I recently finished playing through Venba, and I had a fun time doing so. It's a really nice and emotional story about what it means to belong to a culture told through the eyes of an indian family trying to remember old recipes. The game's completely story driven and only features a handful of puzzles for you to solve, so it just lasts a little over an hour which is totally fine by me

In Venba, you play as Venba, a Tamil woman that moved to Canada in order to give her child, Kavin, better opportunities in life than they would've gotten back in India. However, it turns out that living in a different country means Kavin will now be exposed to a different culture, so now it's up to you to help the entire family learn about their heritage and become proud of it. And you do this by cooking food!
The game's structure is super simple: You see a bit of the story, then solve a small puzzle to cook a meal, and then time skips forward and you do it all again. I really like this loop, as it keeps moving the story forward and, even when you think you miss some stuff during the timeskips, the game manages to give you juuuust enough information to learn everything you need and fully understand the story and characters.
And speaking of the story, it's definitely the highlight of the game, especially when it comes to character writing and worldbuilding. Every character in this game (well, there's like 4 characters in total anyway) all feel different, believable and realistic. Even though the game is so short, it's still enough for you to learn all of the character's motivations, story and personality.

The gameplay does have its ups and downs, though. The cooking system in the game is designed as a sort of puzzle that you have to solve: You don't know the recipe to any of the foods, however you have vague memories about how they should be prepared and it's your task as the player to fully decipher these memories and remember what every step of the recipe is. It's a very original system that fits the theme of remembering your heritage perfectly.
One of the problems I have with this game is that every level is different. Every recipe follows the same theme of not knowing a recipe, however they all execute it in a different way. Some have you try and figure out a missing word in a written recipe, some have you putting the character's memories in order so you can remember how the meal's done, and some just have you following instructions with not much else. I understand that different parts of the story require different types of gameplay to work, but not all the levels are winners and in the end you're left wanting more of the good, fun levels.
Also I have to mention the hint system, because it sucks really bad. The game has a strong focus in puzzles, and while most of them are well designed, the clues given for a few of them require you to guess what the answer is, or they show up once in an unrelated dialog or a different level. You can't go back and read these clues again, so you better not miss any! But don't worry, the game has a hint system in case you miss any clues! And it works by just straight up giving you the answer to the puzzle! That's so stupid! I hate it!

I personally think the presentation is amazing. The game has a strong artstyle that it follows all the way through, and it's really cute and nice to look at. The food all looks delicious as well, which is very important when you're making a game about cooking. I really liked the music too, as it's always very thematic and fits not only the setting and year of the game, but also the story and energy of every level.
IN CONCLUSION: Venba is a very short, well-written game about a theme that I think it's very important. It talks about family, culture, heritage, and the things that can keep us away from them. While the level and puzzle design is very fun in some stages, it's mediocre in others, which becomes very noticeable given the short length of the game. While it's not the best narrative-driven game out there, it's definitely worth a shot. 8/10