midnight looks visually, thematically and narratively rich and interesting. Combat looks safe and familiar, which might be a bit of a downer, but combat can also be hard to judge from visuals alone. Looking forward to trying it out.