The Suffering: Ties That Bind (2005)

Surreal Software

PC (Microsoft Windows) · PlayStation 2 · Xbox

3.49 from 76 ratings

223 members have it in their collection · 4 playing now · 74 backlogged · 56 wish listed

The Suffering: Ties That Bind follows in the footsteps of its predecessor by combining a disturbing horror atmosphere with action/shooter gameplay. Players can switch between third person and first person depending on their preference, and will shoot a lot of hideous demonic manifestations of evil before the game is done. The player is also able to transform into a hideous … Read more
The Suffering: Ties That Bind follows in the footsteps of its predecessor by combining a disturbing horror atmosphere with action/shooter gameplay. Players can switch between third person and first person depending on their preference, and will shoot a lot of hideous demonic manifestations of evil before the game is done. The player is also able to transform into a hideous creature at key times in the game, which allows him to engage in intense melee combat. The game includes a morality system which records the player's actions during gameplay and changes the story accordingly, and also alters the player's creature form. Everything from the first The Suffering has been refined and turned up a notch for the sequel. Read less
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Details

Developers
Surreal Software
Publishers
Midway Games
Genres
Shooter
Themes
Action, Fantasy, Horror, Survival
Series
The Suffering

Release dates

  • Sep 26, 2005 (Worldwide) PlayStation 2, Xbox
  • Oct 02, 2005 (Worldwide) PC (Microsoft Windows)
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Rating distribution

5 stars
11
4 stars
25
3 stars
31
2 stars
8
1 star
1
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Community All Reviews Statuses

wardenunit

Review wardenunit 5/5 · Feb 16, 2026

A journey into hell

This game has been my favorite since high school. Everything from music, monster design, lore, characters, secrets, are packed in a dark psychological thriller. I've played through the story enough times to discover new things with each playthrough.

Characters have few dialog lines but they cut deep and they stick with you, leaving you contemplating. They offer much more in …

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This game has been my favorite since high school. Everything from music, monster design, lore, characters, secrets, are packed in a dark psychological thriller. I've played through the story enough times to discover new things with each playthrough.

Characters have few dialog lines but they cut deep and they stick with you, leaving you contemplating. They offer much more in terms of lore, themes, background than most games today that are packed with hundreds of dialog lines that in the end say mostly nothing. This game offers sharp straight to the point dialogs that are destined to help you fill in the gaps in the story . You don't need hours of talk, just the right words. 10/10.

Level design is weak, compared to the first title. You navigate through Baltimore, discovering the real reason you went to prison in the first place through corridor like levels from one section to another. The lack of new areas is a bit disappointing.

Monsters: You have new ones and new archive items to read about. In such a short story, the writters have managed to integrate a Stephen King like world. Whereas Maine is Stephen King's main location where, evil takes shape into terrifying creatures, so was Carnate and now Baltimore, thanks to corruption, racism, violence. The story behind the monsters have more meaning in Carnate but they still work here in Baltimore. Evil is everywhere.

Graphics: Looks much better than the first

Mechanics: I don't like that i have no health inventory. I like the new morality system with upgrades depending on how much good you are doing. Hud is simplified and now you have only 2 weapons and can cycle easy through items.

The music, screenplay with all those flashbacks, memories are back. The Suffering the Ties that Bind, closes Torque's story. This game is a forgotten gem, inspired by SH obviously but it does it so well, that i really hope one day someone will remake these 2 titles. Imagining today these games, they are brutal and honest, scary because most of the content we see in our daily lives, streets, in ourselves. The game is a reflection of how sometimes, evil takes over without noticing and consumes you, and we call if fate and how it may look if your inner battles take shape outside just like most Stephen King's stories. ( thinking about IT and IT: Welcome to Derry )

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