Starlink: Battle for Atlas (2018)

Ubisoft Toronto

PC (Microsoft Windows) · PlayStation 4 · Xbox One

3.19 from 95 ratings

475 members have it in their collection · 29 playing now · 206 backlogged · 58 wish listed

How long? Main story 25h · with extras 15h · 100% 32h (from 5 logged playthroughs)

Starlink: Battle for Atlas is an all-new action-adventure game developed by Ubisoft Toronto. This deep, open-world space saga features Smart Building Technology empowering players to assemble and customize real-world physical starships. Each part attached to the starship appears instantly in-game and players can experiment with different pilot abilities, weapon types, and status effects and unleash devastating combos upon their enemies.
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Release dates

  • Oct 16, 2018 (Worldwide) PlayStation 4, Xbox One
  • Apr 30, 2019 (Full Release) (Worldwide) PC (Microsoft Windows)

Also available on

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DLC

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Featured in lists

GOTY 2018 by LarsFrukt · 33 games · 0

Rating distribution

5 stars
6
4 stars
26
3 stars
46
2 stars
14
1 star
3
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Community All Reviews Statuses

KP_Neato_Dee

Status KP_Neato_Dee May 31, 2023

I like the way the ship moves, but wow does it get super repetitive! Stopping after clearing two (of seven?) planets.

V1CGaming

Review V1CGaming 3/5 · Jul 27, 2022

Feels rushed and unfinished.

It is not a bad game. The flight and fight mechanics are simple and easy to learn. Space to planet transitions are well done. Fights are addictive. There are some fights in space, but most of the fighting takes place on the surface. There are seven planets and one moon and all are memorably different. There is not a lot …

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It is not a bad game. The flight and fight mechanics are simple and easy to learn. Space to planet transitions are well done. Fights are addictive. There are some fights in space, but most of the fighting takes place on the surface. There are seven planets and one moon and all are memorably different. There is not a lot of boring grind and pointless mining for resources.

It looks really very beautiful and the story is even interesting but the gameplay is too slow for me. Campaign is too short, economy and planet management aspect is reduced to occasional fights with legion and outlaws. After campaign ends, there is absolutely nothing to do besides defeating regularly spawned primes.

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Jarnsida

Status Jarnsida Feb 5, 2021

Okay, in the end it went faster than I would've thought. A... decent game, I guess. Nothing truly special about it. As cool as the idea of visiting several different planets is, the game does not offer any surprises and is quite repetetive. Doing the same things over and over and over and [...] again is something I accept in …

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Okay, in the end it went faster than I would've thought. A... decent game, I guess. Nothing truly special about it. As cool as the idea of visiting several different planets is, the game does not offer any surprises and is quite repetetive. Doing the same things over and over and over and [...] again is something I accept in my Pokémon games every other year - but not in a 14ish hour experience. Three stars? Well, I guess, it does not take much to entertain me. The best thing about buying (and probably finishing) Starlink is the Arwing standing on top of my game shelf. At least I do not leave empty handed :D

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BMO

Status BMO Jan 5, 2021

So I bought the Switch version on cheap for Boxing Day/Week. Now I own two copies of this game, and two physical ships (I don't usually go in for physical editions of games that have collectable items, but these games were dirt cheap). I guess I'll find out which is more fun to play.

anarchistica

Review anarchistica 2/5 · Dec 28, 2020

AAAsset flip - Where Is The Content?

Intro

Starlink is a third-person shooter in which you play a team of pilots who shoot enemies and collect loot. There are also platforming bits and those puzzles with rotating rings.

The Good

  • Almost everything looks nice, especially the planets.
  • Gameplay is smooth.
  • All inactive pilots earn skill points from some actions.
  • The overall visual design is unique enough not …
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Intro

Starlink is a third-person shooter in which you play a team of pilots who shoot enemies and collect loot. There are also platforming bits and those puzzles with rotating rings.

The Good

  • Almost everything looks nice, especially the planets.
  • Gameplay is smooth.
  • All inactive pilots earn skill points from some actions.
  • The overall visual design is unique enough not to be boring.
  • Gravity weapons are pretty neat.
  • Decent ship/weapon mods system.

The Bad

  • Each pilot has to level up weapons and ships. It's annoying and doesn't make sense commercially because it discourages you from buying more of them.
  • No hotkey to swap loadouts (you often have to use specific elemental weapons).
  • Some of the planets have annoying objects that attach themselves to your ship and have to be removed manually.
  • Travelling takes way too long.
  • Stamina meter sprinting.
  • Too much grinding even in a 20-30 hour game. Upgrading buildings is such a drag.

The Ugly

Even by Ubisoft standards this game is extremely generic and lazy. Every planet has a handful of plant types that all work the same. Every planet has a handful of big animals that are irrelevant to the game (you can only scan them). Every planet has the exact same buildings. Every planet has the exact same randomly chosen alien people in those buildings.

And they all offer the exact same selection of about five different randomly generated missions. There are really just three non-generic missions. Everything else is always the same. Pirate stronghold ships. Dreadnoughts (enemy stronghold ships). Primes (really big monsters). Extractors. Et cetera. There is very little unique content, and that's in part because every single pilot has voice lines for all of it.

I did all the non-generic quests. I beat all the Primes and Dreadnoughts. I built on all the building sites on all seven planets. I did a bunch of generic missions and upgrade grinding. And i still beat the game in about 28 hours. You can probably do it in half the time. And this is a €40 game! Not to mention that's without all the pilots, ships and weapons that they nickel-and-dime you for. I was actually kinda confused that we went to fight the evil boss so quickly, i thought there would be some kind of twist or something.

Conclusion

While Starlink is fun at first it quickly becomes repetitive because of the lack of content. It's not bad, just really not worth your time. And especially not your money.

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anarchistica

Status anarchistica Dec 22, 2020

Word of warning

You can not earn pilots, ships or weapons in-game. You have to buy DLC (or toys) to unlock them. If you got this during the giveaway you only have 4 "basic" ships, 12 weapons and 6 Starlink pilots. The latter means you can't unlock three of the Equinox' (mothership) upgrade trees.

realiststyle

Status realiststyle Oct 15, 2020

After owning this since launch I was able to plow through the main campaign. This is a decent flight sim / shooter and I enjoyed the open world mechanics. This game reminds me a lot of what Assassin's Creed originally was when it first came out, and I hope it gets a sequel that opens it up more. If they …

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After owning this since launch I was able to plow through the main campaign. This is a decent flight sim / shooter and I enjoyed the open world mechanics. This game reminds me a lot of what Assassin's Creed originally was when it first came out, and I hope it gets a sequel that opens it up more. If they give up on the toys to life thing, having a weapon wheel or something to switch out weapons on the fly would be nice. Also, the worlds were somewhat uninspired and very much seeing the same types of locations over and over to A. break into a building and get a treasure, B. Do a stunt course to get to a treasure that can be bypassed by flying to the treasure chest and cutting the engine, C. destroy a pirate base by reflecting attacks then pull the power D. Destroy a reactor, imp hive, or giant boss monster or E. Defend a base or do fetch quests / scan random animal quests. These were decently fun and I actually enjoyed them as much as it sounds like I'm complaining, but I wish they weren't copy pasted locations and that they were ... different ala Assassin's Creed might have same formulas but each location was varied so the map was a different layout or enemies were a variety etc. Also the unique locations per planet could have been more varied. I realized later than I care to admit that not all of the characters were equal and the powerups were far more useful on some than others. All in all a good first outing and I hope more comes that expand the universe and ideas.

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kasparius

Status kasparius Jul 21, 2019

I got the deal on Amazon yesterday to buy the Switch Starter pack for $14.99 and I also get a $15 Amazon coupon with it.

I just received it and so far it's the best "Starfox" game I've played since the 64 one.