The Legend of Zelda: A Link Between Worlds (2013)

Nintendo EAD Software Development Group No.3

Nintendo 3DS

4.31 from 3332 ratings · #100 top rated on Grouvee

6975 members have it in their collection · 280 playing now · 1683 backlogged · 1401 wish listed

How long? Main story 18h · with extras 20h · 100% 24h (from 67 logged playthroughs)

The Legend of Zelda: A Link Between Worlds is the first Zelda game made exclusively for the Nintendo 3DS. It is an indirect sequel to A Link to the Past with the same version of Hyrule but with new characters and gameplay elements. Unlike the series' tradition, many areas of the world are accessible from the beginning of the game … Read more
The Legend of Zelda: A Link Between Worlds is the first Zelda game made exclusively for the Nintendo 3DS. It is an indirect sequel to A Link to the Past with the same version of Hyrule but with new characters and gameplay elements. Unlike the series' tradition, many areas of the world are accessible from the beginning of the game and the dungeons can be visited in any order. Puzzles are encountered not only in dungeons but also in the open world, a part of them revolves around the game's 3D visual effect. The 3DS touch-screen display shows the world, dungeon or map depending on where you are. Read less
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Release dates

  • Nov 22, 2013 (Full Release) (North_America) Nintendo 3DS
  • Nov 22, 2013 (Full Release) (Europe) Nintendo 3DS
  • Nov 23, 2013 (Full Release) (Australia) Nintendo 3DS
  • Dec 26, 2013 (Full Release) (Japan) Nintendo 3DS
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Featured in lists

çöp by Rerogshi · 298 games · 0
Games, Ranked by Cukie · 112 games · 0
Top 100 by IzzyBoy · 101 games · 0
My Zelda Ranking by tylerisrandom · 12 games · 0
Nintendo 3DS by phantasy2004 · 90 games · 0

Rating distribution

5 stars
1550
4 stars
1346
3 stars
375
2 stars
52
1 star
9
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Community All Reviews Statuses

Aleosha

Review Aleosha 3/5 · Apr 23, 2025

Nintendo has a whole Mario spinoff series based on the idea of 2D characters in 3D worlds — and A Link Between Worlds plays with a similar concept. In this game, Link can flatten himself into a chalk-like mural and cling to walls. It's kind of like a stealth move, Solid Snake-style. Solid Link, anyone? 2024-07-01-15-56-58-603-top

Surprisingly, the game even borrows …

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Nintendo has a whole Mario spinoff series based on the idea of 2D characters in 3D worlds — and A Link Between Worlds plays with a similar concept. In this game, Link can flatten himself into a chalk-like mural and cling to walls. It's kind of like a stealth move, Solid Snake-style. Solid Link, anyone? 2024-07-01-15-56-58-603-top

Surprisingly, the game even borrows a bit from Dark Souls. There’s a feature where you can invade other players' worlds — not that I ever got to try it, given how old the game is now. And when you die, you lose some of your items and have to buy them back. Harsh, but effective.

One of the biggest changes from traditional Zelda structure is how you get items. Instead of earning a new item from each dungeon in a set order, you can rent (and later buy) most items early on. It shakes up the pacing a lot and makes the world feel more open right from the start. 2024-07-03-19-49-04-309-top

Only two dungeons in, you already get the Master Sword, face off against Yuga — the game’s villain — and end up in Lorule (a not-so-subtle play on “Hyrule”). Lorule is a twisted, darker version of the overworld, ruled by Princess Hilda. It’s filled with tougher enemies and packs a serious punch in difficulty — which is ironic, considering how cheerful Hyrule usually is.

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Once you get to Lorule, the game opens up. The next seven dungeons can mostly be tackled in whatever order you prefer. It’s a welcome break from linearity.

That said, the reward system is a bit odd. Each dungeon is tied to rescuing one of the seven sages, but they don’t really give you anything — just a “thank you!” The cool rewards, like the Hylian Shield in the Turtle Rock dungeon, come from side quests. In that case, you have to defeat all the ghosts in the temple to earn it — but you can totally skip that and still beat the boss. So yeah, some good gear is easy to miss.

There are also collectible hermit crabs scattered around the world. Find ten and you can upgrade one of your weapons. Surprisingly useful. And if you dash into certain obstacles — a mechanic I always forget — you can knock down hidden items, like upgrade snails chilling on top of trees. I think that trick only shows up here and in Minish Cap. Thankfully, it's not essential for finishing the story.

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Near the end, Lorule Castle reuses four previous bosses, but it’s not a gauntlet — you can save between fights. Then comes the final showdown with Yuga. Phase one: hit him in the face. Phase two: reflect projectiles like you're playing pinball. Phase three: mural Yuga, and you get a bow that shoots into walls. It's actually a cool fight. I stocked up on healing potions and just brute-forced it, but hey — it worked.

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Oh, and Rovio — the rabbit-hooded guy who was renting you gear all game? Turns out he’s the Lorule version of Link. He talks Princess Hilda out of stealing the Triforce, and in the end, Zelda and Link use their wish to give Lorule its own Triforce. Surprisingly touching, as Zelda plots go. 1909-08-02-23-15-52-474-top

Finally, Link returns the Master Sword to its pedestal — setting the stage for the next hero to pull it out again. The cycle continues. One last note: I never did find that last piece of ore to max out the Master Sword. Couldn’t remember which dungeon to revisit. Oh well.

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BMO

Review BMO 4/5 · Jan 26, 2017

turning homage into a decent game

A Link to the Past will forever hold the dearest place in my heart when it comes to Zelda games. A Link Between Worlds does a decent job recalling and paying homage to A Link to the Past while maintaining its own identity.

It's a fun game that is, at times a tiny bit too easy. That doesn't trouble too …

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A Link to the Past will forever hold the dearest place in my heart when it comes to Zelda games. A Link Between Worlds does a decent job recalling and paying homage to A Link to the Past while maintaining its own identity.

It's a fun game that is, at times a tiny bit too easy. That doesn't trouble too much given it allows for younger players to enter the series without too much frustration while also providing Hero Mode for people looking for a challenge.

I found the story to be a bit unnecessary. Not because Zelda games don't benefit from story, but because the story in A Link Between Worlds highlights the simplicity and beauty of A Link to the Past's minimalism.

Overall I thoroughly enjoyed A Link Between Worlds and recommend it to fans of The Zelda series, and of A Link to the Past in particular.

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TehDoct0r65

Review TehDoct0r65 5/5 · Jul 10, 2015

Incredible entry into the series. Certainly the best handheld entry ever, and a top 5 title all time for me. Fantastic dungeon design, great replay value. The only flaw I could find is that the bosses are a tad easy, but the game is just so damn fun that it doesn't even matter. Also, it's gorgeous

iguanaDitty

Status iguanaDitty Nov 29, 2013

Early going, but so far just as good as everyone says it is. Gets rid of all the cruft that had built up in the Zelda franchise over the years.