Status KP_Neato_Dee May 31, 2023
I like the way the ship moves, but wow does it get super repetitive! Stopping after clearing two (of seven?) planets.
PC (Microsoft Windows) · PlayStation 4 · Xbox One
3.19 from 95 ratings
475 members have it in their collection · 29 playing now · 206 backlogged · 58 wish listed
How long? Main story 25h · with extras 15h · 100% 32h (from 5 logged playthroughs)
Status KP_Neato_Dee May 31, 2023
I like the way the ship moves, but wow does it get super repetitive! Stopping after clearing two (of seven?) planets.
Review V1CGaming 3/5 · Jul 27, 2022
It is not a bad game. The flight and fight mechanics are simple and easy to learn. Space to planet transitions are well done. Fights are addictive. There are some fights in space, but most of the fighting takes place on the surface. There are seven planets and one moon and all are memorably different. There is not a lot …
It is not a bad game. The flight and fight mechanics are simple and easy to learn. Space to planet transitions are well done. Fights are addictive. There are some fights in space, but most of the fighting takes place on the surface. There are seven planets and one moon and all are memorably different. There is not a lot of boring grind and pointless mining for resources.
It looks really very beautiful and the story is even interesting but the gameplay is too slow for me. Campaign is too short, economy and planet management aspect is reduced to occasional fights with legion and outlaws. After campaign ends, there is absolutely nothing to do besides defeating regularly spawned primes.
Status Jarnsida Feb 5, 2021
Okay, in the end it went faster than I would've thought. A... decent game, I guess. Nothing truly special about it. As cool as the idea of visiting several different planets is, the game does not offer any surprises and is quite repetetive. Doing the same things over and over and over and [...] again is something I accept in …
Read moreOkay, in the end it went faster than I would've thought. A... decent game, I guess. Nothing truly special about it. As cool as the idea of visiting several different planets is, the game does not offer any surprises and is quite repetetive. Doing the same things over and over and over and [...] again is something I accept in my Pokémon games every other year - but not in a 14ish hour experience. Three stars? Well, I guess, it does not take much to entertain me. The best thing about buying (and probably finishing) Starlink is the Arwing standing on top of my game shelf. At least I do not leave empty handed :D
Read lessStatus BMO Jan 5, 2021
So I bought the Switch version on cheap for Boxing Day/Week. Now I own two copies of this game, and two physical ships (I don't usually go in for physical editions of games that have collectable items, but these games were dirt cheap). I guess I'll find out which is more fun to play.
Review anarchistica 2/5 · Dec 28, 2020
Intro
Starlink is a third-person shooter in which you play a team of pilots who shoot enemies and collect loot. There are also platforming bits and those puzzles with rotating rings.
The Good
Intro
Starlink is a third-person shooter in which you play a team of pilots who shoot enemies and collect loot. There are also platforming bits and those puzzles with rotating rings.
The Good
The Bad
The Ugly
Even by Ubisoft standards this game is extremely generic and lazy. Every planet has a handful of plant types that all work the same. Every planet has a handful of big animals that are irrelevant to the game (you can only scan them). Every planet has the exact same buildings. Every planet has the exact same randomly chosen alien people in those buildings.
And they all offer the exact same selection of about five different randomly generated missions. There are really just three non-generic missions. Everything else is always the same. Pirate stronghold ships. Dreadnoughts (enemy stronghold ships). Primes (really big monsters). Extractors. Et cetera. There is very little unique content, and that's in part because every single pilot has voice lines for all of it.
I did all the non-generic quests. I beat all the Primes and Dreadnoughts. I built on all the building sites on all seven planets. I did a bunch of generic missions and upgrade grinding. And i still beat the game in about 28 hours. You can probably do it in half the time. And this is a €40 game! Not to mention that's without all the pilots, ships and weapons that they nickel-and-dime you for. I was actually kinda confused that we went to fight the evil boss so quickly, i thought there would be some kind of twist or something.
Conclusion
While Starlink is fun at first it quickly becomes repetitive because of the lack of content. It's not bad, just really not worth your time. And especially not your money.
Status anarchistica Dec 22, 2020
Word of warning
You can not earn pilots, ships or weapons in-game. You have to buy DLC (or toys) to unlock them. If you got this during the giveaway you only have 4 "basic" ships, 12 weapons and 6 Starlink pilots. The latter means you can't unlock three of the Equinox' (mothership) upgrade trees.
Status anarchistica Dec 15, 2020
This is free today from Ubisoft:
https://register.ubisoft.com/happyholidays2020-day2/en-US
Apparently they're giving away a game every day this week.
Status realiststyle Oct 15, 2020
After owning this since launch I was able to plow through the main campaign. This is a decent flight sim / shooter and I enjoyed the open world mechanics. This game reminds me a lot of what Assassin's Creed originally was when it first came out, and I hope it gets a sequel that opens it up more. If they …
Read moreAfter owning this since launch I was able to plow through the main campaign. This is a decent flight sim / shooter and I enjoyed the open world mechanics. This game reminds me a lot of what Assassin's Creed originally was when it first came out, and I hope it gets a sequel that opens it up more. If they give up on the toys to life thing, having a weapon wheel or something to switch out weapons on the fly would be nice. Also, the worlds were somewhat uninspired and very much seeing the same types of locations over and over to A. break into a building and get a treasure, B. Do a stunt course to get to a treasure that can be bypassed by flying to the treasure chest and cutting the engine, C. destroy a pirate base by reflecting attacks then pull the power D. Destroy a reactor, imp hive, or giant boss monster or E. Defend a base or do fetch quests / scan random animal quests. These were decently fun and I actually enjoyed them as much as it sounds like I'm complaining, but I wish they weren't copy pasted locations and that they were ... different ala Assassin's Creed might have same formulas but each location was varied so the map was a different layout or enemies were a variety etc. Also the unique locations per planet could have been more varied. I realized later than I care to admit that not all of the characters were equal and the powerups were far more useful on some than others. All in all a good first outing and I hope more comes that expand the universe and ideas.
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