Main game
2.50 average rating based on 4 ratings
Quickly developed to have something in the stores for the Christmas season, Mission Asteroid obviously turned out as a pretty simple, basic game, but that was used to position it as an adventure for beginners. And in fact, if compared to its contemporaries, it is incredibly accessible. Nonetheless, it’s full of small, simple ideas, stuff that feels ahead of its time, a lovely attention to detail that contributes to the specific vibe of the story, all squeezed in such a small game by a Roberta Williams who back then clearly exuded creativity, And I gotta say I had fun with this semi-textual Armageddon.
Look: 7/10
Cute setting. Your usual Hi-Res graphics, which are starting to lose their novelty (remember how excited I got when first starting the Apple II graphic text adventures ha), but still decidedly cute which is fitting for an "introductory adventure" 
Let's be honest, tho, especially with mundane (albeit cute) settings like this, rather than the expansive absurd Oldorf's Revenge parts or sci-fi settings, sorta like the start of Cranston Manor with the bland yet logical hedges, hallways like this are just mundane (tho functional and logical after all) 
Sure enough, like Cranston Manor (albeit much briefer), the setting shifts to less and less mundane. After all, you gotta destroy that asteroid! As silly as this house-looking "rocket" graphic is, it instantly gave me nostalgia for Putt Putt Goes To The Moon, one of many early-to-mid-90s Humongous Entertainment point-and-click games I am extremely excited to get to in this project. 
Not that this is a bad graphic, but this is probly the most exciting screen in the game... and it ain't much 
I guess I really just liked the screens with the rocket graphic :-p once on the asteroid, it gave even more Putt Putt Goes to the Moon vibes …
Look: 7/10
Cute setting. Your usual Hi-Res graphics, which are starting to lose their novelty (remember how excited I got when first starting the Apple II graphic text adventures ha), but still decidedly cute which is fitting for an "introductory adventure" 
Let's be honest, tho, especially with mundane (albeit cute) settings like this, rather than the expansive absurd Oldorf's Revenge parts or sci-fi settings, sorta like the start of Cranston Manor with the bland yet logical hedges, hallways like this are just mundane (tho functional and logical after all) 
Sure enough, like Cranston Manor (albeit much briefer), the setting shifts to less and less mundane. After all, you gotta destroy that asteroid! As silly as this house-looking "rocket" graphic is, it instantly gave me nostalgia for Putt Putt Goes To The Moon, one of many early-to-mid-90s Humongous Entertainment point-and-click games I am extremely excited to get to in this project. 
Not that this is a bad graphic, but this is probly the most exciting screen in the game... and it ain't much 
I guess I really just liked the screens with the rocket graphic :-p once on the asteroid, it gave even more Putt Putt Goes to the Moon vibes :-p plus, I always like night/dim themed graphics 
Play: 7/10
Well, as it turns out, this is numbered as 0 in the Hi-Res Adventures, simply because it is an "introductory adventure" -- not because it was released first. Mystery House, indeed, was the first. And, if you couldn't tell, the Hi-Res Adventures from Sierra / On-Line Systems has been quite good so far. Anyway, you know how I love introductory/juvenile/entry-level games :-p Short, simple, to-the-point! Show me your concept, make it fun, and do it well! That's my philosophy :-p Some of the parser stuff felt petty, e.g. "shower" had to be "take shower," but it overall was a decently fun--thankfully brief--graphic text adventure. Despite being sorta "meh" and not all that exciting, I have to admit it felt nice to solve a text adventure entirely on my own, no hints etc needed. It's nice sometimes to have a game with no danger, so you can truly just wander and enter every room, and the solution to any blockages is clear. Indeed, I didn't even get blocked at any point because the
Feel: 7/10
You know I love simple games! For a simple gamer like me :-p Lol the exercise part 
Attachment: 6/10 Some cute settings, graphics, surprises, and gameplay features (namely exercise and shower heh). But not striking enough to warrant a replay anytime soon. Great for newcomers to the genre, though, even better than that shortened version of Adventureland, for people who may become frustrated with the puzzles and genre in general.