Review InnuendoStudios 3/5 · May 29, 2026
caterpillar wants to eat apple but, oh no, bird ate caterpillar first! whole game takes place inside bird's anatomy. (bird has swallowed some weird-ass stuff.) at first, caterpillar is just a head. then caterpillar finds the apple, which gives it an extra segment. extra segment is a remote bomb! later finds another apple, grows another segment: caterpillar is now a …
caterpillar wants to eat apple but, oh no, bird ate caterpillar first! whole game takes place inside bird's anatomy. (bird has swallowed some weird-ass stuff.) at first, caterpillar is just a head. then caterpillar finds the apple, which gives it an extra segment. extra segment is a remote bomb! later finds another apple, grows another segment: caterpillar is now a head and two remote bombs! caterpillar cannot jump, but can stand on a segment and blow it up to approximate a jump; ditto blowing a segment midair to simulate a double jump or air-dodge (depending on cardinal locality of the bomb-segment).
is metroid-adjacent, drawing from the principles of metroid(vain/brain)ia, but actually, you know, entirely linear? the map is laid out like a metroid map but you cannot leave an area until you have solved it. whole thing is a series of loops: you enter an area, a sequence of rooms with a unique color and tileset and puzzle gimmick; at some point in the area, there will be a fork; you can only go one way; sequence of puzzles in that direction will eventually teach you everything you need to know to go down the other fork. repeat for 8ish areas.
the final challenge is the entire game in... the opposite of miniature, macroture??? getting back to the bird's mouth to exit involves treating the entire game like one big loop, making your way back with everything you've learned. the symmetry is frankly exquisite.
ok but: this is a game with a 75% completion rate on steam. I don't think I've ever seen one that high, especially not for a puzzle game. so, as clever as the game makes you feel, the tutorials are so clear that you are never really stumped by anything. difficulty curve is smooth as river stones. you marvel at the nonverbal tutorializing, but you are tutorialized. but there's some post-game stuff that is wicked brain-twisty, I am actually stumped on several parts! so, in the end, it's got goodies even for the puzzle-freaks.
still, ultimately, feel like I am marveling at the designers' cleverness more than I get to be clever, but, eyyy, who actually gives a shit? this is charming and beautifully-designed.
