Main game
2.40 average rating based on 20 ratings
Unfortunately, it doesn’t even manage to stand out particularly as its own thing. Despite its high graphical fidelity and production quality, it starts out promising but ends up falling apart about halfway through, both in terms of gameplay and story.
The game is entirely centered around grabbing blocks and putting them on buttons to get rid of various force fields blocking your way, and sometimes toggling the odd switch. There are some platforms that you can move, along with some drones that remove all special effects on all nearby blocks and charge pads, and which can carry blocks. That’s all the mechanics there is.
The story is also the problem. It starts out promisingly enough – there’s some sort of inciting incident with a weird purple crystal, you have a set of coworkers around and a daughter who is coming to the space station, etc. The problem is, this all ends up falling apart about halfway through the game. The central plot twist of the game isn’t very good and results in almost all of the characters you spent the first half of the game talking with never talking to you again throughout the rest of the game.
Overall, then, …
Unfortunately, it doesn’t even manage to stand out particularly as its own thing. Despite its high graphical fidelity and production quality, it starts out promising but ends up falling apart about halfway through, both in terms of gameplay and story.
The game is entirely centered around grabbing blocks and putting them on buttons to get rid of various force fields blocking your way, and sometimes toggling the odd switch. There are some platforms that you can move, along with some drones that remove all special effects on all nearby blocks and charge pads, and which can carry blocks. That’s all the mechanics there is.
The story is also the problem. It starts out promisingly enough – there’s some sort of inciting incident with a weird purple crystal, you have a set of coworkers around and a daughter who is coming to the space station, etc. The problem is, this all ends up falling apart about halfway through the game. The central plot twist of the game isn’t very good and results in almost all of the characters you spent the first half of the game talking with never talking to you again throughout the rest of the game.
Overall, then, the game fails to deliver in terms of story, character, or gameplay. The story doesn’t even make a ton of sense in terms of characterization, and the gameplay is too simple for a game as long as this is. Despite a potentially promising start, it just doesn’t hold up, and it never really does anything particularly good, let alone great.
Played a few levels and overall it feels unremarkable. Not that that's all bad. The puzzles seem interesting enough, although I've just had finished with what felt like the tutorial levels before going to bed early due to an annoying cold. I'm hopeful that they will develop in interesting ways.
What most concerns me, though, is the amount of dialogue and cutscenes. The quality of the dialogue is on par with the terrible voice acting, and there's just too much of it. Hey, devs, I'm not here for the generic story, I'm here for the puzzles. So you don't need to try so hard. Less is more.
Reminds of qube 1 and qube 2. the puzzles leave me thinking for a bit and are not too easy but not too hard to where you want to bash your keyboard.
I've played very little of this game but i already have an opinion, i'll edit later if i change my mind. Starting with the cons because there are a lot.
I've played very little of this game but i already have an opinion, i'll edit later if i change my mind. Starting with the cons because there are a lot.
Pros:
Can't comment about the story or the puzzle's quality yet because i haven't played enough for that.
I'm reconsidering if i want to finish this game, but since i have a weak spot for puzzle platformers i probably will. This weak spot for the genre is also the sole reason for me to give it 3 stars instead of two.

