Main game
3.30 average rating based on 141 ratings
This is nice and lovely little city builder. Normally in bigger city builder games you have high learning curve and many lines of text to read. Not with this one. You are in and out easily with this game. Islanders is more careful placement planning and experimenting what works and what doesn’t where you try to build our city in to a small island. Whole game involves how high your city score is. When your score is high enough you travel to the next island and start your building again with bigger opportunities. There is no sense of hurry because it completely lacks problems like traffic jams and burning building and it’s okay. This game is completely made you to feel relaxed while offering you something sensible to do.
A charming and relaxing puzzle game in disguise of a city builder.
Let's get one thing of the way - this is not a city builder although it might look like it. It's more of a structure (it's not always buildings) placer with the aim of getting as much points as possible by placing them smart. You get enough points - you move to another island level and your current "town" is lost forever and you start over.
So how does it work. You've got a lovely island that's different every time although some patterns can be spotted after a while. The islands differ in size and available places - some are more difficult than others. You also get to choose at first from two bundles of buildings/structures. Each of the bundles contains I think 6 buildings that fit the certain theme. It's your job to place them and get points. Once you reach certain point level - you get to choose another bundle.
Placement of the things is where the game lives. Each structure has an area of effect and the number of points is affected by different things that fall in the area of effect. For example - …
A charming and relaxing puzzle game in disguise of a city builder.
Let's get one thing of the way - this is not a city builder although it might look like it. It's more of a structure (it's not always buildings) placer with the aim of getting as much points as possible by placing them smart. You get enough points - you move to another island level and your current "town" is lost forever and you start over.
So how does it work. You've got a lovely island that's different every time although some patterns can be spotted after a while. The islands differ in size and available places - some are more difficult than others. You also get to choose at first from two bundles of buildings/structures. Each of the bundles contains I think 6 buildings that fit the certain theme. It's your job to place them and get points. Once you reach certain point level - you get to choose another bundle.
Placement of the things is where the game lives. Each structure has an area of effect and the number of points is affected by different things that fall in the area of effect. For example - sawmill will get extra points for every lumberjack in the area of effect. But will also get negative points for every other sawmill in it. And so it works for every building. With different area of effect sizes and positive and negative points from different things this is a puzzle game where you decide what to place and where to place it and when to do so.
Visually it has a very nice, relaxing look and feel to it. The placement is satisfying, and the points collection feels good. It's a little bit hard to leave what you've created behind but starting a new feels good.
Overall enjoyed it a lot. Very relaxing, not that much challenging and very easy on the eyes. Very good.
Very casual and relaxing game. Nothing too fancy, but if you want to really get those highscores there's a lot of braining :)
Wanted to get this game since I saw the trailer - I like city-building games in general and this game's aesthetics appealed to me. Never thought it would come to Switch but here it is, and the 4.99 euro cost is too tempting. Not sure I can wait until I finish what I'm currently playing before getting this.
A simulator where the objective is to gather amount of points to be able to move forward where the various objects have advantages and disadvantages of being close to each other, where the player has to make the best use of the various terrains presented in order to proceed to the next. A chill game to pass the time.