Review RossBonaime 3/5 · Sep 27, 2025
I think a lot of games that are focused on comedy tend to skate by on the fact that most people are going to play their game for the humor. Don't get me wrong, there are a lot of great games that manage to be funny and are a blast to play, but I've found quite often that if a …
I think a lot of games that are focused on comedy tend to skate by on the fact that most people are going to play their game for the humor. Don't get me wrong, there are a lot of great games that manage to be funny and are a blast to play, but I've found quite often that if a game is primarily known for its humor, it may not try too hard in other aspects.
If High on Life didn't have its humor, it would be a fairly bland first-person shooter. The gameplay isn't that exciting, the level design is decent (but the lack of maps is an insane choice), and the story itself ends up not mattering much in the end. Weirdly, I don't even think High on Life is hilarious, it's more just pleasantly amusing for the most part. There are clever moments that made me chuckle, but pretty much on all fronts, High on Life is a middle-of-the-road game.
High on Life worked best for me when it leaned into its meta humor, referencing that you're playing a video game with nods to Mario, Metal Gear Solid, or Fallout, just to name a few. The self-aware humor, as well as the more absurd moments, like having a Space Applebee's, or a shady alien who just gives you a big ol vat of sperm that serves no purpose. When it leans into the ridiculousness of video games, High on Life really worked for me.
But for the most part, I played High on Life constantly thinking that this is a series that will really find itself in the second game — at least I hope so. I want the combat to be more exciting, I want the game to have a map so I can try to explore these worlds without getting lost, I want a story that is effective beyond its humor.
Thankfully, I played High on Knife after finishing the core game, and I found a lot of what I wanted there. I found it to be a more ridiculous, over-the-top chapter that leaned into the humor and the wildness of what a space adventure should be. This DLC felt more refined and focused, the story felt more centered around character development, the weapons were tighter, and the humor actually made me laugh out loud. I mean, that Frasier joke is pretty great, and making an Andy Daly/Jon Daly joke in the credits is the way to my heart.
I'm glad I knew High on Life 2 was coming while playing this, because it only made me hope that it'll fix the rough edges that were present in this game. It's not bad, it's just fine, and considering the talent involved in this project, and the potential of what this could be, I really wished this would've knocked this idea out of the park. There's always the sequel though!
