Mission Asteroid box art

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Mission Asteroid

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Mission Asteroid

Dec 31, 1980

Main game

2.50 average rating based on 4 ratings

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An asteroid is on collision course with Earth and it's up to the player to prevent the inevitable catastrophe. "Mission Asteroid" is the third text adventure with graphical illustrations by Sierra. But due to its easy difficulty level it was released as number zero in Sierra's Hi-Res Adventure series. The game's parser only understands simple one- or two-word commands.
Release Dates
1980 Full Release (North_America)
Apple II, Atari 8-bit
Apr 01, 1983 Full Release (Japan)
FM-7, PC-8800 Series, PC-9800 Series
1984 Full Release (Europe)
Commodore C64/128/MAX
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User Stats
20
In Collection
6
Wish Listed
0
Playing
7
Backlogged
How Long Is Mission Asteroid?
No playthrough data yet
giopep
giopep gave Jul 22, 2023
giopep gave Jul 22, 2023
giopep's review of Mission Asteroid
This review is for the PC (Microsoft Windows) version

Quickly developed to have something in the stores for the Christmas season, Mission Asteroid obviously turned out as a pretty simple, basic game, but that was used to position it as an adventure for beginners. And in fact, if compared to its contemporaries, it is incredibly accessible. Nonetheless, it’s full of small, simple ideas, stuff that feels ahead of its time, a lovely attention to detail that contributes to the specific vibe of the story, all squeezed in such a small game by a Roberta Williams who back then clearly exuded creativity, And I gotta say I had fun with this semi-textual Armageddon.

scoopings
scoopings gave Feb 12, 2022
scoopings gave Feb 12, 2022
Good Introduction To Graphic Text Adventures

Look: 7/10 Cute setting. Your usual Hi-Res graphics, which are starting to lose their novelty (remember how excited I got when first starting the Apple II graphic text adventures ha), but still decidedly cute which is fitting for an "introductory adventure" enter image description here

Let's be honest, tho, especially with mundane (albeit cute) settings like this, rather than the expansive absurd Oldorf's Revenge parts or sci-fi settings, sorta like the start of Cranston Manor with the bland yet logical hedges, hallways like this are just mundane (tho functional and logical after all) enter image description here

Sure enough, like Cranston Manor (albeit much briefer), the setting shifts to less and less mundane. After all, you gotta destroy that asteroid! As silly as this house-looking "rocket" graphic is, it instantly gave me nostalgia for Putt Putt Goes To The Moon, one of many early-to-mid-90s Humongous Entertainment point-and-click games I am extremely excited to get to in this project. enter image description here

Not that this is a bad graphic, but this is probly the most exciting screen in the game... and it ain't much enter image description here

I guess I really just liked the screens with the rocket graphic :-p once on the asteroid, it gave even more Putt Putt Goes to the Moon vibes …

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Look: 7/10 Cute setting. Your usual Hi-Res graphics, which are starting to lose their novelty (remember how excited I got when first starting the Apple II graphic text adventures ha), but still decidedly cute which is fitting for an "introductory adventure" enter image description here

Let's be honest, tho, especially with mundane (albeit cute) settings like this, rather than the expansive absurd Oldorf's Revenge parts or sci-fi settings, sorta like the start of Cranston Manor with the bland yet logical hedges, hallways like this are just mundane (tho functional and logical after all) enter image description here

Sure enough, like Cranston Manor (albeit much briefer), the setting shifts to less and less mundane. After all, you gotta destroy that asteroid! As silly as this house-looking "rocket" graphic is, it instantly gave me nostalgia for Putt Putt Goes To The Moon, one of many early-to-mid-90s Humongous Entertainment point-and-click games I am extremely excited to get to in this project. enter image description here

Not that this is a bad graphic, but this is probly the most exciting screen in the game... and it ain't much enter image description here

I guess I really just liked the screens with the rocket graphic :-p once on the asteroid, it gave even more Putt Putt Goes to the Moon vibes :-p plus, I always like night/dim themed graphics enter image description here

Play: 7/10 Well, as it turns out, this is numbered as 0 in the Hi-Res Adventures, simply because it is an "introductory adventure" -- not because it was released first. Mystery House, indeed, was the first. And, if you couldn't tell, the Hi-Res Adventures from Sierra / On-Line Systems has been quite good so far. Anyway, you know how I love introductory/juvenile/entry-level games :-p Short, simple, to-the-point! Show me your concept, make it fun, and do it well! That's my philosophy :-p Some of the parser stuff felt petty, e.g. "shower" had to be "take shower," but it overall was a decently fun--thankfully brief--graphic text adventure. Despite being sorta "meh" and not all that exciting, I have to admit it felt nice to solve a text adventure entirely on my own, no hints etc needed. It's nice sometimes to have a game with no danger, so you can truly just wander and enter every room, and the solution to any blockages is clear. Indeed, I didn't even get blocked at any point because the Diskette in the computer room and exercise in the exercise room were just so obvious while simply exploring every room possible, that I managed to do everything necessary to be ready for the rocket trip without even really having to think about it or stress once on the rocket and realize I forgot to put the Diskette in or something. Typically I need Hints or an outright Solution to prevent those frustrating moments that can get me to rage-quit text adventures, especially long ones or those with RNG-based danger. I love and miss the RPG/fantasy-influenced ones where you just need a certain weapon, and sometimes may have to reload ammo or whatever from a certain room, but you know that with that weapon you can defeat the dangerous enemies. The ones, dating all the way back to Colossal Cave etc., where simply a Dwarf appears and you have some RNG-based chance to kill it or it kill you, got old pretty quick heh. So, point being, as simple as this was, it was a nice breath of fresh air not to stress and just have fun wandering around. If only the graphics and setting/concept were a bit more exciting, coupled with this type of gameplay to "introduce," say, my brother to text adventures his would be a favorite and go-to probly. Main complaint would be, not particularly exciting, and some of the navigation especially on the asteroid was a little goofy. Never a fan of going N S N S etc to get to a new location, just based on turning our perspective oddly. Still, was easy to figure out. And I suppose some of the more frustrating elements of text adventures did arise near the end there, the bland return to the ship, the time estimate (which thank goodness I got right), and a couple other examples of puzzles that could have proven frustrating for a mediocre gamer like myself. Oh, and quite the anti-climactic ending :-p

Feel: 7/10 You know I love simple games! For a simple gamer like me :-p Lol the exercise part enter image description here

Attachment: 6/10 Some cute settings, graphics, surprises, and gameplay features (namely exercise and shower heh). But not striking enough to warrant a replay anytime soon. Great for newcomers to the genre, though, even better than that shortened version of Adventureland, for people who may become frustrated with the puzzles and genre in general.

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