Status Nagapocasganas Oct 30, 2025
ENG:
Artistically, in terms of landscapes, world creation, characters, visual identity... I think it's a magnificent game, BUT, in terms of mechanics and video game design, I find it very questionable, even quite mediocre at times:
- The movement is chunky.
- There are many purely narrative sequences that don't really fit with the type of game it is
- Main combat mechanics …
ENG:
Artistically, in terms of landscapes, world creation, characters, visual identity... I think it's a magnificent game, BUT, in terms of mechanics and video game design, I find it very questionable, even quite mediocre at times:
- The movement is chunky.
- There are many purely narrative sequences that don't really fit with the type of game it is
- Main combat mechanics end up being very tedious (not a bad idea per se, but it feels unfinished, or like they didn't quite figure it out).
In summary: Good idea, poor execution.
ESP:
Artísticamente, tanto a nivel de paisajes, creación de mundo, personajes, identidad visual... me parece un juego magnifico, PERO, a nivel mecánico y diseño de videojuego me parece muy cuestionable, incluso en momentos bastante mediocre:
- Movimiento esta acartonado
- Mucha secuencia puramente narrativa que no acompaña.
- La mecánica principal de combate acaba haciendo muy pesada (sin ser una mala idea persé, pero da la sensación de estar inacabada, o que no llegaron a acabar de plantearla del todo bien).
En resumen: Buena idea, mal desempeño