Starlink: Battle for Atlas (2018)

Ubisoft Toronto

PC (Microsoft Windows) · PlayStation 4 · Xbox One

3.19 from 95 ratings

475 members have it in their collection · 29 playing now · 206 backlogged · 58 wish listed

How long? Main story 25h · with extras 15h · 100% 32h (from 5 logged playthroughs)

Starlink: Battle for Atlas is an all-new action-adventure game developed by Ubisoft Toronto. This deep, open-world space saga features Smart Building Technology empowering players to assemble and customize real-world physical starships. Each part attached to the starship appears instantly in-game and players can experiment with different pilot abilities, weapon types, and status effects and unleash devastating combos upon their enemies.
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Release dates

  • Oct 16, 2018 (Worldwide) PlayStation 4, Xbox One
  • Apr 30, 2019 (Full Release) (Worldwide) PC (Microsoft Windows)

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Featured in lists

GOTY 2018 by LarsFrukt · 33 games · 0

Rating distribution

5 stars
6
4 stars
26
3 stars
46
2 stars
14
1 star
3
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Community All Reviews Statuses

V1CGaming

Review V1CGaming 3/5 · Jul 27, 2022

Feels rushed and unfinished.

It is not a bad game. The flight and fight mechanics are simple and easy to learn. Space to planet transitions are well done. Fights are addictive. There are some fights in space, but most of the fighting takes place on the surface. There are seven planets and one moon and all are memorably different. There is not a lot …

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It is not a bad game. The flight and fight mechanics are simple and easy to learn. Space to planet transitions are well done. Fights are addictive. There are some fights in space, but most of the fighting takes place on the surface. There are seven planets and one moon and all are memorably different. There is not a lot of boring grind and pointless mining for resources.

It looks really very beautiful and the story is even interesting but the gameplay is too slow for me. Campaign is too short, economy and planet management aspect is reduced to occasional fights with legion and outlaws. After campaign ends, there is absolutely nothing to do besides defeating regularly spawned primes.

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anarchistica

Review anarchistica 2/5 · Dec 28, 2020

AAAsset flip - Where Is The Content?

Intro

Starlink is a third-person shooter in which you play a team of pilots who shoot enemies and collect loot. There are also platforming bits and those puzzles with rotating rings.

The Good

  • Almost everything looks nice, especially the planets.
  • Gameplay is smooth.
  • All inactive pilots earn skill points from some actions.
  • The overall visual design is unique enough not …
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Intro

Starlink is a third-person shooter in which you play a team of pilots who shoot enemies and collect loot. There are also platforming bits and those puzzles with rotating rings.

The Good

  • Almost everything looks nice, especially the planets.
  • Gameplay is smooth.
  • All inactive pilots earn skill points from some actions.
  • The overall visual design is unique enough not to be boring.
  • Gravity weapons are pretty neat.
  • Decent ship/weapon mods system.

The Bad

  • Each pilot has to level up weapons and ships. It's annoying and doesn't make sense commercially because it discourages you from buying more of them.
  • No hotkey to swap loadouts (you often have to use specific elemental weapons).
  • Some of the planets have annoying objects that attach themselves to your ship and have to be removed manually.
  • Travelling takes way too long.
  • Stamina meter sprinting.
  • Too much grinding even in a 20-30 hour game. Upgrading buildings is such a drag.

The Ugly

Even by Ubisoft standards this game is extremely generic and lazy. Every planet has a handful of plant types that all work the same. Every planet has a handful of big animals that are irrelevant to the game (you can only scan them). Every planet has the exact same buildings. Every planet has the exact same randomly chosen alien people in those buildings.

And they all offer the exact same selection of about five different randomly generated missions. There are really just three non-generic missions. Everything else is always the same. Pirate stronghold ships. Dreadnoughts (enemy stronghold ships). Primes (really big monsters). Extractors. Et cetera. There is very little unique content, and that's in part because every single pilot has voice lines for all of it.

I did all the non-generic quests. I beat all the Primes and Dreadnoughts. I built on all the building sites on all seven planets. I did a bunch of generic missions and upgrade grinding. And i still beat the game in about 28 hours. You can probably do it in half the time. And this is a €40 game! Not to mention that's without all the pilots, ships and weapons that they nickel-and-dime you for. I was actually kinda confused that we went to fight the evil boss so quickly, i thought there would be some kind of twist or something.

Conclusion

While Starlink is fun at first it quickly becomes repetitive because of the lack of content. It's not bad, just really not worth your time. And especially not your money.

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