Ace Combat 04: Shattered Skies (2001)

Namco

PlayStation 2

4.05 from 209 ratings

408 members have it in their collection · 10 playing now · 66 backlogged · 51 wish listed

How long? Main story 3h (from 6 logged playthroughs)

Ace Combat 04: Shattered Skies is an aerial combat simulation. It allows the player to participate in semi-realistic dog-fighting with a collection of fighter jets, including the F-22 Raptor, F-16 Fighting Falcon, F-117 Nighthawk, U-2 Dragon Lady, C-130 Hercules and SR-71 Blackbird. Eighteen missions will take the player from search-and-destroy buildings to one-on-one and all-on-all dog-fighting. Along the way it … Read more
Ace Combat 04: Shattered Skies is an aerial combat simulation. It allows the player to participate in semi-realistic dog-fighting with a collection of fighter jets, including the F-22 Raptor, F-16 Fighting Falcon, F-117 Nighthawk, U-2 Dragon Lady, C-130 Hercules and SR-71 Blackbird. Eighteen missions will take the player from search-and-destroy buildings to one-on-one and all-on-all dog-fighting. Along the way it becomes possible to upgrade the fighter with defense systems, deadly weapons, and other accessories. Read less
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Details

Developers
Namco
Publishers
Namco
Genres
Arcade, Simulator
Themes
Action, Warfare
Franchises
Ace Combat
Series
Ace Combat

Release dates

  • Sep 13, 2001 (Japan) PlayStation 2
  • Nov 01, 2001 (North_America) PlayStation 2
  • Feb 08, 2002 (Europe) PlayStation 2
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Rating distribution

5 stars
70
4 stars
93
3 stars
35
2 stars
8
1 star
3
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Community All Reviews Statuses

Batrice

Status Batrice Apr 22, 2020

That final mission made this game about ten times better overall. Objective design was a lot worse than 3, with multiple 15-20 minute missions of nothing but mindless score attack and no real difficulty. The most pressing threat the majority of my playtime was my own boredom making me play risky and possibly crashing, costing me ten to fifteen minutes …

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That final mission made this game about ten times better overall. Objective design was a lot worse than 3, with multiple 15-20 minute missions of nothing but mindless score attack and no real difficulty. The most pressing threat the majority of my playtime was my own boredom making me play risky and possibly crashing, costing me ten to fifteen minutes of progress.

The narrative was really well-done and I found Mobeus One's rise to fame hype as hell, while the unnamed character's interludes gave the game genuine moral ambiguity and a different pace than Electrosphere's grand scope. I still really enjoyed this game overall, I just think that about half the missions could stand to be half the length and it'd be better for it.

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Batrice

Status Batrice Apr 20, 2020

Not gonna lie, i didn't expect ace combat 4's mission design to be as big a step back from 3 as it is. AC4 missions seem to be defined by going for as many points as you can in these big open areas, which would be fine if they weren't 10-20 minutes long with shitloads of downtime. The mechanics of …

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Not gonna lie, i didn't expect ace combat 4's mission design to be as big a step back from 3 as it is. AC4 missions seem to be defined by going for as many points as you can in these big open areas, which would be fine if they weren't 10-20 minutes long with shitloads of downtime. The mechanics of ace combat 4 are a nice refinement and it feels a lot better to play, but this kind of feels like a step back in the narrative and mission department so far and this had a lot more hype than Electrosphere (granted, one was only really playable after a fan translation came out four years ago and one was the best-selling game in the series).

I'm only on mission seven and I hear a lot of hype about mission eight, but I'm a lot more mixed on this one than I thought I'd be so far.

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