Review Aleosha 3/5 · Jan 27, 2024
Unto the End presents a unique mix of features. It boasts a simple interface, a character that moves at a slow pace, and traps resembling a limboid. It introduces fighting mechanics with enemies telegraphing their moves, akin to the Soulslike genre.

A notable aspect is the ability to upgrade armor by collecting various items, subtly altering the character's appearance. However, …
Unto the End presents a unique mix of features. It boasts a simple interface, a character that moves at a slow pace, and traps resembling a limboid. It introduces fighting mechanics with enemies telegraphing their moves, akin to the Soulslike genre.

A notable aspect is the ability to upgrade armor by collecting various items, subtly altering the character's appearance. However, the game sometimes veers into vagueness, especially when it comes to making offerings or trades. This lack of clarity led to guesswork, such as when assembling a Wanderer's Totem to confront the "Ancient One."

Although the absence of visible stamina and the lack of penalties for death may raise questions, the presence of campfires offers a sense of familiarity. The roll versus block mechanic adds a twist with high and low blocks. Enemies telegraph high and low attacks, rewarding players who successfully block with a chance to riposte.
In some combat situations, relying on a spare spear or bypassing enemies felt like the best approach. Surprisingly, during the encounter with the last boss, a setting to slow down fights was discovered, affecting character movement as well. Despite this, the boss's fairness and quick defeat lessened the impact of the slowed pace.

One frustration is the game's frequent checkpoints, which do not allow players to revert to the last one. Restarting from the beginning can be annoying, especially in situations like obscured enemies or losing a crucial torch, hindering progress.

(That's not a bug, it's an actual screenshot)