Folklore (2007)

Game Republic Inc.

PlayStation 3

3.31 from 160 ratings

504 members have it in their collection · 25 playing now · 204 backlogged · 168 wish listed

The vision of legendary game creator Yoshiki Okamoto (executive producer for Onimusha, Devil May Cry and Resident Evil), Folklore is a brand new action adventure title for PS3.
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Release dates

  • Jun 21, 2007 (Japan) PlayStation 3
  • Oct 09, 2007 (North_America) PlayStation 3
  • Oct 12, 2007 (Europe) PlayStation 3
  • Oct 18, 2007 (Australia) PlayStation 3
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Featured in lists

Playstation 3 by phantasy2004 · 71 games · 0

Rating distribution

5 stars
16
4 stars
52
3 stars
60
2 stars
29
1 star
3
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Community All Reviews Statuses

Strawhat

Review Strawhat 3/5 · Mar 14, 2024

7.5/10 - Solid

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ACTION-ADVENTURE - Ellen and Keates arrive at Doolin Village to try and uncover its dark secrets.

PROS:

++ Interesting plot. The murder mystery is quite interesting and the plot took a few twists and turns. It also had quite an interesting ending in which it was implied that Keates was created by how Ellen perceived Herve to be if he …

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enter image description here

ACTION-ADVENTURE - Ellen and Keates arrive at Doolin Village to try and uncover its dark secrets.

PROS:

++ Interesting plot. The murder mystery is quite interesting and the plot took a few twists and turns. It also had quite an interesting ending in which it was implied that Keates was created by how Ellen perceived Herve to be if he was all grown-up.

++ Art style & visuals. The game was incredibly colorful and pretty to look at. And all the Folks had good designs. I also thought that the CGI cutscenes were great, and the comic-style cutscenes to be quite stylish.

++ Combat. Though the combat can be quite shallow and grows repetitive near the end-game, I still really liked the main gameplay loop. Defeating enemies and then capturing their ids results in the player being able to utilize that creature's power. Essentially like Pokemon. It was always quite interesting what a newly captured creature can do. And there was a great variety to choose from! You were also forced to switch the creatures out constantly since each are strong against certain types of folks, but are weak against others.

++ Sixaxis integration. This is quite divisive, but I still really enjoyed how the Sixaxis was needed in order to capture the ids of Folks and Folklores. I looked goofy doing it, and I understand that it's gimmicky, but it added a lot of charm to my experience!

++ Keates. I found Ellen's story to be interesting, but her personality bland. But I really liked Keats' personality and character design. Out of the two protagonists, I much preferred playing as him.

CONS:

-- Repetitive. The prologue and the first 5 chapters must be played through twice. Once as Ellen, and once with Keates. I don't get why they chose to do this. Yes, there are slight differences in events and folks that can be captured, but I think this design decision was quite detrimental to the game's pacing, and also made the game feel quite repetitive & monotonous by the end.

-- Frequent loading screens.

-- Camera & lock-on. Turning the camera manually was quite slow, so I resorted to using the lock-on to quickly snap the camera towards the enemies. This worked most of the time, but it also struggled many times to properly lock-on to the enemy I'm trying to target.

-- Performance. FPS dips quite often. And when changing your Folk loadout, the screen always momentarily freezes.

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marcosladarense

Review marcosladarense 4/5 · Nov 1, 2019

Superb PS3 gem

The 3rd best PS360 generation story (topped by Deadly Premonition and Mass Effect and maybe in a tie with Siren Blood Curse). It has a major plot twist that is like the cherry on the cake. The scenarios can be just a few and repetitive because you revisit them at least one more time, but the art style and graphics …

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The 3rd best PS360 generation story (topped by Deadly Premonition and Mass Effect and maybe in a tie with Siren Blood Curse). It has a major plot twist that is like the cherry on the cake. The scenarios can be just a few and repetitive because you revisit them at least one more time, but the art style and graphics are superb for a 2006 game - actually I played it only in 2017 and I my jaw dropped even 11 years after its release. The gameplay, the use of the monster/animals, is solid and each creature has pros and cons and you MUST (not by choice, but by games design) to use most of them in order to advance, what I love and it is a clever lesson to how Ni No Kuni should have been, where the whole dozens and dozens of creatures are disposable and all you need to do is to be running surrounding the foes and hitting them. Plus, the game is set in a bucolic Doolin, Ireland, what made me learn about the place and sightsee for hours through Google Maps Street View.

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RayPal

Review RayPal 1/5 · Nov 1, 2018

I didn't get far in this one...

First impression of the game is that the character designs were fine, but these cutscenes are insufferable. Once things got started, I felt the combat mechanics were just okay, kinda dumb if you think about it too much, and navigating the world feels constraining and mindless. The faerie worls was just too overstimulating to look at, but that's more of …

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First impression of the game is that the character designs were fine, but these cutscenes are insufferable. Once things got started, I felt the combat mechanics were just okay, kinda dumb if you think about it too much, and navigating the world feels constraining and mindless. The faerie worls was just too overstimulating to look at, but that's more of a personal thing. But the thing that really made me put down the controller, eject the disc and stop playing this game forever was when I realized that you have to essentially do the exact same thing twice with the two different characters. What many cite as a positive of this game is actually a huge negative; there is little to no variation in Ellen's and Keats' runthroughs of the same dungeons ("realms"). Yes, a few of the Folks that spawn in one characters story are exclusive, but this is almost purely just a slight flavor difference as it doesn't really impact the gameplay in any practical or interesting way. And from the little I saw the story seemed to be adding up to an absurd mess, so I had no remorses just stopping where I did, which was Chapter 2 I think.

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