I decided the first game I'd finish in 2024 would be Live a Live, and after playing through the final chapter twice, I have to say that this has quickly become one of my favorite RPGs of all time. It's an incredible experience full of unique and interesting ideas that knows exactly when to stop, and I loved it all the way through.

Live a Live is a tactical RPG about seven different heroes, each from a different time period. As soon as you start the game, you get to choose one of these characters and play through their story, with all of them being quick and simple, taking less than 3 hours to complete (with a couple of them taking less than one). The game is quick to introduce its characters and get to the point of each story, and knows the right amount of stuff to tell in each chapter just to keep things fresh and fun.
In case you didn't know, Live a Live is actually turning 30 this year. It came out in 1994 in Japan for the Super Famicom and never made its way to the western market (mostly due to some issues with the people holding the rights to the characters). It blows my mind that the game is so old, because other than having some classic 90s RPG jank, everything in the game feels extremely modern and really ahead of its time.
The best part is that the 2022 release of it almost feels like a 1-to-1 remake of the 1994 version. Sure, it rewrites the dialogue and adds voice acting, rebalances the stat system, makes a few quality of life adjustments and (obviously) remakes the entire thing in the HD-2D engine. However the way the story is told, the characters and their personalities, the music, and even the combat system, all stay exactly the same.

The gameplay is an interesting take on the regular Tactical RPG genre. The combat is just like any other grid-based RPG, but focuses a lot on winding up your abilities and disrupting the enemy's position. Enemy patterns are always predictable, and it's your job to pay attention to the enemy movements and do whatever you can to avoid getting hit by their attacks, either by positioning yourself outside their range, interrupting them, or beating them before they can damage you.
The best part about this all is that you're also affected by these rules, so spending many turns charging your hardest-hitting skills could mean you're vulnerable to the enemis interrupting your attacks and wasting your time, so using your entire party to protect each other is encouraged. This makes battles feel strategic and impactful, as it makes you consider your movements ahead of time; and creates a great distinction between your own characters, since you now have to choose between dealing damage, supporting the rest of your party or interrupting the enemy. Other than the fact that most battles are really easy and items are overpowered, I can't think of any downsides to the incredible combat system of this game.

The presentation of the game is excellent. It features the same HD-2D artystyle Square Enix has been using since 2018, however it's clear that they're so much confident using this engine now, as this not only looks way better than Octopath Traveler, with better animation, camera angles, character designs and even coloring, but the game runs way better than any previous game using this engine.
The soundtrack in this game compliments the action perfectly as well, and the reocurring music tracks are an incredible way of making sure the themes and ideas of the game are always present. The voice acting can be pretty hit or miss, depending on the character, however every single main actor gives a great performance, and those are the ones that matter most.

The story is amazing as well. It's divided in 7 little chapters, each focused on a different time period and a different protagonist, and they all have their own mechanics that make them unique and distinct from the rest. A couple of them are minor variations on the basic RPG system, like the Near Future chapter having a focus on commander enemies, or the Prehistoric chapter forgoing dialogue and nothing more. However, some other chapters completely push the limits of the genre, with the Present Day chapter being a boss rush more akin to a fighting game, or the Far Future turning the game into a story-driven horror game without any battles. Square Enix has managed to make every single part of the game distinct from each other, making every chapter feel special, refreshing and satisfying.
And the story? Well, given how short every chapter is, the game doesn't have much time to develop a story. It just throws you into the middle of a new world without much explanation and tries to teach you the story through context clues and a little bit of exposition. In the end, due to this time limit, all conflicts are resolved too quickly and in a simple and predictable manner. However, this didn't bother me that much. I feel like the protagonists in this game having simple endings is part of the charm, as their characters usually don't go further than "being the good guy". Buuuut there's one more reason I didn't care much, and it's simple:
The eighth chapter of Live a Live
This review features spoilers from here on out, so go play the game if you haven't because it's definitely one of the best.

Once you're done with the 7 main stories, and 15 hours into the game, you'll unlock one more chapter and will finally be introduced to the game's main character: Oersted. He's a knight and the new husband of the Alethea, the princess of Lucrece, and he's suddenly thrown into a grand adventure after the Demon Lord kidnaps said princess.
Does this sound generic? Well, yeah. That's the point. The main game-changing mechanic for the last stretch of the game is that there's no game-changing mechanic. There's no time for silly gimmicks, this is serious! And as such, the game now puts the plot above everything.The premise might sound like any other regular Square Enix RPG initially, but it quickly becomes a gripping tragedy on how giving up hope can corrupt any human being, and the lengths the villains of our story will go to just to break our protagonist.
In the end, you'll get to control all 7 of the previous characters at once, going through one last adventure in the kingdom of Lucrece in order to stop the new Demon Lord. It's 8 different stories, all coming together right at the end, and while the first characters don't get to develop much further in this last chapter, Oersted's story finally gets to a satisfying conclusion, even if it's bittersweet.

And that's where it hit me
This game is just Octopath Traveler
In case you didn't know, I really hated playing through Octopath Traveler. I thought it was a bloated mess without direction where having multiple characters served no purpose. But this? This just feels better to play through.
The inclusion of one definitive main character really helps to tie the story together, and his story is way more interesting and captivating than whatever modern Square Enix was trying to do with Kit. Plus, making every character unique and separate from each other helps the flow of the game, and makes the cast feel complete, even if the characters don't get to interact together much.
Live a Live is a joy to play through, especially after going through Octopath and knowing how these games can turn out.

In conclusion: This is amazing. Live a Live is an incredible, original game full of so many neat little ideas that all get their time to shine, culminating in one final story tying the entire game together. While it's held back at many points due to its age and many systems that were considered commonplace before, it's still incredibly ahead of its time in almost every other aspect. It's fun, it's unique, it's original and it's one of the best RPGs I have played. And for that, I have to rate it a 10/10
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Also, call me a conspiracy theorist, but I genuinely believe the HD-2D engine was made with the end goal of serving as a way for Square Enix to release Live a Live in the west and eventually remake their old games. Octopath Traveler (Multiple characters) and Triangle Strategy (Tactical RPG) were just tests so the developers would feel confident making this game and now they're using the engine to remake even more games WAKE UP SHEEPLE!!!!!!