Nobody Saves the World (2022)

Drinkbox Studios

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.58 from 282 ratings

1414 members have it in their collection · 60 playing now · 735 backlogged · 140 wish listed

How long? Main story 20h · with extras 21h · 100% 24h (from 31 logged playthroughs)

Nobody Saves the World is an action role-playing game played from a top-down perspective. The game can be played solo or in a cooperative multiplayer mode. In the game, the player controls a blank-state character named Nobody, who is equipped with a wand.
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Release dates

  • Jan 18, 2022 (Worldwide) PC (Microsoft Windows), Xbox One, Xbox Series X|S
  • Apr 14, 2022 (Worldwide) Nintendo Switch, PlayStation 4, PlayStation 5

Related

Bundled in

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Featured in lists

GOTY 2022 by LarsFrukt · 30 games · 0
Steam Deck by RehRomano · 14 games · 0
Most Anticipated 2022 by BMO · 25 games · 0
Most Anticipated 2021 by BMO · 48 games · 0

Rating distribution

5 stars
44
4 stars
109
3 stars
98
2 stars
28
1 star
3
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Community All Reviews Statuses

anarchistica

Status anarchistica Apr 16, 2026

I can't remember any other game that is such a rollercoaster. I've changed the rating between 3 and 4 stars at least four times now. For the most part the game is really fun and then it just gives you the middle finger with some awful archery challenge or escort quest. "Oh, you enjoy our little ARPG in which you …

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I can't remember any other game that is such a rollercoaster. I've changed the rating between 3 and 4 stars at least four times now. For the most part the game is really fun and then it just gives you the middle finger with some awful archery challenge or escort quest. "Oh, you enjoy our little ARPG in which you are a Pokémon? How about you guard this crystal that shatters in one hit while enemies shoot homing projectiles at you.". FFS.

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krymsun00

Status krymsun00 May 18, 2025

Dropping this. I got a bit past the point where you unlock full customization and that completely ruined the appeal. Just grind a form until you can take the attack you want and plop it on something else, making most forms obsolete aside from traversal. The story is also really generic and boring.

Gangreen

Status Gangreen Jan 12, 2023

I am not quite getting this game. It just feels incredibly grindy without interesting mechanics or elements to it. I love the art style and the humor but early on the forms are too limited and don’t seem to play that different. I contrast that with a game like Children of Morta wherein each of the family’s combat mechanics was …

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I am not quite getting this game. It just feels incredibly grindy without interesting mechanics or elements to it. I love the art style and the humor but early on the forms are too limited and don’t seem to play that different. I contrast that with a game like Children of Morta wherein each of the family’s combat mechanics was different enough to keep it fresh through the runs. I also agree with others that have said the mini-quests feel like a chore list and don’t make it more engaging.

It leaves GamePass soon so I am glad I tried it out.

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GlenHan

Status GlenHan Feb 13, 2022

I can see how this can appeal to a lot of people. The game does a lot of things to give you a dopamine hit, however, it just didn't work for me. It felt too repetitive after a certain point in everything the game does, even if it does them pretty well. I put in almost 20 hours and I'm …

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I can see how this can appeal to a lot of people. The game does a lot of things to give you a dopamine hit, however, it just didn't work for me. It felt too repetitive after a certain point in everything the game does, even if it does them pretty well. I put in almost 20 hours and I'm good. Worth a try if you have xbox game pass already, see if it works for you.

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BMO

Status BMO Feb 1, 2022

You know, I was going strong for a couple days there, unlocking new forms, starting to enjoy the combat. And then I took a break and can’t find the desire to return. I feel like the side effect of the achievement based leveling system is that Nobody Saves the World feels like a game as a service and that taking …

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You know, I was going strong for a couple days there, unlocking new forms, starting to enjoy the combat. And then I took a break and can’t find the desire to return. I feel like the side effect of the achievement based leveling system is that Nobody Saves the World feels like a game as a service and that taking a break from it makes diving back in daunting. Anytime I break with a game as a service, be it an MMO or any other genre that employs the retention techniques of a game as a service, I find it incredibly hard to find the desire to go back to it. It feels like there is a huge hurdle simply to find the groove I was in while playing previously. And that feels unappealing. So now, having taken a break from Nobody, I’m afraid to go back to it because I don’t know where I left off, what I need to grind out and where to go next, and rediscovering that feels exhausting. I think this is the problem when you replace actual enjoyable mechanics with a system of addictive grinding and reward mechanics, because as soon as you step away you realize you were playing for the wrong reasons and refocus your priorities away from the game.

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BMO

Status BMO Jan 28, 2022

Anyone thinking about picking up a Razer Kishi, reconsider. Compared to the Backbone One, it’s very poorly designed. Squishy buttons, poor grip on the phone, cheap materials, and no passthrough audio. Somehow I missed that last fact when reading reviews. If Backbone One is an A+ phone controller, the Razer Kishi is a D+, maybe C- at best.

Update: what …

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Anyone thinking about picking up a Razer Kishi, reconsider. Compared to the Backbone One, it’s very poorly designed. Squishy buttons, poor grip on the phone, cheap materials, and no passthrough audio. Somehow I missed that last fact when reading reviews. If Backbone One is an A+ phone controller, the Razer Kishi is a D+, maybe C- at best.

Update: what an asinine move by Razer, omitting the passthrough audio. Of course all of my headphones use AAC as the audio codec over Bluetooth, and Android doesn’t support AAC, so there is immense audio lag when I play anything via Bluetooth audio. All the Kishi needs is a simple 3.5mm audio connection but nope, not on this thing. So this thing is ultimately pointless unless I want to invest in new Bluetooth headphones, which I don’t.

And I’m an ass for not looking thoroughly through reviews to find out that there was no pass through audio. But why wouldn’t there be? Why would you leave out something this basic and fundamental to portable gameplay? I hate returning products, especially because I didn’t do my due diligence and research it thoroughly. But this thing is useless. What a complete dingus move Razer.

Oh and again, this is Apple’s fault for not supporting game streaming apps in the first place.

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BMO

Status BMO Jan 27, 2022

iOS desperately needs a dedicated Game Pass app. The input lag via the browser app is horrendous. Under the same network conditions on a laptop with an Xbox controller there is really no discernible lag. Yet when played through the browser app, the lag is very pronounced with reaction to button presses severely delayed. And it’s not a controller issue …

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iOS desperately needs a dedicated Game Pass app. The input lag via the browser app is horrendous. Under the same network conditions on a laptop with an Xbox controller there is really no discernible lag. Yet when played through the browser app, the lag is very pronounced with reaction to button presses severely delayed. And it’s not a controller issue because the lag is the same when using the touchscreen controls built into the web app.

I already have a Backbone One for my phone. I don’t want to have to buy a Razer Kishi for an Android phone just so I can play Game Pass using a dedicated app. Come on Apple, stop being jerks!

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jademonkey

Status jademonkey Jan 26, 2022

Well, I did end up finishing the game. I had fun despite the issues with audio-visual clarity, UI around the central mechanic, unsatisfying combat and slightly annoying leveling mechanics. In the end, it's just a lot of fun to slide around as a slug inflicting status ailments and critting enemies or clunk around as an inevitable robot of doom. That …

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Well, I did end up finishing the game. I had fun despite the issues with audio-visual clarity, UI around the central mechanic, unsatisfying combat and slightly annoying leveling mechanics. In the end, it's just a lot of fun to slide around as a slug inflicting status ailments and critting enemies or clunk around as an inevitable robot of doom. That said, the combat is too simple to be enjoyable if you're losing. There's a bit of an early-mid game difficulty spike while I was getting strategies online to deal with the different dungeons that almost had me quit. It's really not that bad of a spike, but the game just doesn't have good enough combat to make me want to replay a dungeon when I biff it. Still, I'm glad I stuck with it and had fun with the end game builds. I even liked the ending of the (admittedly basic) story more than I expected.

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jias333

Status jias333 Jan 26, 2022

See my full review HERE

Overall I thought that Nobody Saves the World was a beautiful, fun game and the form system is ingenious, that paired with the quirky world and memorable characters made for a great experience that I could happily recommend to anyone not looking for an experience that is too difficult or challenging.

BMO

Status BMO Jan 25, 2022

I found a review that hits on the problems I have this this game. Here are some relevant excerpts:

An action role-player vaguely in the style of Diablo, the central appeal of Nobody Saves The World is to unlock all the different forms and so long as there’s always another one to look forwards to it remains compelling. The …

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I found a review that hits on the problems I have this this game. Here are some relevant excerpts:

An action role-player vaguely in the style of Diablo, the central appeal of Nobody Saves The World is to unlock all the different forms and so long as there’s always another one to look forwards to it remains compelling. The further you get though, the more you start to realise that the underlying gameplay and structure is just a means to an end and there’s far too much anticipation and not enough payoff.

Each form has its own signature attack and passive ability, but they can also be mixed and matched with abilities from the other forms to create a character that’s able to perform all manner of different status attacks and special moves. It’s a great system, that’s cleverly thought out and very flexible, but it does have one important flaw: the combat it enables is extremely dull and repetitive.

Despite all the excellent work with the abilities and different characters the combat doesn’t involve anything more complicated than keeping your finger down on the attack button. Crowd control is important but beyond making sure you don’t get cornered, and dodging the occasional projectile, there really isn’t much tactics necessary at all; not given the very limited artificial intelligence of the enemies. This is underlined by the horribly dull boss battles, which are always anticlimactic and are usually just a slightly bigger version of a monster you’ve fought a dozen times before.

Nobody Saves The World has a number of interesting elements but in the end they’re largely wasted on a repetitive and frequently boring experience. The degree to which it manages to hide this, by repeatedly convincing you that the next unlock is worth slogging on for, is impressive but it’s really just hiding the fact that the gameplay is every bit as hollow as the main character.

I feel as though gamers have been so thoroughly trained to chase achievements that Nobody Saves the World is hitting bigger than it warrants. I do wonder once every form is unlocked and every achievement won whether the majority will stick around to see the game through. Somehow I suspect a good number who got hooked on the game’s cycle will quit before the end once that dopamine supply is exhausted.

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Sir_Laguna

Status Sir_Laguna Jan 23, 2022

This game is designed around grinding and the type of quests you get as daily/weekly challenges in games-as-a-service.

And it works.

It's beautiful. I'm 10 hours and still having a blast.

jademonkey

Status jademonkey Jan 22, 2022

I don't know that I'm going to make it through this one. I really enjoy shapeshifting in games -- I always loved playing a Druid in Diablo, for example. I don't mind that the combat is simple, it's just that there are some frustrating factors that frequently cause it to get into the "not fun" territory.

The visual and audio …

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I don't know that I'm going to make it through this one. I really enjoy shapeshifting in games -- I always loved playing a Druid in Diablo, for example. I don't mind that the combat is simple, it's just that there are some frustrating factors that frequently cause it to get into the "not fun" territory.

The visual and audio clarity is awful. Why are my ability cool downs hidden in the bottom right corner of the screen? Why isn't the health bar bigger? Why isn't there a stronger sound effect when I'm taking damage? The game really likes to swarm you with enemies, making it easy to lose your character. Instead of using some sort of indicator with transparency to show where you are, you get a large, completely opaque indicator that covers up enemies.

For a game based around shapeshfting, the interface to do so is horrible too. If you want to pause to do it, you have to go through a couple of menu pages and then navigate a tree to get to the form you want. If you want to do it on the fly, you get a fiddly menu that maps 8 directions on the joysticks to forms. That's frustrating enough, but there are more than 8 forms in the game. As far as I can find, you can't select which 8 you want on there. It just seems to be the most recent 8, with the positions filling in for the one that just fell out. Meaning, you can't just remember a certain form is in a certain spot. Just map triggers + face buttons to specific forms like a sane developer.

For all of those complaints, though, I really enjoy a lot about the game. Mixing passives and abilities from different forms together is fun. Being a horse and kicking enemies around or sliding around as a slug is just inherently fun for me. It'll probably have to go on the "play in short bursts when I feel like taking a break from a better game" list.

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BMO

Status BMO Jan 21, 2022

Nobody Saves the World doesn't make a great first impression. Combat is not particularly fun and I deeply dislike the fact that you have to enter a menu to redeem quests in order to level up. I have absolutely no clue why you don't just automatically level up after completing quests. And the quest mechanic feels like an achievement system, …

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Nobody Saves the World doesn't make a great first impression. Combat is not particularly fun and I deeply dislike the fact that you have to enter a menu to redeem quests in order to level up. I have absolutely no clue why you don't just automatically level up after completing quests. And the quest mechanic feels like an achievement system, a game that has been gamified. If your game is fun, I'll play it. I'm not going to play it because you turned the entire affair into achievement hunting.

And while I usually enjoy Drink Box's 2D art, I'm not loving it in this game. It feels strongly like a game that would have been better served by a pixel art aesthetic.

I want to give this a fair shake so I might keep playing it but so far I don't know if this scratches any itch I have in respect to dungeon crawlers.

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