Orcs Must Die! Deathtrap (2025)

Robot Entertainment

PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

2.77 from 13 ratings

41 members have it in their collection · 1 playing now · 10 backlogged · 4 wish listed

How long? · with extras 20h (from 1 logged playthrough)

Orcs Must Die! Deathtrap is an action-packed third-person shooter and trap defense game. Evolve as an orc-slaying War Mage through rogue-lite choices and obliterate, eviscerate, and incinerate massive hordes with up to four players.
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Release dates

  • Jan 28, 2025 (Full Release) (Worldwide) PC (Microsoft Windows), Xbox Series X|S
  • Jul 29, 2025 (Full Release) (Worldwide) PlayStation 5
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Rating distribution

5 stars
1
4 stars
1
3 stars
5
2 stars
6
1 star
0
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Community All Reviews Statuses

anarchistica

Status anarchistica Apr 2, 2025

"Hey guys, remember how we made a multiplayer OMD and no one liked it and it died in ~2 years? Guess what we just made? As a bonus, we added poor optimisation! Also barricades are limited now. Yay!"

I just... i don't get it. I just want an offline single-player OMD. I don't want lag or delays like waiting for …

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"Hey guys, remember how we made a multiplayer OMD and no one liked it and it died in ~2 years? Guess what we just made? As a bonus, we added poor optimisation! Also barricades are limited now. Yay!"

I just... i don't get it. I just want an offline single-player OMD. I don't want lag or delays like waiting for other people to join even when playing solo. Also, they made this a roguelike. Sounds cool right? Infinite maps to try and figure out how to defend the rift? Yeah, no. There are only 9 maps and the roguelike element is modifiers. And these are tied to maps, so if you want to play a certain map you better hope it doesn't have a bad modifier. Christ.

Worst thing is i always see people complain about maps in older games being designed for 2 players and instead of addressing that they restrict your ability to maze. Sure, barricades are free, but that's not very relevant in a game with dozens of waves.

Oh well, we'll always have OMD3.

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