Status guitarwolf5 Dec 11, 2021
On hold due to PS2 dying on me, will resume when I get one.
4.05 from 209 ratings
408 members have it in their collection · 10 playing now · 66 backlogged · 51 wish listed
How long? Main story 3h (from 6 logged playthroughs)
Status guitarwolf5 Dec 11, 2021
On hold due to PS2 dying on me, will resume when I get one.
Status Batrice Apr 22, 2020
That final mission made this game about ten times better overall. Objective design was a lot worse than 3, with multiple 15-20 minute missions of nothing but mindless score attack and no real difficulty. The most pressing threat the majority of my playtime was my own boredom making me play risky and possibly crashing, costing me ten to fifteen minutes …
That final mission made this game about ten times better overall. Objective design was a lot worse than 3, with multiple 15-20 minute missions of nothing but mindless score attack and no real difficulty. The most pressing threat the majority of my playtime was my own boredom making me play risky and possibly crashing, costing me ten to fifteen minutes of progress.
The narrative was really well-done and I found Mobeus One's rise to fame hype as hell, while the unnamed character's interludes gave the game genuine moral ambiguity and a different pace than Electrosphere's grand scope. I still really enjoyed this game overall, I just think that about half the missions could stand to be half the length and it'd be better for it.
Status Batrice Apr 20, 2020
Not gonna lie, i didn't expect ace combat 4's mission design to be as big a step back from 3 as it is. AC4 missions seem to be defined by going for as many points as you can in these big open areas, which would be fine if they weren't 10-20 minutes long with shitloads of downtime. The mechanics of …
Not gonna lie, i didn't expect ace combat 4's mission design to be as big a step back from 3 as it is. AC4 missions seem to be defined by going for as many points as you can in these big open areas, which would be fine if they weren't 10-20 minutes long with shitloads of downtime. The mechanics of ace combat 4 are a nice refinement and it feels a lot better to play, but this kind of feels like a step back in the narrative and mission department so far and this had a lot more hype than Electrosphere (granted, one was only really playable after a fan translation came out four years ago and one was the best-selling game in the series).
I'm only on mission seven and I hear a lot of hype about mission eight, but I'm a lot more mixed on this one than I thought I'd be so far.